1 |
fdec60a3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2020 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
1f9772f3
|
Leszek Koltunski
|
package org.distorted.objects;
|
21 |
fdec60a3
|
Leszek Koltunski
|
|
22 |
27a70eae
|
Leszek Koltunski
|
import android.content.SharedPreferences;
|
23 |
411c6285
|
Leszek Koltunski
|
import android.graphics.Bitmap;
|
24 |
|
|
import android.graphics.Canvas;
|
25 |
|
|
import android.graphics.Paint;
|
26 |
27a70eae
|
Leszek Koltunski
|
|
27 |
27e6c301
|
Leszek Koltunski
|
import com.google.firebase.crashlytics.FirebaseCrashlytics;
|
28 |
|
|
|
29 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.effect.Effect;
|
30 |
470820a7
|
Leszek Koltunski
|
import org.distorted.library.effect.MatrixEffectMove;
|
31 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.effect.MatrixEffectQuaternion;
|
32 |
|
|
import org.distorted.library.effect.MatrixEffectScale;
|
33 |
10585385
|
Leszek Koltunski
|
import org.distorted.library.effect.VertexEffectQuaternion;
|
34 |
27e6c301
|
Leszek Koltunski
|
import org.distorted.library.effect.VertexEffectRotate;
|
35 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.main.DistortedEffects;
|
36 |
|
|
import org.distorted.library.main.DistortedNode;
|
37 |
|
|
import org.distorted.library.main.DistortedTexture;
|
38 |
b32444ee
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshBase;
|
39 |
470820a7
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshJoined;
|
40 |
97c012ae
|
Leszek Koltunski
|
import org.distorted.library.mesh.MeshRectangles;
|
41 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.message.EffectListener;
|
42 |
27e6c301
|
Leszek Koltunski
|
import org.distorted.library.type.Dynamic1D;
|
43 |
27a70eae
|
Leszek Koltunski
|
import org.distorted.library.type.Static1D;
|
44 |
|
|
import org.distorted.library.type.Static3D;
|
45 |
|
|
import org.distorted.library.type.Static4D;
|
46 |
4f9f99a2
|
Leszek Koltunski
|
|
47 |
0333d81e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
48 |
|
|
|
49 |
27a70eae
|
Leszek Koltunski
|
public abstract class RubikObject extends DistortedNode
|
50 |
fdec60a3
|
Leszek Koltunski
|
{
|
51 |
8cccfb10
|
Leszek Koltunski
|
private static final Static3D CENTER = new Static3D(0,0,0);
|
52 |
14bd7976
|
Leszek Koltunski
|
static final int INTERIOR_COLOR = 0xff000000;
|
53 |
fb6a40c8
|
Leszek Koltunski
|
public static final int NODE_FBO_SIZE = 600;
|
54 |
27e6c301
|
Leszek Koltunski
|
private static final int POST_ROTATION_MILLISEC = 500;
|
55 |
7289fd6c
|
Leszek Koltunski
|
private static final int TEXTURE_HEIGHT = 128;
|
56 |
27e6c301
|
Leszek Koltunski
|
|
57 |
efef689c
|
Leszek Koltunski
|
final Static3D[] ROTATION_AXIS;
|
58 |
98904e45
|
Leszek Koltunski
|
final Static4D[] QUATS;
|
59 |
470820a7
|
Leszek Koltunski
|
final int NUM_FACES;
|
60 |
27a70eae
|
Leszek Koltunski
|
|
61 |
f0fa83ae
|
Leszek Koltunski
|
static float OBJECT_SCREEN_RATIO;
|
62 |
|
|
|
63 |
a10ada2a
|
Leszek Koltunski
|
private final int NUM_CUBITS;
|
64 |
9224ffd2
|
Leszek Koltunski
|
private int mRotRowBitmap;
|
65 |
efef689c
|
Leszek Koltunski
|
private int mRotAxis;
|
66 |
49f67f9b
|
Leszek Koltunski
|
private Static3D[] mOrigPos;
|
67 |
fb6a40c8
|
Leszek Koltunski
|
private Static3D mNodeScale;
|
68 |
27a70eae
|
Leszek Koltunski
|
private Static4D mQuatAccumulated;
|
69 |
b32444ee
|
Leszek Koltunski
|
private Cubit[] mCubits;
|
70 |
49f67f9b
|
Leszek Koltunski
|
private int mSize;
|
71 |
aa171dee
|
Leszek Koltunski
|
private RubikObjectList mList;
|
72 |
470820a7
|
Leszek Koltunski
|
private MeshBase mMesh;
|
73 |
|
|
private DistortedEffects mEffects;
|
74 |
27e6c301
|
Leszek Koltunski
|
private VertexEffectRotate mRotateEffect;
|
75 |
|
|
private Dynamic1D mRotationAngle;
|
76 |
|
|
private Static3D mRotationAxis;
|
77 |
27a70eae
|
Leszek Koltunski
|
|
78 |
e844c116
|
Leszek Koltunski
|
float mStart, mStep;
|
79 |
fdec60a3
|
Leszek Koltunski
|
|
80 |
27a70eae
|
Leszek Koltunski
|
Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
|
81 |
|
|
DistortedTexture mTexture;
|
82 |
|
|
|
83 |
|
|
MatrixEffectScale mScaleEffect;
|
84 |
|
|
MatrixEffectQuaternion mQuatCEffect;
|
85 |
|
|
MatrixEffectQuaternion mQuatAEffect;
|
86 |
|
|
|
87 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
88 |
fdec60a3
|
Leszek Koltunski
|
|
89 |
aa171dee
|
Leszek Koltunski
|
RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
|
90 |
a31d25de
|
Leszek Koltunski
|
MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list)
|
91 |
fdec60a3
|
Leszek Koltunski
|
{
|
92 |
411c6285
|
Leszek Koltunski
|
super(nodeTexture,nodeEffects,nodeMesh);
|
93 |
fdec60a3
|
Leszek Koltunski
|
|
94 |
ba740a0c
|
Leszek Koltunski
|
resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
|
95 |
d41742f7
|
Leszek Koltunski
|
|
96 |
aa171dee
|
Leszek Koltunski
|
mList = list;
|
97 |
49f67f9b
|
Leszek Koltunski
|
mOrigPos = getCubitPositions(size);
|
98 |
10a2e360
|
Leszek Koltunski
|
|
99 |
98904e45
|
Leszek Koltunski
|
QUATS = getQuats();
|
100 |
49f67f9b
|
Leszek Koltunski
|
NUM_CUBITS = mOrigPos.length;
|
101 |
efef689c
|
Leszek Koltunski
|
ROTATION_AXIS = getRotationAxis();
|
102 |
f0fa83ae
|
Leszek Koltunski
|
OBJECT_SCREEN_RATIO = getScreenRatio();
|
103 |
470820a7
|
Leszek Koltunski
|
NUM_FACES = getNumFaces();
|
104 |
a10ada2a
|
Leszek Koltunski
|
|
105 |
27a70eae
|
Leszek Koltunski
|
mSize = size;
|
106 |
49f67f9b
|
Leszek Koltunski
|
computeStartAndStep(mOrigPos);
|
107 |
fb6a40c8
|
Leszek Koltunski
|
mNodeScale= new Static3D(1,1,1);
|
108 |
|
|
mQuatAccumulated = quatAcc;
|
109 |
e844c116
|
Leszek Koltunski
|
|
110 |
27e6c301
|
Leszek Koltunski
|
mRotationAngle= new Dynamic1D();
|
111 |
|
|
mRotationAxis = new Static3D(1,0,0);
|
112 |
8cccfb10
|
Leszek Koltunski
|
mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
|
113 |
27e6c301
|
Leszek Koltunski
|
|
114 |
27a70eae
|
Leszek Koltunski
|
mRotationAngleStatic = new Static1D(0);
|
115 |
|
|
mRotationAngleMiddle = new Static1D(0);
|
116 |
|
|
mRotationAngleFinal = new Static1D(0);
|
117 |
|
|
|
118 |
fb6a40c8
|
Leszek Koltunski
|
float scale = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
|
119 |
|
|
mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale));
|
120 |
8cccfb10
|
Leszek Koltunski
|
mQuatCEffect = new MatrixEffectQuaternion(quatCur, CENTER);
|
121 |
|
|
mQuatAEffect = new MatrixEffectQuaternion(quatAcc, CENTER);
|
122 |
27a70eae
|
Leszek Koltunski
|
|
123 |
|
|
MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
|
124 |
411c6285
|
Leszek Koltunski
|
nodeEffects.apply(nodeScaleEffect);
|
125 |
a10ada2a
|
Leszek Koltunski
|
|
126 |
|
|
mCubits = new Cubit[NUM_CUBITS];
|
127 |
5974d2ae
|
Leszek Koltunski
|
mTexture = new DistortedTexture();
|
128 |
470820a7
|
Leszek Koltunski
|
MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
|
129 |
a10ada2a
|
Leszek Koltunski
|
|
130 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
131 |
|
|
{
|
132 |
27e6c301
|
Leszek Koltunski
|
mCubits[i] = new Cubit(this,mOrigPos[i]);
|
133 |
470820a7
|
Leszek Koltunski
|
cubitMesh[i] = createCubitMesh(i);
|
134 |
|
|
cubitMesh[i].apply(new MatrixEffectMove(mOrigPos[i]),1,0);
|
135 |
10585385
|
Leszek Koltunski
|
cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
|
136 |
a10ada2a
|
Leszek Koltunski
|
}
|
137 |
7381193e
|
Leszek Koltunski
|
|
138 |
470820a7
|
Leszek Koltunski
|
mMesh = new MeshJoined(cubitMesh);
|
139 |
|
|
|
140 |
|
|
resetAllTextureMaps();
|
141 |
|
|
|
142 |
|
|
mEffects = new DistortedEffects();
|
143 |
10585385
|
Leszek Koltunski
|
|
144 |
98904e45
|
Leszek Koltunski
|
int num_quats = QUATS.length;
|
145 |
10585385
|
Leszek Koltunski
|
for(int q=0; q<num_quats; q++)
|
146 |
|
|
{
|
147 |
98904e45
|
Leszek Koltunski
|
VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
|
148 |
10585385
|
Leszek Koltunski
|
vq.setMeshAssociation(0,q);
|
149 |
|
|
mEffects.apply(vq);
|
150 |
|
|
}
|
151 |
|
|
|
152 |
27e6c301
|
Leszek Koltunski
|
mEffects.apply(mRotateEffect);
|
153 |
470820a7
|
Leszek Koltunski
|
mEffects.apply(mQuatAEffect);
|
154 |
|
|
mEffects.apply(mQuatCEffect);
|
155 |
|
|
mEffects.apply(mScaleEffect);
|
156 |
|
|
|
157 |
|
|
attach( new DistortedNode(mTexture,mEffects,mMesh) );
|
158 |
|
|
|
159 |
aa171dee
|
Leszek Koltunski
|
setupPosition(moves);
|
160 |
|
|
|
161 |
4888e97c
|
Leszek Koltunski
|
setProjection(fov, 0.1f);
|
162 |
27a70eae
|
Leszek Koltunski
|
}
|
163 |
|
|
|
164 |
e844c116
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
165 |
97d2f701
|
Leszek Koltunski
|
// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
|
166 |
|
|
// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
|
167 |
|
|
// consecutive).
|
168 |
|
|
// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
|
169 |
|
|
// the Cube and the Pyraminx.
|
170 |
|
|
// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
|
171 |
|
|
// given Cubit belongs to.
|
172 |
e844c116
|
Leszek Koltunski
|
|
173 |
|
|
private void computeStartAndStep(Static3D[] pos)
|
174 |
|
|
{
|
175 |
|
|
float min = Float.MAX_VALUE;
|
176 |
|
|
float max = Float.MIN_VALUE;
|
177 |
|
|
float axisX = ROTATION_AXIS[0].get0();
|
178 |
|
|
float axisY = ROTATION_AXIS[0].get1();
|
179 |
|
|
float axisZ = ROTATION_AXIS[0].get2();
|
180 |
|
|
float tmp;
|
181 |
|
|
|
182 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
183 |
|
|
{
|
184 |
|
|
tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
|
185 |
|
|
if( tmp<min ) min=tmp;
|
186 |
|
|
if( tmp>max ) max=tmp;
|
187 |
|
|
}
|
188 |
|
|
|
189 |
|
|
mStart = min;
|
190 |
|
|
mStep = (max-min+1.0f)/mSize;
|
191 |
|
|
}
|
192 |
|
|
|
193 |
efef689c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
194 |
|
|
|
195 |
9224ffd2
|
Leszek Koltunski
|
private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
|
196 |
efef689c
|
Leszek Koltunski
|
{
|
197 |
9224ffd2
|
Leszek Koltunski
|
int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
|
198 |
|
|
return ((1<<cubitRow)&rowBitmap)!=0;
|
199 |
66cbdd21
|
Leszek Koltunski
|
}
|
200 |
|
|
|
201 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
202 |
|
|
// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
|
203 |
|
|
// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
|
204 |
|
|
// away from the face of the Pyraminx shouldn't be textured.
|
205 |
|
|
|
206 |
|
|
private boolean isOnFace( int cubit, int axis, int row)
|
207 |
|
|
{
|
208 |
|
|
final float MAX_ERROR = 0.0001f;
|
209 |
|
|
float diff = mCubits[cubit].mRotationRow[axis] - row;
|
210 |
|
|
return diff*diff < MAX_ERROR;
|
211 |
efef689c
|
Leszek Koltunski
|
}
|
212 |
|
|
|
213 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
214 |
a31d25de
|
Leszek Koltunski
|
// note the minus in front of the sin() - we rotate counterclockwise
|
215 |
|
|
// when looking towards the direction where the axis increases in values.
|
216 |
aa171dee
|
Leszek Koltunski
|
|
217 |
a31d25de
|
Leszek Koltunski
|
private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
|
218 |
aa171dee
|
Leszek Koltunski
|
{
|
219 |
a31d25de
|
Leszek Koltunski
|
Static3D axis = ROTATION_AXIS[axisIndex];
|
220 |
|
|
|
221 |
|
|
while( angleInDegrees<0 ) angleInDegrees += 360;
|
222 |
|
|
angleInDegrees %= 360;
|
223 |
|
|
|
224 |
|
|
float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
|
225 |
|
|
float sinA =-(float)Math.sqrt(1-cosA*cosA);
|
226 |
|
|
|
227 |
|
|
return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
|
228 |
|
|
}
|
229 |
|
|
|
230 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
231 |
|
|
|
232 |
|
|
private void setupPosition(int[][] moves)
|
233 |
|
|
{
|
234 |
|
|
if( moves!=null )
|
235 |
|
|
{
|
236 |
|
|
Static4D quat;
|
237 |
818431ed
|
Leszek Koltunski
|
int index, axis, rowBitmap, angle;
|
238 |
a31d25de
|
Leszek Koltunski
|
int corr = (360/getBasicAngle());
|
239 |
|
|
|
240 |
|
|
for(int[] move: moves)
|
241 |
|
|
{
|
242 |
|
|
axis = move[0];
|
243 |
|
|
rowBitmap= move[1];
|
244 |
|
|
angle = move[2]*corr;
|
245 |
|
|
quat = makeQuaternion(axis,angle);
|
246 |
|
|
|
247 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
248 |
|
|
if( belongsToRotation(j,axis,rowBitmap) )
|
249 |
|
|
{
|
250 |
98904e45
|
Leszek Koltunski
|
index = mCubits[j].removeRotationNow(quat);
|
251 |
|
|
mMesh.setEffectAssociation(j,mCubits[j].computeAssociation(),index);
|
252 |
a31d25de
|
Leszek Koltunski
|
}
|
253 |
|
|
}
|
254 |
|
|
}
|
255 |
aa171dee
|
Leszek Koltunski
|
}
|
256 |
|
|
|
257 |
fa0f7a56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
258 |
|
|
|
259 |
|
|
int getCubitFaceColorIndex(int cubit, int face)
|
260 |
|
|
{
|
261 |
470820a7
|
Leszek Koltunski
|
Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
|
262 |
|
|
return (int)(texMap.get0() / texMap.get2());
|
263 |
fa0f7a56
|
Leszek Koltunski
|
}
|
264 |
|
|
|
265 |
49f67f9b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
266 |
|
|
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
|
267 |
|
|
|
268 |
|
|
void clampPos(Static3D pos)
|
269 |
|
|
{
|
270 |
|
|
float currError, minError = Float.MAX_VALUE;
|
271 |
|
|
int minErrorIndex= -1;
|
272 |
|
|
float x = pos.get0();
|
273 |
|
|
float y = pos.get1();
|
274 |
|
|
float z = pos.get2();
|
275 |
|
|
float xo,yo,zo;
|
276 |
|
|
|
277 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
278 |
|
|
{
|
279 |
|
|
xo = mOrigPos[i].get0();
|
280 |
|
|
yo = mOrigPos[i].get1();
|
281 |
|
|
zo = mOrigPos[i].get2();
|
282 |
|
|
|
283 |
|
|
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
|
284 |
|
|
|
285 |
|
|
if( currError<minError )
|
286 |
|
|
{
|
287 |
|
|
minError = currError;
|
288 |
|
|
minErrorIndex = i;
|
289 |
|
|
}
|
290 |
|
|
}
|
291 |
|
|
|
292 |
|
|
pos.set( mOrigPos[minErrorIndex] );
|
293 |
|
|
}
|
294 |
|
|
|
295 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
296 |
|
|
// the getFaceColors + final black in a horizontal strip.
|
297 |
|
|
|
298 |
|
|
public void createTexture()
|
299 |
|
|
{
|
300 |
|
|
Bitmap bitmap;
|
301 |
|
|
|
302 |
|
|
Paint paint = new Paint();
|
303 |
470820a7
|
Leszek Koltunski
|
bitmap = Bitmap.createBitmap( (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
304 |
411c6285
|
Leszek Koltunski
|
Canvas canvas = new Canvas(bitmap);
|
305 |
|
|
|
306 |
|
|
paint.setAntiAlias(true);
|
307 |
|
|
paint.setTextAlign(Paint.Align.CENTER);
|
308 |
|
|
paint.setStyle(Paint.Style.FILL);
|
309 |
|
|
|
310 |
14bd7976
|
Leszek Koltunski
|
paint.setColor(INTERIOR_COLOR);
|
311 |
470820a7
|
Leszek Koltunski
|
canvas.drawRect(0, 0, (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
|
312 |
411c6285
|
Leszek Koltunski
|
|
313 |
470820a7
|
Leszek Koltunski
|
for(int i=0; i<NUM_FACES; i++)
|
314 |
411c6285
|
Leszek Koltunski
|
{
|
315 |
ca292407
|
Leszek Koltunski
|
createFaceTexture(canvas, paint, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
|
316 |
411c6285
|
Leszek Koltunski
|
}
|
317 |
|
|
|
318 |
|
|
mTexture.setTexture(bitmap);
|
319 |
|
|
}
|
320 |
|
|
|
321 |
dd73fdab
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
322 |
|
|
|
323 |
27a70eae
|
Leszek Koltunski
|
public int getSize()
|
324 |
fdec60a3
|
Leszek Koltunski
|
{
|
325 |
27a70eae
|
Leszek Koltunski
|
return mSize;
|
326 |
fdec60a3
|
Leszek Koltunski
|
}
|
327 |
|
|
|
328 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
329 |
|
|
|
330 |
27a70eae
|
Leszek Koltunski
|
public void continueRotation(float angleInDegrees)
|
331 |
fdec60a3
|
Leszek Koltunski
|
{
|
332 |
27a70eae
|
Leszek Koltunski
|
mRotationAngleStatic.set0(angleInDegrees);
|
333 |
fdec60a3
|
Leszek Koltunski
|
}
|
334 |
|
|
|
335 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
336 |
|
|
|
337 |
27a70eae
|
Leszek Koltunski
|
public Static4D getRotationQuat()
|
338 |
|
|
{
|
339 |
|
|
return mQuatAccumulated;
|
340 |
|
|
}
|
341 |
|
|
|
342 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
343 |
|
|
|
344 |
5ba13c05
|
Leszek Koltunski
|
public void recomputeScaleFactor(int scrWidth, int scrHeight)
|
345 |
fdec60a3
|
Leszek Koltunski
|
{
|
346 |
f0fa83ae
|
Leszek Koltunski
|
float factor = Math.min(scrWidth,scrHeight);
|
347 |
5ba13c05
|
Leszek Koltunski
|
mNodeScale.set(factor,factor,factor);
|
348 |
fdec60a3
|
Leszek Koltunski
|
}
|
349 |
27a70eae
|
Leszek Koltunski
|
|
350 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
351 |
|
|
|
352 |
a10ada2a
|
Leszek Koltunski
|
public void savePreferences(SharedPreferences.Editor editor)
|
353 |
|
|
{
|
354 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
|
355 |
|
|
}
|
356 |
f16ff19d
|
Leszek Koltunski
|
|
357 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
358 |
27a70eae
|
Leszek Koltunski
|
|
359 |
a10ada2a
|
Leszek Koltunski
|
public void restorePreferences(SharedPreferences preferences)
|
360 |
|
|
{
|
361 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
|
362 |
|
|
}
|
363 |
27a70eae
|
Leszek Koltunski
|
|
364 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
365 |
|
|
|
366 |
|
|
public void releaseResources()
|
367 |
|
|
{
|
368 |
|
|
mTexture.markForDeletion();
|
369 |
|
|
}
|
370 |
|
|
|
371 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
|
373 |
|
|
public void apply(Effect effect, int position)
|
374 |
|
|
{
|
375 |
8cccfb10
|
Leszek Koltunski
|
mEffects.apply(effect, position);
|
376 |
a10ada2a
|
Leszek Koltunski
|
}
|
377 |
|
|
|
378 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
379 |
|
|
|
380 |
|
|
public void remove(long effectID)
|
381 |
|
|
{
|
382 |
8cccfb10
|
Leszek Koltunski
|
mEffects.abortById(effectID);
|
383 |
a10ada2a
|
Leszek Koltunski
|
}
|
384 |
74686c71
|
Leszek Koltunski
|
|
385 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
386 |
|
|
|
387 |
|
|
public void solve()
|
388 |
|
|
{
|
389 |
98904e45
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++)
|
390 |
|
|
{
|
391 |
|
|
mCubits[i].solve();
|
392 |
|
|
mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
|
393 |
|
|
}
|
394 |
a10ada2a
|
Leszek Koltunski
|
}
|
395 |
|
|
|
396 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
397 |
|
|
|
398 |
|
|
public boolean isSolved()
|
399 |
|
|
{
|
400 |
|
|
Static4D q = mCubits[0].mQuatScramble;
|
401 |
|
|
|
402 |
94ad5a8f
|
Leszek Koltunski
|
for(int i=1; i<NUM_CUBITS; i++)
|
403 |
a10ada2a
|
Leszek Koltunski
|
{
|
404 |
94ad5a8f
|
Leszek Koltunski
|
if( !mCubits[i].thereIsNoVisibleDifference(q) ) return false;
|
405 |
a10ada2a
|
Leszek Koltunski
|
}
|
406 |
|
|
|
407 |
|
|
return true;
|
408 |
|
|
}
|
409 |
|
|
|
410 |
1f9772f3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411 |
|
|
|
412 |
|
|
public void resetAllTextureMaps()
|
413 |
|
|
{
|
414 |
ad73edd5
|
Leszek Koltunski
|
boolean belongs;
|
415 |
|
|
final float ratio = 1.0f/(NUM_FACES+1);
|
416 |
|
|
|
417 |
|
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
418 |
1f9772f3
|
Leszek Koltunski
|
{
|
419 |
ad73edd5
|
Leszek Koltunski
|
final Static4D[] maps = new Static4D[NUM_FACES];
|
420 |
|
|
|
421 |
|
|
if( 2*ROTATION_AXIS.length == NUM_FACES ) // i.e. there are faces on both ends of the axis (cube)
|
422 |
|
|
{
|
423 |
|
|
for(int i=0; i<NUM_FACES; i++)
|
424 |
|
|
{
|
425 |
|
|
belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
|
426 |
|
|
maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
|
427 |
|
|
}
|
428 |
|
|
}
|
429 |
|
|
else if( ROTATION_AXIS.length == NUM_FACES ) // just a single face on the right end of an axis (pyraminx)
|
430 |
|
|
{
|
431 |
|
|
for(int i=0; i<NUM_FACES; i++)
|
432 |
|
|
{
|
433 |
|
|
belongs = isOnFace(cubit, i, 0 );
|
434 |
|
|
maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
|
435 |
|
|
}
|
436 |
|
|
}
|
437 |
|
|
|
438 |
|
|
mMesh.setTextureMap(maps,NUM_FACES*cubit);
|
439 |
1f9772f3
|
Leszek Koltunski
|
}
|
440 |
|
|
}
|
441 |
|
|
|
442 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
443 |
|
|
|
444 |
|
|
public void setTextureMap(int cubit, int face, int newColor)
|
445 |
|
|
{
|
446 |
470820a7
|
Leszek Koltunski
|
final float ratio = 1.0f/(NUM_FACES+1);
|
447 |
|
|
final Static4D[] maps = new Static4D[NUM_FACES];
|
448 |
1f9772f3
|
Leszek Koltunski
|
|
449 |
d5032ac8
|
Leszek Koltunski
|
try
|
450 |
|
|
{
|
451 |
|
|
maps[face] = new Static4D( newColor*ratio, 0.0f, ratio, 1.0f);
|
452 |
470820a7
|
Leszek Koltunski
|
mMesh.setTextureMap(maps,NUM_FACES*cubit);
|
453 |
d5032ac8
|
Leszek Koltunski
|
}
|
454 |
|
|
catch(ArrayIndexOutOfBoundsException ignored)
|
455 |
|
|
{
|
456 |
|
|
// the object must have changed in between of us touching the screen and getting here
|
457 |
|
|
// (which happens after the next render, i.e. about 30 miliseconds later)
|
458 |
|
|
// ignore.
|
459 |
|
|
}
|
460 |
1f9772f3
|
Leszek Koltunski
|
}
|
461 |
|
|
|
462 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
463 |
|
|
|
464 |
efef689c
|
Leszek Koltunski
|
public void beginNewRotation(int axis, int row )
|
465 |
a10ada2a
|
Leszek Koltunski
|
{
|
466 |
9cd7695f
|
Leszek Koltunski
|
if( axis<0 || axis>=ROTATION_AXIS.length )
|
467 |
|
|
{
|
468 |
|
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
469 |
|
|
return;
|
470 |
|
|
}
|
471 |
|
|
if( row<0 || row>=mSize )
|
472 |
|
|
{
|
473 |
|
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
474 |
|
|
return;
|
475 |
|
|
}
|
476 |
|
|
|
477 |
27e6c301
|
Leszek Koltunski
|
mRotAxis = axis;
|
478 |
|
|
mRotRowBitmap= (1<<row);
|
479 |
a10ada2a
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0.0f);
|
480 |
27e6c301
|
Leszek Koltunski
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
481 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
482 |
8cccfb10
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
|
483 |
27e6c301
|
Leszek Koltunski
|
}
|
484 |
a10ada2a
|
Leszek Koltunski
|
|
485 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
486 |
|
|
|
487 |
9224ffd2
|
Leszek Koltunski
|
public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
488 |
27e6c301
|
Leszek Koltunski
|
{
|
489 |
|
|
mRotAxis = axis;
|
490 |
|
|
mRotRowBitmap= rowBitmap;
|
491 |
a10ada2a
|
Leszek Koltunski
|
|
492 |
27e6c301
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0.0f);
|
493 |
|
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
494 |
|
|
mRotationAngle.setDuration(durationMillis);
|
495 |
|
|
mRotationAngle.resetToBeginning();
|
496 |
|
|
mRotationAngle.add(new Static1D(0));
|
497 |
|
|
mRotationAngle.add(new Static1D(angle));
|
498 |
8cccfb10
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
|
499 |
27e6c301
|
Leszek Koltunski
|
mRotateEffect.notifyWhenFinished(listener);
|
500 |
|
|
|
501 |
|
|
return mRotateEffect.getID();
|
502 |
|
|
}
|
503 |
a10ada2a
|
Leszek Koltunski
|
|
504 |
27e6c301
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
505 |
a10ada2a
|
Leszek Koltunski
|
|
506 |
27e6c301
|
Leszek Koltunski
|
public long finishRotationNow(EffectListener listener)
|
507 |
|
|
{
|
508 |
|
|
float angle = getAngle();
|
509 |
|
|
int nearestAngleInDegrees = computeNearestAngle(angle);
|
510 |
|
|
mRotationAngleStatic.set0(angle);
|
511 |
|
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
512 |
|
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
|
513 |
|
|
|
514 |
|
|
mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
|
515 |
|
|
mRotationAngle.resetToBeginning();
|
516 |
|
|
mRotationAngle.removeAll();
|
517 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
518 |
|
|
mRotationAngle.add(mRotationAngleMiddle);
|
519 |
|
|
mRotationAngle.add(mRotationAngleFinal);
|
520 |
|
|
mRotateEffect.notifyWhenFinished(listener);
|
521 |
|
|
|
522 |
|
|
return mRotateEffect.getID();
|
523 |
|
|
}
|
524 |
001cc0e4
|
Leszek Koltunski
|
|
525 |
a10ada2a
|
Leszek Koltunski
|
|
526 |
001cc0e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
527 |
|
|
|
528 |
27e6c301
|
Leszek Koltunski
|
private float getAngle()
|
529 |
001cc0e4
|
Leszek Koltunski
|
{
|
530 |
27e6c301
|
Leszek Koltunski
|
int pointNum = mRotationAngle.getNumPoints();
|
531 |
001cc0e4
|
Leszek Koltunski
|
|
532 |
27e6c301
|
Leszek Koltunski
|
if( pointNum>=1 )
|
533 |
001cc0e4
|
Leszek Koltunski
|
{
|
534 |
27e6c301
|
Leszek Koltunski
|
return mRotationAngle.getPoint(pointNum-1).get0();
|
535 |
|
|
}
|
536 |
|
|
else
|
537 |
|
|
{
|
538 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
539 |
|
|
crashlytics.log("points in RotationAngle: "+pointNum);
|
540 |
|
|
return 0;
|
541 |
001cc0e4
|
Leszek Koltunski
|
}
|
542 |
|
|
}
|
543 |
|
|
|
544 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
545 |
|
|
|
546 |
|
|
public void removeRotationNow()
|
547 |
|
|
{
|
548 |
27e6c301
|
Leszek Koltunski
|
float angle = getAngle();
|
549 |
|
|
int nearestAngleInDegrees = computeNearestAngle(angle);
|
550 |
|
|
double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
|
551 |
|
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
552 |
|
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
553 |
|
|
float axisX = ROTATION_AXIS[mRotAxis].get0();
|
554 |
|
|
float axisY = ROTATION_AXIS[mRotAxis].get1();
|
555 |
|
|
float axisZ = ROTATION_AXIS[mRotAxis].get2();
|
556 |
|
|
Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
557 |
|
|
|
558 |
|
|
mRotationAngle.removeAll();
|
559 |
|
|
mRotationAngleStatic.set0(0);
|
560 |
a10ada2a
|
Leszek Koltunski
|
|
561 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
562 |
9224ffd2
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
563 |
a10ada2a
|
Leszek Koltunski
|
{
|
564 |
98904e45
|
Leszek Koltunski
|
int index = mCubits[i].removeRotationNow(quat);
|
565 |
|
|
mMesh.setEffectAssociation(i,mCubits[i].computeAssociation(),index);
|
566 |
a10ada2a
|
Leszek Koltunski
|
}
|
567 |
|
|
}
|
568 |
|
|
|
569 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
570 |
|
|
|
571 |
a31d25de
|
Leszek Koltunski
|
public void initializeObject(int[][] moves)
|
572 |
aa171dee
|
Leszek Koltunski
|
{
|
573 |
|
|
solve();
|
574 |
|
|
setupPosition(moves);
|
575 |
|
|
}
|
576 |
|
|
|
577 |
9621255f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
578 |
|
|
|
579 |
|
|
public int getCubit(float[] point3D)
|
580 |
|
|
{
|
581 |
|
|
float dist, minDist = Float. MAX_VALUE;
|
582 |
|
|
int currentBest=-1;
|
583 |
|
|
float multiplier = returnMultiplier();
|
584 |
|
|
|
585 |
|
|
point3D[0] *= multiplier;
|
586 |
|
|
point3D[1] *= multiplier;
|
587 |
|
|
point3D[2] *= multiplier;
|
588 |
|
|
|
589 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
590 |
|
|
{
|
591 |
|
|
dist = mCubits[i].getDistSquared(point3D);
|
592 |
|
|
if( dist<minDist )
|
593 |
|
|
{
|
594 |
|
|
minDist = dist;
|
595 |
|
|
currentBest = i;
|
596 |
|
|
}
|
597 |
|
|
}
|
598 |
|
|
|
599 |
|
|
return currentBest;
|
600 |
|
|
}
|
601 |
|
|
|
602 |
0e5ad27c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
603 |
|
|
|
604 |
|
|
public int computeNearestAngle(float angle)
|
605 |
|
|
{
|
606 |
|
|
final int NEAREST = 360/getBasicAngle();
|
607 |
|
|
|
608 |
|
|
int tmp = (int)((angle+NEAREST/2)/NEAREST);
|
609 |
|
|
if( angle< -(NEAREST*0.5) ) tmp-=1;
|
610 |
|
|
|
611 |
|
|
return NEAREST*tmp;
|
612 |
|
|
}
|
613 |
|
|
|
614 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
615 |
|
|
|
616 |
|
|
public RubikObjectList getObjectList()
|
617 |
|
|
{
|
618 |
|
|
return mList;
|
619 |
|
|
}
|
620 |
|
|
|
621 |
10a2e360
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
622 |
|
|
|
623 |
f0fa83ae
|
Leszek Koltunski
|
abstract float getScreenRatio();
|
624 |
10a2e360
|
Leszek Koltunski
|
abstract Static3D[] getCubitPositions(int size);
|
625 |
10585385
|
Leszek Koltunski
|
abstract Static4D[] getQuats();
|
626 |
411c6285
|
Leszek Koltunski
|
abstract int getNumFaces();
|
627 |
14bd7976
|
Leszek Koltunski
|
abstract MeshBase createCubitMesh(int cubit);
|
628 |
7289fd6c
|
Leszek Koltunski
|
abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
|
629 |
12ad3fca
|
Leszek Koltunski
|
public abstract Static3D[] getRotationAxis();
|
630 |
e844c116
|
Leszek Koltunski
|
public abstract int getBasicAngle();
|
631 |
9621255f
|
Leszek Koltunski
|
public abstract float returnMultiplier();
|
632 |
e46e17fb
|
Leszek Koltunski
|
public abstract float returnRotationFactor(float offset);
|
633 |
20931cf6
|
Leszek Koltunski
|
public abstract String retObjectString();
|
634 |
5cf34c5f
|
Leszek Koltunski
|
public abstract float[] getRowChances();
|
635 |
fdec60a3
|
Leszek Koltunski
|
}
|