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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.ObjectShape;
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import org.distorted.helpers.ObjectSticker;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyHelicopter extends TwistyObject
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{
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private static final int FACES_PER_CUBIT =6;
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// the six rotation axis of a Helicopter. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0, +SQ2/2, -SQ2/2),
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new Static3D( 0, -SQ2/2, -SQ2/2),
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new Static3D(+SQ2/2, 0, -SQ2/2),
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new Static3D(-SQ2/2, 0, -SQ2/2),
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new Static3D(+SQ2/2, -SQ2/2, 0),
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new Static3D(-SQ2/2, -SQ2/2, 0)
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};
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private static final int[] BASIC_ANGLE = new int[] { 2,2,2,2,2,2 };
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private static final int[] FACE_COLORS = new int[]
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{
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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COLOR_RED , COLOR_ORANGE
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};
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// All legal rotation quats of a HELICOPTER (same as the Cube!)
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.00f, 0.00f, 0.00f, 1.00f ),
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new Static4D( 1.00f, 0.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 1.00f, 0.00f, 0.00f ),
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new Static4D( 0.00f, 0.00f, 1.00f, 0.00f ),
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new Static4D( SQ2/2, SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, -SQ2/2, 0.00f, 0.00f ),
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new Static4D( SQ2/2, 0.00f, SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, -SQ2/2, 0.00f ),
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new Static4D( SQ2/2, 0.00f, 0.00f, SQ2/2 ),
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new Static4D( SQ2/2, 0.00f, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, -SQ2/2, 0.00f ),
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new Static4D( 0.00f, SQ2/2, 0.00f, SQ2/2 ),
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new Static4D( 0.00f, SQ2/2, 0.00f, -SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, SQ2/2 ),
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new Static4D( 0.00f, 0.00f, SQ2/2, -SQ2/2 ),
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new Static4D( 0.50f, 0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, 0.50f, -0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, 0.50f, -0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, 0.50f ),
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new Static4D( 0.50f, -0.50f, -0.50f, -0.50f )
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};
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private static final float DIST_CORNER = 0.50f;
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private static final float DIST_CENTER = 0.50f;
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private static final float XY_CENTER = DIST_CORNER/3;
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// centers of the 8 corners + 6*4 face triangles ( i.e. of the all 32 cubits)
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private static final float[][] CENTERS = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ DIST_CENTER, XY_CENTER, XY_CENTER },
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{ DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ XY_CENTER , DIST_CENTER, XY_CENTER },
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{ XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , XY_CENTER, DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
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};
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// Colors of the faces of cubits. Each cubit has 6 faces
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private static final int[][] mFaceMap = new int[][]
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{
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{ 4,2,0, 6,6,6 },
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{ 0,2,5, 6,6,6 },
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{ 4,0,3, 6,6,6 },
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{ 5,3,0, 6,6,6 },
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{ 1,2,4, 6,6,6 },
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{ 5,2,1, 6,6,6 },
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{ 4,3,1, 6,6,6 },
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{ 1,3,5, 6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 0 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 1 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 2 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 3 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 4 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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{ 5 , 6,6,6,6,6 },
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};
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private static final int[] QUAT_INDICES =
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{ 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 };
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private static final double[][] VERTICES_CORNER = new double[][]
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{
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{-0.50f, 0.00f, 0.00f},
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{ 0.00f,-0.50f, 0.00f},
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{ 0.00f, 0.00f,-0.50f},
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{-0.25f,-0.25f,-0.25f},
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{ 0.00f, 0.00f, 0.00f}
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};
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private static final int[][] VERT_INDEXES_CORNER = new int[][]
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{
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{0,1,4},
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{2,0,4},
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{1,2,4},
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{3,1,0},
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{3,2,1},
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{3,0,2}
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};
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private static final float E = 0.1666666f;
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private static final double[][] VERTICES_FACE = new double[][]
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{
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{ 0.00f +E, 0.00f +E, 0.00f },
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{-0.50f +E, 0.00f +E, 0.00f },
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{ 0.00f +E,-0.50f +E, 0.00f },
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{-0.25f +E,-0.25f +E,-0.25f },
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};
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private static final int[][] VERT_INDEXES_FACE = new int[][]
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{
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{ 0,1,2 },
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{ 2,1,3 },
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{ 0,1,3 },
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{ 2,0,3 }
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};
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private static final float[][] STICKERS = new float[][]
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{
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{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f }
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};
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private static final ObjectSticker[] mStickers;
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static
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{
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float radius = 0.03f;
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float stroke = 0.05f;
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float[] radii = new float[] {radius,radius,radius};
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mStickers = new ObjectSticker[STICKERS.length];
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyHelicopter(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.HELI, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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return 1.6f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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return QUATS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumStickerTypes(int numLayers)
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{
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return STICKERS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCuts(int size)
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{
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float[] cut = new float[] { -SQ2/4, +SQ2/4 };
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return new float[][] { cut,cut,cut,cut,cut,cut };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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return FACES_PER_CUBIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getCubitPositions(int size)
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{
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( variant==0 )
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{
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float[][] bands= new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,5} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { {0.08f,0.15f}, {0.08f,0.20f} };
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int[] cornerIndices = new int[] { 1,1,1,0,0 };
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float[][] centers = new float[][] { {-0.25f, -0.25f, -0.25f} };
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int[] centerIndices = new int[] { 0,0,0,-1,0 };
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return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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float[][] bands= new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,3} };
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int[] bandIndices = new int[] { 0,1,1,1 };
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float[][] corners = new float[][] { {0.06f,0.15f}, {0.06f,0.20f} };
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int[] cornerIndices = new int[] { 0,1,1,-1 };
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float[][] centers = new float[][] { {-1.0f/12, -1.0f/12, -1.0f/4} };
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int[] centerIndices = new int[] { 0,0,0,-1 };
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return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Static4D getQuat(int cubit, int numLayers)
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{
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return QUATS[QUAT_INDICES[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumCubitVariants(int numLayers)
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit, int numLayers)
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{
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return cubit<8 ? 0:1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createCubitMesh(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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if( mMeshes==null )
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{
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.clear();
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mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
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}
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if( mMeshes[variant]==null )
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{
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ObjectShape shape = getObjectShape(cubit,numLayers);
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FactoryCubit factory = FactoryCubit.getInstance();
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factory.createNewFaceTransform(shape);
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mMeshes[variant] = factory.createRoundedSolid(shape);
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}
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MeshBase mesh = mMeshes[variant].copy(true);
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
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mesh.apply(quat,0xffffffff,0);
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return mesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int size)
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{
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return mFaceMap[cubit][cubitface];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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392
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int getColor(int face)
|
393
|
{
|
394
|
return FACE_COLORS[face];
|
395
|
}
|
396
|
|
397
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398
|
|
399
|
ObjectSticker retSticker(int face)
|
400
|
{
|
401
|
return mStickers[face/NUM_FACES];
|
402
|
}
|
403
|
|
404
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
405
|
|
406
|
float returnMultiplier()
|
407
|
{
|
408
|
return 2.0f;
|
409
|
}
|
410
|
|
411
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
412
|
// PUBLIC API
|
413
|
|
414
|
public Static3D[] getRotationAxis()
|
415
|
{
|
416
|
return ROT_AXIS;
|
417
|
}
|
418
|
|
419
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420
|
|
421
|
public int[] getBasicAngle()
|
422
|
{
|
423
|
return BASIC_ANGLE;
|
424
|
}
|
425
|
|
426
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427
|
|
428
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
|
429
|
{
|
430
|
if( curr==0 )
|
431
|
{
|
432
|
scramble[curr][0] = rnd.nextInt(NUM_AXIS);
|
433
|
}
|
434
|
else
|
435
|
{
|
436
|
int newVector = rnd.nextInt(NUM_AXIS -2);
|
437
|
|
438
|
switch(scramble[curr-1][0])
|
439
|
{
|
440
|
case 0:
|
441
|
case 1: scramble[curr][0] = newVector+2;
|
442
|
break;
|
443
|
case 2:
|
444
|
case 3: scramble[curr][0] = (newVector==0 || newVector==1) ? newVector:newVector+2;
|
445
|
break;
|
446
|
default: scramble[curr][0] = newVector;
|
447
|
break;
|
448
|
}
|
449
|
}
|
450
|
|
451
|
scramble[curr][1] = rnd.nextFloat()<=0.5f ? 0 : 2;
|
452
|
|
453
|
switch( rnd.nextInt(2) )
|
454
|
{
|
455
|
case 0: scramble[curr][2] = -1; break;
|
456
|
case 1: scramble[curr][2] = 1; break;
|
457
|
}
|
458
|
}
|
459
|
|
460
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
461
|
// The Helicopter is solved if and only if:
|
462
|
//
|
463
|
// 1) all of its corner cubits are rotated with the same quat
|
464
|
// 2) all its face cubits are rotated with the same quat like the corner ones,
|
465
|
// and optionally they also might be turned by a multiple of 90 degrees along
|
466
|
// a vector perpendicular to the face they lie on.
|
467
|
//
|
468
|
// i.e.
|
469
|
// cubits 8, 9,10,11,12,13,14,15 - might be extra QUAT 1,8,9
|
470
|
// cubits 16,17,18,19,20,21,22,23 - might be extra QUAT 2,12,13
|
471
|
// cubits 24,25,26,27,28,29,30,31 - might be extra QUAT 3,14,15
|
472
|
|
473
|
public boolean isSolved()
|
474
|
{
|
475
|
int q = CUBITS[0].mQuatIndex;
|
476
|
|
477
|
if ( CUBITS[1].mQuatIndex == q &&
|
478
|
CUBITS[2].mQuatIndex == q &&
|
479
|
CUBITS[3].mQuatIndex == q &&
|
480
|
CUBITS[4].mQuatIndex == q &&
|
481
|
CUBITS[5].mQuatIndex == q &&
|
482
|
CUBITS[6].mQuatIndex == q &&
|
483
|
CUBITS[7].mQuatIndex == q )
|
484
|
{
|
485
|
int q1 = mulQuat(q,1);
|
486
|
int q2 = mulQuat(q,8);
|
487
|
int q3 = mulQuat(q,9);
|
488
|
|
489
|
for(int index=8; index<16; index++)
|
490
|
{
|
491
|
int qIndex = CUBITS[index].mQuatIndex;
|
492
|
if( qIndex!=q && qIndex!=q1 && qIndex!=q2 && qIndex!=q3 ) return false;
|
493
|
}
|
494
|
|
495
|
q1 = mulQuat(q, 2);
|
496
|
q2 = mulQuat(q,12);
|
497
|
q3 = mulQuat(q,13);
|
498
|
|
499
|
for(int index=16; index<24; index++)
|
500
|
{
|
501
|
int qIndex = CUBITS[index].mQuatIndex;
|
502
|
if( qIndex!=q && qIndex!=q1 && qIndex!=q2 && qIndex!=q3 ) return false;
|
503
|
}
|
504
|
|
505
|
q1 = mulQuat(q, 3);
|
506
|
q2 = mulQuat(q,14);
|
507
|
q3 = mulQuat(q,15);
|
508
|
|
509
|
for(int index=24; index<32; index++)
|
510
|
{
|
511
|
int qIndex = CUBITS[index].mQuatIndex;
|
512
|
if( qIndex!=q && qIndex!=q1 && qIndex!=q2 && qIndex!=q3 ) return false;
|
513
|
}
|
514
|
|
515
|
return true;
|
516
|
}
|
517
|
|
518
|
return false;
|
519
|
}
|
520
|
|
521
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
522
|
|
523
|
public int getObjectName(int numLayers)
|
524
|
{
|
525
|
return R.string.heli3;
|
526
|
}
|
527
|
|
528
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
529
|
|
530
|
public int getInventor(int numLayers)
|
531
|
{
|
532
|
return R.string.heli3_inventor;
|
533
|
}
|
534
|
|
535
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
536
|
|
537
|
public int getComplexity(int numLayers)
|
538
|
{
|
539
|
return 8;
|
540
|
}
|
541
|
}
|