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magiccube / src / main / java / org / distorted / objects / RubikObject.java @ ad73edd5

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class RubikObject extends DistortedNode
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  {
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  static final int INTERIOR_COLOR = 0xff000000;
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  public static final int NODE_FBO_SIZE = 600;
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  private static final int POST_ROTATION_MILLISEC = 500;
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  private static final int TEXTURE_HEIGHT = 128;
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  final Static3D[] ROTATION_AXIS;
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  final Static4D[] QUATS;
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  final int NUM_FACES;
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  static float OBJECT_SCREEN_RATIO;
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  private final int NUM_CUBITS;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private Static3D[] mOrigPos;
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  private Static3D mNodeScale;
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  private Static4D mQuatAccumulated;
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  private Cubit[] mCubits;
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  private int mSize;
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  private RubikObjectList mList;
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  private MeshBase mMesh;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  float mStart, mStep;
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  Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  DistortedTexture mTexture;
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  MatrixEffectScale mScaleEffect;
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  MatrixEffectQuaternion mQuatCEffect;
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  MatrixEffectQuaternion mQuatAEffect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
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              MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
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    mList = list;
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    mOrigPos = getCubitPositions(size);
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    QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    ROTATION_AXIS = getRotationAxis();
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    OBJECT_SCREEN_RATIO = getScreenRatio();
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    NUM_FACES = getNumFaces();
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    mSize = size;
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    computeStartAndStep(mOrigPos);
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    mNodeScale= new Static3D(1,1,1);
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    mQuatAccumulated = quatAcc;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
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    mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale));
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    mQuatCEffect = new MatrixEffectQuaternion(quatCur, CENTER);
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    mQuatAEffect = new MatrixEffectQuaternion(quatAcc, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mCubits = new Cubit[NUM_CUBITS];
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    mTexture = new DistortedTexture();
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    MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      mCubits[i] = new Cubit(this,mOrigPos[i]);
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      cubitMesh[i] = createCubitMesh(i);
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      cubitMesh[i].apply(new MatrixEffectMove(mOrigPos[i]),1,0);
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      cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
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      }
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    mMesh = new MeshJoined(cubitMesh);
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    resetAllTextureMaps();
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    mEffects = new DistortedEffects();
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    int num_quats = QUATS.length;
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    for(int q=0; q<num_quats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(mQuatAEffect);
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    mEffects.apply(mQuatCEffect);
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    mEffects.apply(mScaleEffect);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    setProjection(fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
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// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
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// consecutive).
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// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
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// the Cube and the Pyraminx.
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// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
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// given Cubit belongs to.
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  private void computeStartAndStep(Static3D[] pos)
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    {
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    float min = Float.MAX_VALUE;
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    float max = Float.MIN_VALUE;
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    float axisX = ROTATION_AXIS[0].get0();
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    float axisY = ROTATION_AXIS[0].get1();
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    float axisZ = ROTATION_AXIS[0].get2();
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    float tmp;
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
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      tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
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      if( tmp<min ) min=tmp;
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      if( tmp>max ) max=tmp;
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      }
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    mStart = min;
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    mStep  = (max-min+1.0f)/mSize;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
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    {
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    int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
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    return ((1<<cubitRow)&rowBitmap)!=0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
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// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
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// away from the face of the Pyraminx shouldn't be textured.
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  private boolean isOnFace( int cubit, int axis, int row)
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    {
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    final float MAX_ERROR = 0.0001f;
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    float diff = mCubits[cubit].mRotationRow[axis] - row;
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    return diff*diff < MAX_ERROR;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// note the minus in front of the sin() - we rotate counterclockwise
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// when looking towards the direction where the axis increases in values.
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  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
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    {
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    Static3D axis = ROTATION_AXIS[axisIndex];
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    while( angleInDegrees<0 ) angleInDegrees += 360;
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    angleInDegrees %= 360;
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    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
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    float sinA =-(float)Math.sqrt(1-cosA*cosA);
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    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupPosition(int[][] moves)
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    {
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    if( moves!=null )
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      {
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      Static4D quat;
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      int index, axis, rowBitmap, angle;
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      int corr = (360/getBasicAngle());
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      for(int[] move: moves)
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        {
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        axis     = move[0];
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        rowBitmap= move[1];
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        angle    = move[2]*corr;
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        quat     = makeQuaternion(axis,angle);
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        for(int j=0; j<NUM_CUBITS; j++)
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          if( belongsToRotation(j,axis,rowBitmap) )
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            {
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            index = mCubits[j].removeRotationNow(quat);
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            mMesh.setEffectAssociation(j,mCubits[j].computeAssociation(),index);
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            }
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getCubitFaceColorIndex(int cubit, int face)
260
    {
261
    Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
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    return (int)(texMap.get0() / texMap.get2());
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
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268
  void clampPos(Static3D pos)
269
    {
270
    float currError, minError = Float.MAX_VALUE;
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    int minErrorIndex= -1;
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    float x = pos.get0();
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    float y = pos.get1();
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    float z = pos.get2();
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    float xo,yo,zo;
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    for(int i=0; i<NUM_CUBITS; i++)
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      {
279
      xo = mOrigPos[i].get0();
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      yo = mOrigPos[i].get1();
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      zo = mOrigPos[i].get2();
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      currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
284

    
285
      if( currError<minError )
286
        {
287
        minError = currError;
288
        minErrorIndex = i;
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        }
290
      }
291

    
292
    pos.set( mOrigPos[minErrorIndex] );
293
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
296
// the getFaceColors + final black in a horizontal strip.
297

    
298
  public void createTexture()
299
    {
300
    Bitmap bitmap;
301

    
302
    Paint paint = new Paint();
303
    bitmap = Bitmap.createBitmap( (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
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    Canvas canvas = new Canvas(bitmap);
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    paint.setAntiAlias(true);
307
    paint.setTextAlign(Paint.Align.CENTER);
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    paint.setStyle(Paint.Style.FILL);
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    paint.setColor(INTERIOR_COLOR);
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    canvas.drawRect(0, 0, (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
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    for(int i=0; i<NUM_FACES; i++)
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      {
315
      createFaceTexture(canvas, paint, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
316
      }
317

    
318
    mTexture.setTexture(bitmap);
319
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
322

    
323
  public int getSize()
324
    {
325
    return mSize;
326
    }
327

    
328
///////////////////////////////////////////////////////////////////////////////////////////////////
329

    
330
  public void continueRotation(float angleInDegrees)
331
    {
332
    mRotationAngleStatic.set0(angleInDegrees);
333
    }
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335
///////////////////////////////////////////////////////////////////////////////////////////////////
336

    
337
  public Static4D getRotationQuat()
338
      {
339
      return mQuatAccumulated;
340
      }
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342
///////////////////////////////////////////////////////////////////////////////////////////////////
343

    
344
  public void recomputeScaleFactor(int scrWidth, int scrHeight)
345
    {
346
    float factor = Math.min(scrWidth,scrHeight);
347
    mNodeScale.set(factor,factor,factor);
348
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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352
  public void savePreferences(SharedPreferences.Editor editor)
353
    {
354
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
355
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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359
  public void restorePreferences(SharedPreferences preferences)
360
    {
361
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
362
    }
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364
///////////////////////////////////////////////////////////////////////////////////////////////////
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366
  public void releaseResources()
367
    {
368
    mTexture.markForDeletion();
369
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
372

    
373
  public void apply(Effect effect, int position)
374
    {
375
    mEffects.apply(effect, position);
376
    }
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378
///////////////////////////////////////////////////////////////////////////////////////////////////
379

    
380
  public void remove(long effectID)
381
    {
382
    mEffects.abortById(effectID);
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386

    
387
  public void solve()
388
    {
389
    for(int i=0; i<NUM_CUBITS; i++)
390
      {
391
      mCubits[i].solve();
392
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
393
      }
394
    }
395

    
396
///////////////////////////////////////////////////////////////////////////////////////////////////
397

    
398
  public boolean isSolved()
399
    {
400
    Static4D q = mCubits[0].mQuatScramble;
401

    
402
    for(int i=1; i<NUM_CUBITS; i++)
403
      {
404
      if( !mCubits[i].thereIsNoVisibleDifference(q) ) return false;
405
      }
406

    
407
    return true;
408
    }
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410
///////////////////////////////////////////////////////////////////////////////////////////////////
411

    
412
  public void resetAllTextureMaps()
413
    {
414
    boolean belongs;
415
    final float ratio = 1.0f/(NUM_FACES+1);
416

    
417
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
418
      {
419
      final Static4D[] maps = new Static4D[NUM_FACES];
420

    
421
      if( 2*ROTATION_AXIS.length == NUM_FACES )  // i.e. there are faces on both ends of the axis (cube)
422
        {
423
        for(int i=0; i<NUM_FACES; i++)
424
          {
425
          belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
426
          maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
427
          }
428
        }
429
      else if( ROTATION_AXIS.length == NUM_FACES )  // just a single face on the right end of an axis (pyraminx)
430
        {
431
        for(int i=0; i<NUM_FACES; i++)
432
          {
433
          belongs = isOnFace(cubit, i, 0 );
434
          maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
435
          }
436
        }
437

    
438
      mMesh.setTextureMap(maps,NUM_FACES*cubit);
439
      }
440
    }
441

    
442
///////////////////////////////////////////////////////////////////////////////////////////////////
443

    
444
  public void setTextureMap(int cubit, int face, int newColor)
445
    {
446
    final float ratio = 1.0f/(NUM_FACES+1);
447
    final Static4D[] maps = new Static4D[NUM_FACES];
448

    
449
    try
450
      {
451
      maps[face] = new Static4D( newColor*ratio, 0.0f, ratio, 1.0f);
452
      mMesh.setTextureMap(maps,NUM_FACES*cubit);
453
      }
454
    catch(ArrayIndexOutOfBoundsException ignored)
455
      {
456
      // the object must have changed in between of us touching the screen and getting here
457
      // (which happens after the next render, i.e. about 30 miliseconds later)
458
      // ignore.
459
      }
460
    }
461

    
462
///////////////////////////////////////////////////////////////////////////////////////////////////
463

    
464
  public void beginNewRotation(int axis, int row )
465
    {
466
    if( axis<0 || axis>=ROTATION_AXIS.length )
467
      {
468
      android.util.Log.e("object", "invalid rotation axis: "+axis);
469
      return;
470
      }
471
    if( row<0 || row>=mSize )
472
      {
473
      android.util.Log.e("object", "invalid rotation row: "+row);
474
      return;
475
      }
476

    
477
    mRotAxis     = axis;
478
    mRotRowBitmap= (1<<row);
479
    mRotationAngleStatic.set0(0.0f);
480
    mRotationAxis.set( ROTATION_AXIS[axis] );
481
    mRotationAngle.add(mRotationAngleStatic);
482
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
483
    }
484

    
485
///////////////////////////////////////////////////////////////////////////////////////////////////
486

    
487
  public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
488
    {
489
    mRotAxis     = axis;
490
    mRotRowBitmap= rowBitmap;
491

    
492
    mRotationAngleStatic.set0(0.0f);
493
    mRotationAxis.set( ROTATION_AXIS[axis] );
494
    mRotationAngle.setDuration(durationMillis);
495
    mRotationAngle.resetToBeginning();
496
    mRotationAngle.add(new Static1D(0));
497
    mRotationAngle.add(new Static1D(angle));
498
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
499
    mRotateEffect.notifyWhenFinished(listener);
500

    
501
    return mRotateEffect.getID();
502
    }
503

    
504
///////////////////////////////////////////////////////////////////////////////////////////////////
505

    
506
  public long finishRotationNow(EffectListener listener)
507
    {
508
    float angle = getAngle();
509
    int nearestAngleInDegrees = computeNearestAngle(angle);
510
    mRotationAngleStatic.set0(angle);
511
    mRotationAngleFinal.set0(nearestAngleInDegrees);
512
    mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
513

    
514
    mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
515
    mRotationAngle.resetToBeginning();
516
    mRotationAngle.removeAll();
517
    mRotationAngle.add(mRotationAngleStatic);
518
    mRotationAngle.add(mRotationAngleMiddle);
519
    mRotationAngle.add(mRotationAngleFinal);
520
    mRotateEffect.notifyWhenFinished(listener);
521

    
522
    return mRotateEffect.getID();
523
    }
524

    
525

    
526
///////////////////////////////////////////////////////////////////////////////////////////////////
527

    
528
  private float getAngle()
529
    {
530
    int pointNum = mRotationAngle.getNumPoints();
531

    
532
    if( pointNum>=1 )
533
      {
534
      return mRotationAngle.getPoint(pointNum-1).get0();
535
      }
536
    else
537
      {
538
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
539
      crashlytics.log("points in RotationAngle: "+pointNum);
540
      return 0;
541
      }
542
    }
543

    
544
///////////////////////////////////////////////////////////////////////////////////////////////////
545

    
546
  public void removeRotationNow()
547
     {
548
     float angle = getAngle();
549
     int nearestAngleInDegrees = computeNearestAngle(angle);
550
     double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
551
     float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
552
     float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
553
     float axisX = ROTATION_AXIS[mRotAxis].get0();
554
     float axisY = ROTATION_AXIS[mRotAxis].get1();
555
     float axisZ = ROTATION_AXIS[mRotAxis].get2();
556
     Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
557

    
558
     mRotationAngle.removeAll();
559
     mRotationAngleStatic.set0(0);
560

    
561
     for(int i=0; i<NUM_CUBITS; i++)
562
       if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
563
         {
564
         int index = mCubits[i].removeRotationNow(quat);
565
         mMesh.setEffectAssociation(i,mCubits[i].computeAssociation(),index);
566
         }
567
     }
568

    
569
///////////////////////////////////////////////////////////////////////////////////////////////////
570

    
571
  public void initializeObject(int[][] moves)
572
    {
573
    solve();
574
    setupPosition(moves);
575
    }
576

    
577
///////////////////////////////////////////////////////////////////////////////////////////////////
578

    
579
  public int getCubit(float[] point3D)
580
    {
581
    float dist, minDist = Float. MAX_VALUE;
582
    int currentBest=-1;
583
    float multiplier = returnMultiplier();
584

    
585
    point3D[0] *= multiplier;
586
    point3D[1] *= multiplier;
587
    point3D[2] *= multiplier;
588

    
589
    for(int i=0; i<NUM_CUBITS; i++)
590
      {
591
      dist = mCubits[i].getDistSquared(point3D);
592
      if( dist<minDist )
593
        {
594
        minDist = dist;
595
        currentBest = i;
596
        }
597
      }
598

    
599
    return currentBest;
600
    }
601

    
602
///////////////////////////////////////////////////////////////////////////////////////////////////
603

    
604
  public int computeNearestAngle(float angle)
605
    {
606
    final int NEAREST = 360/getBasicAngle();
607

    
608
    int tmp = (int)((angle+NEAREST/2)/NEAREST);
609
    if( angle< -(NEAREST*0.5) ) tmp-=1;
610

    
611
    return NEAREST*tmp;
612
    }
613

    
614
///////////////////////////////////////////////////////////////////////////////////////////////////
615

    
616
  public RubikObjectList getObjectList()
617
    {
618
    return mList;
619
    }
620

    
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622

    
623
  abstract float getScreenRatio();
624
  abstract Static3D[] getCubitPositions(int size);
625
  abstract Static4D[] getQuats();
626
  abstract int getNumFaces();
627
  abstract MeshBase createCubitMesh(int cubit);
628
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
629
  public abstract Static3D[] getRotationAxis();
630
  public abstract int getBasicAngle();
631
  public abstract float returnMultiplier();
632
  public abstract float returnRotationFactor(float offset);
633
  public abstract String retObjectString();
634
  public abstract float[] getRowChances();
635
  }
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