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Revision b1f2ccf5

Added by Leszek Koltunski about 3 years ago

Convert the first object, the Cube, to the new Cubit-creating engine.

View differences:

src/main/java/org/distorted/helpers/FactoryCubit.java
19 19

  
20 20
package org.distorted.helpers;
21 21

  
22
import org.distorted.library.effect.MatrixEffectMove;
23
import org.distorted.library.effect.MatrixEffectQuaternion;
24
import org.distorted.library.effect.MatrixEffectScale;
22 25
import org.distorted.library.effect.VertexEffect;
23 26
import org.distorted.library.effect.VertexEffectDeform;
24 27
import org.distorted.library.effect.VertexEffectMove;
......
31 34
import org.distorted.library.type.Static3D;
32 35
import org.distorted.library.type.Static4D;
33 36

  
37
import java.util.ArrayList;
38

  
34 39
///////////////////////////////////////////////////////////////////////////////////////////////////
35 40

  
36 41
public class FactoryCubit
......
63 68
  public static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90);
64 69
  public static final float MINX_SC  = 0.5f;
65 70

  
71

  
72
  private static final double[] mBuffer = new double[3];
73
  private static final double[] mQuat1  = new double[4];
74
  private static final double[] mQuat2  = new double[4];
75
  private static final double[] mQuat3  = new double[4];
76
  private static final double[] mQuat4  = new double[4];
77

  
78
  private static class StickerCoords
79
    {
80
    double[] vertices;
81
    }
82

  
83
  private static class FaceTransform
84
    {
85
    int sticker;
86
    double vx,vy,vz;
87
    double scale;
88
    double qx,qy,qz,qw;
89
    boolean flip;
90
    }
91

  
92
  private static final ArrayList<FaceTransform> mFaceTransform = new ArrayList<>();
93
  private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
94

  
66 95
///////////////////////////////////////////////////////////////////////////////////////////////////
67 96

  
68 97
  private FactoryCubit()
......
208 237
      }
209 238
    }
210 239

  
211
///////////////////////////////////////////////////////////////////////////////////////////////////
212

  
213
  MeshBase createFacesCube(int sizeIndex)
214
    {
215
    MeshBase[] meshes = new MeshPolygon[6];
216

  
217
    float E = 0.5f;
218
    int extraI, extraV, num;
219

  
220
    switch(sizeIndex)
221
      {
222
      case 0 : num = 6; extraI = 2; extraV = 2; break;
223
      case 1 : num = 5; extraI = 2; extraV = 2; break;
224
      case 2 : num = 5; extraI = 1; extraV = 2; break;
225
      default: num = 4; extraI = 1; extraV = 1; break;
226
      }
227

  
228
    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
229
    float[] bands = computeBands(0.048f,35,E,0.7f,num);
230

  
231
    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
232
    meshes[0].setEffectAssociation(0,1,0);
233
    meshes[1] = meshes[0].copy(true);
234
    meshes[1].setEffectAssociation(0,2,0);
235
    meshes[2] = meshes[0].copy(true);
236
    meshes[2].setEffectAssociation(0,4,0);
237
    meshes[3] = meshes[0].copy(true);
238
    meshes[3].setEffectAssociation(0,8,0);
239
    meshes[4] = meshes[0].copy(true);
240
    meshes[4].setEffectAssociation(0,16,0);
241
    meshes[5] = meshes[0].copy(true);
242
    meshes[5].setEffectAssociation(0,32,0);
243

  
244
    return new MeshJoined(meshes);
245
    }
246

  
247 240
///////////////////////////////////////////////////////////////////////////////////////////////////
248 241

  
249 242
  MeshBase createFacesSkewbCorner()
......
902 895
// EFFECTS
903 896
///////////////////////////////////////////////////////////////////////////////////////////////////
904 897

  
905
  VertexEffect[] createVertexEffectsCube()
906
    {
907
    Static3D axisY   = new Static3D(0,1,0);
908
    Static3D axisX   = new Static3D(1,0,0);
909
    Static3D center  = new Static3D(0,0,0);
910
    Static1D angle90 = new Static1D(90);
911
    Static1D angle180= new Static1D(180);
912
    Static1D angle270= new Static1D(270);
913

  
914
    VertexEffect[] effect = new VertexEffect[6];
915

  
916
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
917
    effect[1] = new VertexEffectRotate( angle180, axisX, center );
918
    effect[2] = new VertexEffectRotate( angle90 , axisX, center );
919
    effect[3] = new VertexEffectRotate( angle270, axisX, center );
920
    effect[4] = new VertexEffectRotate( angle270, axisY, center );
921
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
922

  
923
    effect[0].setMeshAssociation(63,-1);  // all 6 sides
924
    effect[1].setMeshAssociation(32,-1);  // back
925
    effect[2].setMeshAssociation( 8,-1);  // bottom
926
    effect[3].setMeshAssociation( 4,-1);  // top
927
    effect[4].setMeshAssociation( 2,-1);  // left
928
    effect[5].setMeshAssociation( 1,-1);  // right
929

  
930
    return effect;
931
    }
932

  
933 898
///////////////////////////////////////////////////////////////////////////////////////////////////
934 899

  
935 900
  VertexEffect[] createVertexEffectsSkewbCorner()
......
1691 1656
///////////////////////////////////////////////////////////////////////////////////////////////////
1692 1657
// OBJECTS
1693 1658
///////////////////////////////////////////////////////////////////////////////////////////////////
1694
// CUBE
1695

  
1696
  public MeshBase createCubeMesh(int index)
1697
    {
1698
    MeshBase mesh = createFacesCube(index);
1699
    VertexEffect[] effects = createVertexEffectsCube();
1700
    for( VertexEffect effect : effects ) mesh.apply(effect);
1701

  
1702
    Static3D roundingCenter  = new Static3D(0,0,0);
1703
    Static3D[] vertices = new Static3D[8];
1704
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
1705
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
1706
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
1707
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
1708
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
1709
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
1710
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
1711
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
1712

  
1713
    roundCorners(mesh,roundingCenter,vertices,0.06f,0.12f);
1714

  
1715
    mesh.mergeEffComponents();
1716 1659

  
1717
    return mesh;
1718
    }
1719 1660

  
1720 1661
///////////////////////////////////////////////////////////////////////////////////////////////////
1721 1662
// SKEWB
......
2204 2145

  
2205 2146
    return mesh;
2206 2147
    }
2148

  
2149

  
2150

  
2151

  
2152
///////////////////////////////////////////////////////////////////////////////////////////////////
2153

  
2154
  private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
2155
    {
2156
    double x1 = vertices[index1][0];
2157
    double y1 = vertices[index1][1];
2158
    double z1 = vertices[index1][2];
2159
    double x2 = vertices[index2][0];
2160
    double y2 = vertices[index2][1];
2161
    double z2 = vertices[index2][2];
2162
    double x3 = vertices[index3][0];
2163
    double y3 = vertices[index3][1];
2164
    double z3 = vertices[index3][2];
2165

  
2166
    double v1x = x2-x1;
2167
    double v1y = y2-y1;
2168
    double v1z = z2-z1;
2169
    double v2x = x3-x1;
2170
    double v2y = y3-y1;
2171
    double v2z = z3-z1;
2172

  
2173
    double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
2174

  
2175
    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
2176
    }
2177

  
2178
///////////////////////////////////////////////////////////////////////////////////////////////////
2179

  
2180
  private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
2181
    {
2182
    double x1 = vertices[index1][0];
2183
    double y1 = vertices[index1][1];
2184
    double z1 = vertices[index1][2];
2185
    double x2 = vertices[index2][0];
2186
    double y2 = vertices[index2][1];
2187
    double z2 = vertices[index2][2];
2188
    double x3 = vertices[index3][0];
2189
    double y3 = vertices[index3][1];
2190
    double z3 = vertices[index3][2];
2191

  
2192
    double v1x = x2-x1;
2193
    double v1y = y2-y1;
2194
    double v1z = z2-z1;
2195
    double v2x = x3-x1;
2196
    double v2y = y3-y1;
2197
    double v2z = z3-z1;
2198

  
2199
    mBuffer[0] = v1y*v2z - v2y*v1z;
2200
    mBuffer[1] = v1z*v2x - v2z*v1x;
2201
    mBuffer[2] = v1x*v2y - v2x*v1y;
2202

  
2203
    double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
2204
    len = Math.sqrt(len);
2205
    mBuffer[0] /= len;
2206
    mBuffer[1] /= len;
2207
    mBuffer[2] /= len;
2208
    }
2209

  
2210
///////////////////////////////////////////////////////////////////////////////////////////////////
2211
// return quat1*quat2
2212

  
2213
  private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
2214
    {
2215
    double qx = quat1[0];
2216
    double qy = quat1[1];
2217
    double qz = quat1[2];
2218
    double qw = quat1[3];
2219

  
2220
    double rx = quat2[0];
2221
    double ry = quat2[1];
2222
    double rz = quat2[2];
2223
    double rw = quat2[3];
2224

  
2225
    result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
2226
    result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
2227
    result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
2228
    result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
2229
    }
2230

  
2231
///////////////////////////////////////////////////////////////////////////////////////////////////
2232

  
2233
  private void fitInSquare(FaceTransform info, double[][] vert3D)
2234
    {
2235
    double minX = Double.MAX_VALUE;
2236
    double maxX =-Double.MAX_VALUE;
2237
    double minY = Double.MAX_VALUE;
2238
    double maxY =-Double.MAX_VALUE;
2239

  
2240
    for (double[] vert : vert3D)
2241
      {
2242
      double x = vert[0];
2243
      double y = vert[1];
2244

  
2245
      if (x > maxX) maxX = x;
2246
      if (x < minX) minX = x;
2247
      if (y > maxY) maxY = y;
2248
      if (y < minY) minY = y;
2249
      }
2250

  
2251
    minX = minX<0 ? -minX:minX;
2252
    maxX = maxX<0 ? -maxX:maxX;
2253
    minY = minY<0 ? -minY:minY;
2254
    maxY = maxY<0 ? -maxY:maxY;
2255

  
2256
    double max1 = Math.max(minX,minY);
2257
    double max2 = Math.max(maxX,maxY);
2258
    double max3 = Math.max(max1,max2);
2259

  
2260
    info.scale = max3/0.5;
2261

  
2262
    int len = vert3D.length;
2263
    StickerCoords sInfo = new StickerCoords();
2264
    sInfo.vertices = new double[2*len];
2265

  
2266
    for( int vertex=0; vertex<len; vertex++ )
2267
      {
2268
      sInfo.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
2269
      sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
2270
      }
2271

  
2272
    mStickerCoords.add(sInfo);
2273

  
2274
    info.sticker = mStickerCoords.size() -1;
2275
    info.flip = false;
2276
    }
2277

  
2278
///////////////////////////////////////////////////////////////////////////////////////////////////
2279

  
2280
  private void constructNew(FaceTransform info, final double[][] vert3D)
2281
    {
2282
    // compute center of gravity
2283
    info.vx = 0.0f;
2284
    info.vy = 0.0f;
2285
    info.vz = 0.0f;
2286
    int len = vert3D.length;
2287

  
2288
    for (double[] vert : vert3D)
2289
      {
2290
      info.vx += vert[0];
2291
      info.vy += vert[1];
2292
      info.vz += vert[2];
2293
      }
2294

  
2295
    info.vx /= len;
2296
    info.vy /= len;
2297
    info.vz /= len;
2298

  
2299
    // move all vertices so that their center of gravity is at (0,0,0)
2300
    for (int i=0; i<len; i++)
2301
      {
2302
      vert3D[i][0] -= info.vx;
2303
      vert3D[i][1] -= info.vy;
2304
      vert3D[i][2] -= info.vz;
2305
      }
2306

  
2307
    // find 3 non-colinear vertices
2308
    int foundIndex = -1;
2309

  
2310
    for(int vertex=2; vertex<len; vertex++)
2311
      {
2312
      if( !areColinear(vert3D,0,1,vertex) )
2313
        {
2314
        foundIndex = vertex;
2315
        break;
2316
        }
2317
      }
2318

  
2319
    // compute the normal vector
2320
    if( foundIndex==-1 )
2321
      {
2322
      throw new RuntimeException("all vertices colinear");
2323
      }
2324

  
2325
    computeNormalVector(vert3D,0,1,foundIndex);
2326

  
2327
    // rotate so that the normal vector becomes (0,0,1)
2328
    double axisX, axisY, axisZ;
2329

  
2330
    if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
2331
      {
2332
      axisX = -mBuffer[1];
2333
      axisY =  mBuffer[0];
2334
      axisZ = 0.0f;
2335

  
2336
      double axiLen = axisX*axisX + axisY*axisY;
2337
      axiLen = Math.sqrt(axiLen);
2338
      axisX /= axiLen;
2339
      axisY /= axiLen;
2340
      axisZ /= axiLen;
2341
      }
2342
    else
2343
      {
2344
      axisX = 0.0f;
2345
      axisY = 1.0f;
2346
      axisZ = 0.0f;
2347
      }
2348

  
2349
    double cosTheta = mBuffer[2];
2350
    double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
2351
    double sinHalfTheta = computeSinHalf(cosTheta);
2352
    double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
2353

  
2354
    mQuat1[0] = axisX*sinHalfTheta;
2355
    mQuat1[1] = axisY*sinHalfTheta;
2356
    mQuat1[2] = axisZ*sinHalfTheta;
2357
    mQuat1[3] = cosHalfTheta;
2358
    mQuat2[0] =-axisX*sinHalfTheta;
2359
    mQuat2[1] =-axisY*sinHalfTheta;
2360
    mQuat2[2] =-axisZ*sinHalfTheta;
2361
    mQuat2[3] = cosHalfTheta;
2362

  
2363
    for (double[] vert : vert3D)
2364
      {
2365
      quatMultiply(mQuat1, vert  , mQuat3);
2366
      quatMultiply(mQuat3, mQuat2, vert  );
2367
      }
2368

  
2369
    // fit the whole thing in a square and remember the scale & 2D vertices
2370
    fitInSquare(info, vert3D);
2371

  
2372
    // remember the rotation
2373
    info.qx =-mQuat1[0];
2374
    info.qy =-mQuat1[1];
2375
    info.qz =-mQuat1[2];
2376
    info.qw = mQuat1[3];
2377
    }
2378

  
2379
///////////////////////////////////////////////////////////////////////////////////////////////////
2380

  
2381
  private double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2)
2382
    {
2383
    double ret= (oldX*newX+oldY*newY) / (len1*len2);
2384
    if( ret<-1.0 ) return -1.0;
2385
    if( ret> 1.0 ) return  1.0;
2386

  
2387
    return ret;
2388
    }
2389

  
2390
///////////////////////////////////////////////////////////////////////////////////////////////////
2391
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise!
2392

  
2393
  private double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2)
2394
    {
2395
    double ret= (newX*oldY-oldX*newY) / (len1*len2);
2396
    if( ret<-1.0 ) return -1.0;
2397
    if( ret> 1.0 ) return  1.0;
2398

  
2399
    return ret;
2400
    }
2401

  
2402
///////////////////////////////////////////////////////////////////////////////////////////////////
2403

  
2404
  private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
2405
    {
2406
    for(int i=0; i<len; i++)
2407
      {
2408
      result[2*i  ] = vertices[2*i  ]*cos - vertices[2*i+1]*sin;
2409
      result[2*i+1] = vertices[2*i  ]*sin + vertices[2*i+1]*cos;
2410
      }
2411
    }
2412

  
2413
///////////////////////////////////////////////////////////////////////////////////////////////////
2414

  
2415
  private double computeScale(double[] v1, double[] v2)
2416
    {
2417
    double lenSq1 = v1[0]*v1[0] + v1[1]*v1[1];
2418
    double lenSq2 = v2[0]*v2[0] + v2[1]*v2[1];
2419

  
2420
    return Math.sqrt(lenSq2/lenSq1);
2421
    }
2422

  
2423
///////////////////////////////////////////////////////////////////////////////////////////////////
2424

  
2425
  private double computeSinHalf(double cos)
2426
    {
2427
    return Math.sqrt((1-cos)/2);
2428
    }
2429

  
2430
///////////////////////////////////////////////////////////////////////////////////////////////////
2431

  
2432
  private double computeCosHalf(double sin, double cos)
2433
    {
2434
    double cosHalf = Math.sqrt((1+cos)/2);
2435
    return sin<0 ? -cosHalf : cosHalf;
2436
    }
2437

  
2438
///////////////////////////////////////////////////////////////////////////////////////////////////
2439

  
2440
  private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex, boolean inverted)
2441
    {
2442
    int v = (rotatedVertex + (inverted? -oldVertex : oldVertex));
2443
    if( v>=len ) v-=len;
2444
    if( v< 0   ) v+=len;
2445

  
2446
    return v;
2447
    }
2448

  
2449
///////////////////////////////////////////////////////////////////////////////////////////////////
2450

  
2451
  private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
2452
    {
2453
    double EPSILON = 0.001;
2454
    double scale = computeScale(newVert,oldVert);
2455

  
2456
    for(int i=1; i<len; i++)
2457
      {
2458
      int index = computeRotatedIndex(i,len,vertex,inverted);
2459

  
2460
      double horz = oldVert[2*i  ] - scale*newVert[2*index  ];
2461
      double vert = oldVert[2*i+1] - scale*newVert[2*index+1];
2462

  
2463
      if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
2464
      }
2465

  
2466
    return true;
2467
    }
2468

  
2469
///////////////////////////////////////////////////////////////////////////////////////////////////
2470

  
2471
  private void mirrorAllVertices(double[] output, int len, double[] input)
2472
    {
2473
    for(int vertex=0; vertex<len; vertex++)
2474
      {
2475
      output[2*vertex  ] = input[2*vertex  ];
2476
      output[2*vertex+1] =-input[2*vertex+1];
2477
      }
2478
    }
2479

  
2480
///////////////////////////////////////////////////////////////////////////////////////////////////
2481

  
2482
  private void correctInfo(FaceTransform info, double scale, double sin, double cos, int oldSticker, boolean flip)
2483
    {
2484
    mStickerCoords.remove(info.sticker);
2485

  
2486
    info.flip    = flip;
2487
    info.sticker = oldSticker;
2488
    info.scale  *= scale;
2489

  
2490
    mQuat1[0] = info.qx;
2491
    mQuat1[1] = info.qy;
2492
    mQuat1[2] = info.qz;
2493
    mQuat1[3] = info.qw;
2494

  
2495
    double sinHalf = computeSinHalf(cos);
2496
    double cosHalf = computeCosHalf(sin,cos);
2497

  
2498
    if( flip )
2499
      {
2500
      mQuat3[0] = 0.0f;
2501
      mQuat3[1] = 0.0f;
2502
      mQuat3[2] = sinHalf;
2503
      mQuat3[3] = cosHalf;
2504

  
2505
      mQuat4[0] = 1.0;
2506
      mQuat4[1] = 0.0;
2507
      mQuat4[2] = 0.0;
2508
      mQuat4[3] = 0.0;
2509

  
2510
      quatMultiply( mQuat3, mQuat4, mQuat2 );
2511
      }
2512
    else
2513
      {
2514
      mQuat2[0] = 0.0f;
2515
      mQuat2[1] = 0.0f;
2516
      mQuat2[2] = sinHalf;
2517
      mQuat2[3] = cosHalf;
2518
      }
2519

  
2520
    quatMultiply( mQuat1, mQuat2, mQuat3 );
2521

  
2522
    info.qx = mQuat3[0];
2523
    info.qy = mQuat3[1];
2524
    info.qz = mQuat3[2];
2525
    info.qw = mQuat3[3];
2526
    }
2527

  
2528
///////////////////////////////////////////////////////////////////////////////////////////////////
2529

  
2530
  private void printVert(double[] buffer)
2531
    {
2532
    int len = buffer.length/2;
2533
    String str = "";
2534

  
2535
    for(int i=0; i<len; i++)
2536
      {
2537
      str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
2538
      }
2539

  
2540
    android.util.Log.d("D", str);
2541
    }
2542

  
2543
///////////////////////////////////////////////////////////////////////////////////////////////////
2544

  
2545
  private boolean foundVertex(FaceTransform info, double[] buffer, int len, double[] newVert,
2546
                              double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
2547
    {
2548
    for(int vertex=0; vertex<len; vertex++)
2549
      {
2550
      double newX = newVert[2*vertex  ];
2551
      double newY = newVert[2*vertex+1];
2552
      double lenIthNew = Math.sqrt(newX*newX + newY*newY);
2553
      double cos = computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
2554
      double sin = computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
2555

  
2556
      rotateAllVertices(buffer,len,newVert,sin,cos);
2557

  
2558
      if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
2559
        {
2560
        double scale = computeScale(oldVert,newVert);
2561
        correctInfo(info,scale,sin,cos,oldSticker,inverted);
2562
        return true;
2563
        }
2564
      }
2565

  
2566
    return false;
2567
    }
2568

  
2569
///////////////////////////////////////////////////////////////////////////////////////////////////
2570

  
2571
  private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
2572
    {
2573
    StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
2574
    StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
2575
    double[] newVert = sNewInfo.vertices;
2576
    double[] oldVert = sOldInfo.vertices;
2577
    int oldLen = oldVert.length;
2578
    int newLen = newVert.length;
2579

  
2580
    if( oldLen == newLen )
2581
      {
2582
      int oldSticker = oldInfo.sticker;
2583
      double[] buffer1 = new double[oldLen];
2584
      double lenFirstOld = Math.sqrt(oldVert[0]*oldVert[0] + oldVert[1]*oldVert[1]);
2585
      if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
2586
      double[] buffer2 = new double[oldLen];
2587
      mirrorAllVertices(buffer2, newLen/2, newVert);
2588
      if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
2589
      }
2590

  
2591
    return false;
2592
    }
2593

  
2594
///////////////////////////////////////////////////////////////////////////////////////////////////
2595

  
2596
  private double[][] constructVert(double[][] vertices, int[] index)
2597
    {
2598
    int len = index.length;
2599
    double[][] ret = new double[len][4];
2600

  
2601
    for(int i=0; i<len; i++)
2602
      {
2603
      ret[i][0] = vertices[index[i]][0];
2604
      ret[i][1] = vertices[index[i]][1];
2605
      ret[i][2] = vertices[index[i]][2];
2606
      ret[i][3] = 1.0f;
2607
      }
2608

  
2609
    return ret;
2610
    }
2611

  
2612
///////////////////////////////////////////////////////////////////////////////////////////////////
2613

  
2614
  private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices, int[][] vertIndexes,
2615
                                      float[][] corners, int[] cornerIndexes )
2616
    {
2617
    int numNeig, lenFV;
2618
    int lenV = vertices.length;
2619
    int[] verts = new int[2*(lenV-1)];
2620
    Static3D[] staticVert = new Static3D[1];
2621
    Static3D center = new Static3D(0,0,0);
2622
    double cx, cy, cz;
2623
    double[] singleV;
2624

  
2625
    for(int v=0; v<lenV; v++)
2626
      {
2627
      // prepare verts[]
2628
      numNeig = 0;
2629

  
2630
      for (int[] vertIndex : vertIndexes)
2631
        {
2632
        lenFV = vertIndex.length;
2633

  
2634
        for (int fv = 0; fv < lenFV; fv++)
2635
          if (vertIndex[fv] == v)
2636
            {
2637
            int prev = fv > 0 ? fv - 1 : lenFV - 1;
2638
            int next = fv < lenFV - 1 ? fv + 1 : 0;
2639

  
2640
            verts[numNeig++] = vertIndex[prev];
2641
            verts[numNeig++] = vertIndex[next];
2642
            }
2643
        }
2644

  
2645
      cx=cy=cz=0.0f;
2646

  
2647
      // from verts[] prepare center
2648
      for(int n=0; n<numNeig; n++)
2649
        {
2650
        singleV = vertices[verts[n]];
2651

  
2652
        cx += singleV[0];
2653
        cy += singleV[1];
2654
        cz += singleV[2];
2655
        }
2656
      center.set( (float)(cx/numNeig - vertices[v][0]),
2657
                  (float)(cy/numNeig - vertices[v][1]),
2658
                  (float)(cz/numNeig - vertices[v][2]));
2659

  
2660
android.util.Log.e("D", "vertex: "+v+" CENTER: "+center.get0()+" "+center.get1()+" "+center.get2());
2661

  
2662
      // round Corners
2663
      staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
2664

  
2665
      int corn = cornerIndexes[v];
2666
      float strength = corners[corn][0];
2667
      float radius   = corners[corn][1];
2668

  
2669
      roundCorners(mesh, center, staticVert, strength, radius);
2670
      }
2671
    }
2672

  
2673
///////////////////////////////////////////////////////////////////////////////////////////////////
2674

  
2675
  private void correctComponents(MeshBase mesh, int numComponents)
2676
    {
2677
    int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
2678

  
2679
    mesh.mergeEffComponents();
2680

  
2681
    for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
2682
    }
2683

  
2684
///////////////////////////////////////////////////////////////////////////////////////////////////
2685
// PUBLIC
2686

  
2687
  public void printStickerCoords()
2688
    {
2689
    int stickers = mStickerCoords.size();
2690

  
2691
    android.util.Log.d("D", "---- STICKER COORDS ----");
2692

  
2693
    for(int s=0; s<stickers; s++)
2694
      {
2695
      String ver = "{ ";
2696
      StickerCoords info = mStickerCoords.get(s);
2697
      int len = info.vertices.length/2;
2698

  
2699
      for(int i =0; i<len; i++)
2700
        {
2701
        if( i!=0 ) ver += ", ";
2702
        ver += ( (float)info.vertices[2*i]+"f, "+(float)info.vertices[2*i+1]+"f");
2703
        }
2704

  
2705
      ver += " }";
2706
      android.util.Log.d("D", ver);
2707
      }
2708

  
2709
    android.util.Log.d("D", "---- END STICKER COORDS ----");
2710
    }
2711

  
2712
///////////////////////////////////////////////////////////////////////////////////////////////////
2713

  
2714
  public void printFaceTransform()
2715
    {
2716
    android.util.Log.d("D", "---- FACE TRANSFORM ---");
2717

  
2718
    int faces = mFaceTransform.size();
2719

  
2720
    for(int f=0; f<faces; f++)
2721
      {
2722
      FaceTransform info = mFaceTransform.get(f);
2723

  
2724
      android.util.Log.e("D", "q=("+info.qx+", "+info.qy+", "+info.qz+", "+info.qw+") v=("
2725
                       +info.vx+", "+info.vy+", "+info.vz+") scale="+info.scale+" sticker="+info.sticker);
2726
      }
2727
    }
2728

  
2729
///////////////////////////////////////////////////////////////////////////////////////////////////
2730

  
2731
  public void clear()
2732
    {
2733
    mStickerCoords.clear();
2734
    mFaceTransform.clear();
2735
    }
2736

  
2737
///////////////////////////////////////////////////////////////////////////////////////////////////
2738

  
2739
  public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
2740
    {
2741
    mFaceTransform.clear();
2742

  
2743
    int numFaces = indexes.length;
2744
    FaceTransform oldInfo;
2745

  
2746
    for(int face=0; face<numFaces; face++)
2747
      {
2748
      FaceTransform newInfo = new FaceTransform();
2749
      int[] index = indexes[face];
2750
      double[][] vert = constructVert(vertices,index);
2751
      constructNew(newInfo,vert);
2752

  
2753
      for(int previous=0; previous<face; previous++)
2754
        {
2755
        oldInfo = mFaceTransform.get(previous);
2756
        if( successfullyCollapsedStickers(newInfo,oldInfo) ) break;
2757
        }
2758

  
2759
      mFaceTransform.add(newInfo);
2760
      }
2761
    }
2762

  
2763
///////////////////////////////////////////////////////////////////////////////////////////////////
2764

  
2765
  public MeshBase createRoundedSolid(final double[][] vertices, final int[][] vertIndexes,
2766
                                     final float[][] bands    , final int[]   bandIndexes,
2767
                                     final float[][] corners  , final int[]   cornerIndexes,
2768
                                     final int numComponents )
2769
    {
2770
    int numFaces = vertIndexes.length;
2771
    float[] band, bandsComputed;
2772
    MeshBase[] meshes = new MeshBase[numFaces];
2773
    FaceTransform fInfo;
2774
    StickerCoords sInfo;
2775

  
2776
    for(int face=0; face<numFaces; face++)
2777
      {
2778
      fInfo = mFaceTransform.get(face);
2779
      sInfo = mStickerCoords.get(fInfo.sticker);
2780

  
2781
      double[] verts = sInfo.vertices;
2782
      int lenVerts = verts.length;
2783
      float[] vertsFloat = new float[lenVerts];
2784
      for(int i=0; i<lenVerts; i++) vertsFloat[i] = (float)verts[i];
2785

  
2786
      band = bands[bandIndexes[face]];
2787
      bandsComputed = computeBands( band[0], (int)band[1], band[2], band[3], (int)band[4]);
2788
      meshes[face] = new MeshPolygon(vertsFloat,bandsComputed,(int)band[5],(int)band[6]);
2789
      meshes[face].setEffectAssociation(0,(1<<face),0);
2790
      }
2791

  
2792
    MeshBase mesh = new MeshJoined(meshes);
2793
    Static3D center = new Static3D(0,0,0);
2794

  
2795
    for(int face=0; face<numFaces; face++)
2796
      {
2797
      int assoc = (1<<face);
2798
      fInfo = mFaceTransform.get(face);
2799

  
2800
      float vx = (float)fInfo.vx;
2801
      float vy = (float)fInfo.vy;
2802
      float vz = (float)fInfo.vz;
2803
      float sc = (float)fInfo.scale;
2804
      float qx = (float)fInfo.qx;
2805
      float qy = (float)fInfo.qy;
2806
      float qz = (float)fInfo.qz;
2807
      float qw = (float)fInfo.qw;
2808

  
2809
      Static3D scale = new Static3D(sc,sc, fInfo.flip ? -sc : sc);
2810
      Static3D move3D= new Static3D(vx,vy,vz);
2811
      Static4D quat  = new Static4D(qx,qy,qz,qw);
2812

  
2813
      mesh.apply(new MatrixEffectScale(scale)           ,assoc,-1);
2814
      mesh.apply(new MatrixEffectQuaternion(quat,center),assoc,-1);
2815
      mesh.apply(new MatrixEffectMove(move3D)           ,assoc,-1);
2816
      }
2817

  
2818
    prepareAndRoundCorners(mesh, vertices, vertIndexes, corners, cornerIndexes);
2819

  
2820
    correctComponents(mesh,numComponents);
2821

  
2822
    return mesh;
2823
    }
2207 2824
  }
src/main/java/org/distorted/objects/TwistyBandaged2Bar.java
59 59
       { 0.0f, -1.0f, -1.0f}
60 60
      };
61 61

  
62
  private final double[][] VERTICES_SMALL = new double[][]
63
          {
64
              { 0.5, 0.5, 0.5 },
65
              { 0.5, 0.5,-0.5 },
66
              { 0.5,-0.5, 0.5 },
67
              { 0.5,-0.5,-0.5 },
68
              {-0.5, 0.5, 0.5 },
69
              {-0.5, 0.5,-0.5 },
70
              {-0.5,-0.5, 0.5 },
71
              {-0.5,-0.5,-0.5 },
72
          };
73

  
74
  private final double[][] VERTICES_BIG = new double[][]
75
          {
76
              // TODO
77
          };
78

  
79
  private final int[][] VERT_INDEXES = new int[][]
80
          {
81
              {2,3,1,0},   // counterclockwise!
82
              {7,6,4,5},
83
              {4,0,1,5},
84
              {7,3,2,6},
85
              {6,2,0,4},
86
              {3,7,5,1}
87
          };
88

  
62 89
  private static final int[] QUAT_INDICES = new int[] { 2 };
63 90

  
64 91
///////////////////////////////////////////////////////////////////////////////////////////////////
......
69 96
    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth);
70 97
    }
71 98

  
99
///////////////////////////////////////////////////////////////////////////////////////////////////
100

  
101
  double[][] getVertices(int cubitType)
102
    {
103
     if( cubitType==0 )  // Small cubit
104
      {
105
      return VERTICES_SMALL;
106
      }
107
    if( cubitType==1 )  // Big cubit
108
      {
109
      return VERTICES_BIG;
110
      }
111

  
112
    return null;
113
    }
114

  
115
///////////////////////////////////////////////////////////////////////////////////////////////////
116

  
117
  int[][] getVertIndexes(int cubitType)
118
    {
119
    return VERT_INDEXES;
120
    }
121

  
122
///////////////////////////////////////////////////////////////////////////////////////////////////
123

  
124
  int getNumCubitTypes(int numLayers)
125
    {
126
    return 2;
127
    }
128

  
72 129
///////////////////////////////////////////////////////////////////////////////////////////////////
73 130

  
74 131
  float[][] getPositions()
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java
95 95
       { 0.0f,  0.0f, -1.0f}
96 96
      };
97 97

  
98
  private final double[][] VERTICES_SMALL = new double[][]
99
          {
100
              { 0.5, 0.5, 0.5 },
101
              { 0.5, 0.5,-0.5 },
102
              { 0.5,-0.5, 0.5 },
103
              { 0.5,-0.5,-0.5 },
104
              {-0.5, 0.5, 0.5 },
105
              {-0.5, 0.5,-0.5 },
106
              {-0.5,-0.5, 0.5 },
107
              {-0.5,-0.5,-0.5 },
108
          };
109

  
110
  private final double[][] VERTICES_BIG = new double[][]
111
          {
112
              // TODO
113
          };
114

  
115
  private final int[][] VERT_INDEXES = new int[][]
116
          {
117
              {2,3,1,0},   // counterclockwise!
118
              {7,6,4,5},
119
              {4,0,1,5},
120
              {7,3,2,6},
121
              {6,2,0,4},
122
              {3,7,5,1}
123
          };
124

  
98 125
  private static final int[] QUAT_INDICES = new int[] { 1, 3 };
99 126

  
100 127
///////////////////////////////////////////////////////////////////////////////////////////////////
......
105 132
    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth);
106 133
    }
107 134

  
135
///////////////////////////////////////////////////////////////////////////////////////////////////
136

  
137
  double[][] getVertices(int cubitType)
138
    {
139
     if( cubitType==0 )  // Small cubit
140
      {
141
      return VERTICES_SMALL;
142
      }
143
    if( cubitType==1 )  // Big cubit
144
      {
145
      return VERTICES_BIG;
146
      }
147

  
148
    return null;
149
    }
150

  
151
///////////////////////////////////////////////////////////////////////////////////////////////////
152

  
153
  int[][] getVertIndexes(int cubitType)
154
    {
155
    return VERT_INDEXES;
156
    }
157

  
158
///////////////////////////////////////////////////////////////////////////////////////////////////
159

  
160
  int getNumCubitTypes(int numLayers)
161
    {
162
    return 2;
163
    }
164

  
108 165
///////////////////////////////////////////////////////////////////////////////////////////////////
109 166

  
110 167
  float[][] getPositions()
src/main/java/org/distorted/objects/TwistyBandagedEvil.java
209 209
        { 1.0f, -1.0f, -1.0f,  1.0f,  0.0f, -1.0f}
210 210
      };
211 211

  
212
  private final double[][] VERTICES_SMALL = new double[][]
213
          {
214
              { 0.5, 0.5, 0.5 },
215
              { 0.5, 0.5,-0.5 },
216
              { 0.5,-0.5, 0.5 },
217
              { 0.5,-0.5,-0.5 },
218
              {-0.5, 0.5, 0.5 },
219
              {-0.5, 0.5,-0.5 },
220
              {-0.5,-0.5, 0.5 },
221
              {-0.5,-0.5,-0.5 },
222
          };
223

  
224
  private final double[][] VERTICES_MEDIUM = new double[][]
225
          {
226
              // TODO
227
          };
228

  
229
  private final double[][] VERTICES_BIG = new double[][]
230
          {
231
              // TODO
232
          };
233

  
234
  private final int[][] VERT_INDEXES = new int[][]
235
          {
236
              {2,3,1,0},   // counterclockwise!
237
              {7,6,4,5},
238
              {4,0,1,5},
239
              {7,3,2,6},
240
              {6,2,0,4},
241
              {3,7,5,1}
242
          };
243

  
212 244
  private static final int[] QUAT_INDICES = new int[]
213 245
      { 0, 1, 0, 0, 0, 2, 2, 2, 3, 3, 3, 3, 3 };
214 246

  
......
220 252
    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN4, res, scrWidth);
221 253
    }
222 254

  
255
///////////////////////////////////////////////////////////////////////////////////////////////////
256

  
257
  double[][] getVertices(int cubitType)
258
    {
259
     if( cubitType==0 )  // Small cubit
260
      {
261
      return VERTICES_SMALL;
262
      }
263
    if( cubitType==1 )  // Medium cubit
264
      {
265
      return VERTICES_MEDIUM;
266
      }
267
    if( cubitType==2 )  // Big cubit
268
      {
269
      return VERTICES_BIG;
270
      }
271

  
272
    return null;
273
    }
274

  
275
///////////////////////////////////////////////////////////////////////////////////////////////////
276

  
277
  int[][] getVertIndexes(int cubitType)
278
    {
279
    return VERT_INDEXES;
280
    }
281

  
282
///////////////////////////////////////////////////////////////////////////////////////////////////
283

  
284
  int getNumCubitTypes(int numLayers)
285
    {
286
    return 3;
287
    }
288

  
223 289
///////////////////////////////////////////////////////////////////////////////////////////////////
224 290

  
225 291
  float[][] getPositions()
src/main/java/org/distorted/objects/TwistyBandagedFused.java
64 64
       { 0.0f,  0.0f, -1.0f}
65 65
      };
66 66

  
67
  private final double[][] VERTICES_SMALL = new double[][]
68
          {
69
              { 0.5, 0.5, 0.5 },
70
              { 0.5, 0.5,-0.5 },
71
              { 0.5,-0.5, 0.5 },
72
              { 0.5,-0.5,-0.5 },
73
              {-0.5, 0.5, 0.5 },
74
              {-0.5, 0.5,-0.5 },
75
              {-0.5,-0.5, 0.5 },
76
              {-0.5,-0.5,-0.5 },
77
          };
78

  
79
  private final double[][] VERTICES_BIG = new double[][]
80
          {
81
              // TODO
82
          };
83

  
84
  private final int[][] VERT_INDEXES = new int[][]
85
          {
86
              {2,3,1,0},   // counterclockwise!
87
              {7,6,4,5},
88
              {4,0,1,5},
89
              {7,3,2,6},
90
              {6,2,0,4},
91
              {3,7,5,1}
92
          };
93

  
67 94
  private static final int[] QUAT_INDICES = new int[] { 0 };
68 95

  
69 96
///////////////////////////////////////////////////////////////////////////////////////////////////
......
74 101
    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
75 102
    }
76 103

  
104
///////////////////////////////////////////////////////////////////////////////////////////////////
105

  
106
  double[][] getVertices(int cubitType)
107
    {
108
     if( cubitType==0 )  // Small cubit
109
      {
110
      return VERTICES_SMALL;
111
      }
112
    if( cubitType==1 )  // Big cubit
113
      {
114
      return VERTICES_BIG;
115
      }
116

  
117
    return null;
118
    }
119

  
120
///////////////////////////////////////////////////////////////////////////////////////////////////
121

  
122
  int[][] getVertIndexes(int cubitType)
123
    {
124
    return VERT_INDEXES;
125
    }
126

  
127
///////////////////////////////////////////////////////////////////////////////////////////////////
128

  
129
  int getNumCubitTypes(int numLayers)
130
    {
131
    return 2;
132
    }
133

  
77 134
///////////////////////////////////////////////////////////////////////////////////////////////////
78 135

  
79 136
  float[][] getPositions()
src/main/java/org/distorted/objects/TwistyCube.java
91 91
         new Static4D( -0.5f,   0.5f,   0.5f,   0.5f)
92 92
         };
93 93

  
94
  private static final double[][] VERTICES = new double[][]
95
          {
96
              { 0.5, 0.5, 0.5 },
97
              { 0.5, 0.5,-0.5 },
98
              { 0.5,-0.5, 0.5 },
99
              { 0.5,-0.5,-0.5 },
100
              {-0.5, 0.5, 0.5 },
101
              {-0.5, 0.5,-0.5 },
102
              {-0.5,-0.5, 0.5 },
103
              {-0.5,-0.5,-0.5 },
104
          };
105

  
106
  private static final int[][] VERT_INDEXES = new int[][]
107
          {
108
              {2,3,1,0},   // counterclockwise!
109
              {7,6,4,5},
110
              {4,0,1,5},
111
              {7,3,2,6},
112
              {6,2,0,4},
113
              {3,7,5,1}
114
          };
115

  
116
  private static final float[][] STICKERS = new float[][]
117
          {
118
              { -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f }
119
          };
120

  
94 121
  private static MeshBase[] mMeshes;
95 122

  
96 123
///////////////////////////////////////////////////////////////////////////////////////////////////
......
101 128
    super(size, size, quat, texture, mesh, effects, moves, ObjectList.CUBE, res, scrWidth);
102 129
    }
103 130

  
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

  
133
  double[][] getVertices(int cubitType)
134
    {
135
    return VERTICES;
136
    }
137

  
138
///////////////////////////////////////////////////////////////////////////////////////////////////
139

  
140
  int[][] getVertIndexes(int cubitType)
141
    {
142
    return VERT_INDEXES;
143
    }
144

  
145
///////////////////////////////////////////////////////////////////////////////////////////////////
146
// in the sense of shape, there's always only 1 cubit type.
147

  
148
  int getNumCubitTypes(int numLayers)
149
    {
150
    return 1;
151
    }
152

  
104 153
///////////////////////////////////////////////////////////////////////////////////////////////////
105 154

  
106 155
  MeshBase createCubitMesh(int cubit, int numLayers)
107 156
    {
108 157
    if( mMeshes==null )
109 158
      {
159
      FactoryCubit factory = FactoryCubit.getInstance();
160
      factory.clear();
110 161
      mMeshes = new MeshBase[ObjectList.CUBE.getNumVariants()];
111 162
      }
112 163

  
......
115 166

  
116 167
    if( mMeshes[index]==null )
117 168
      {
118
      mMeshes[index] = FactoryCubit.getInstance().createCubeMesh(index);
169
      int extraI, extraV, num;
170

  
171
      switch(numLayers)
172
        {
173
        case 2 : num = 6; extraI = 2; extraV = 2; break;
174
        case 3 : num = 5; extraI = 2; extraV = 2; break;
175
        case 4 : num = 5; extraI = 1; extraV = 2; break;
176
        default: num = 5; extraI = 1; extraV = 0; break;
177
        }
178

  
179
      float[][] bands     = new float[][] { {0.038f,35,0.5f,0.7f,num,extraI,extraV} };
180
      int[] bandIndexes   = new int[] { 0,0,0,0,0,0};
181
      float[][] corners   = new float[][] { {0.036f,0.12f} };
182
      int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
183

  
184
      FactoryCubit factory = FactoryCubit.getInstance();
185

  
186
      factory.createNewFaceTransform(VERTICES,VERT_INDEXES);
187
      mMeshes[index] = factory.createRoundedSolid(VERTICES, VERT_INDEXES,
188
                                                  bands, bandIndexes,
189
                                                  corners, cornerIndexes,
190
                                                  getNumCubitFaces() );
119 191
      }
120 192

  
121 193
    return mMeshes[index].copy(true);
......
125 197

  
126 198
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
127 199
    {
128
    float F =  0.5f;
129 200
    float R = 0.10f;
130 201
    float S = 0.08f;
131
    float[] vertices = { -F,-F, +F,-F, +F,+F, -F,+F};
132 202

  
133 203
    FactorySticker factory = FactorySticker.getInstance();
134
    factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);
204
    factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R);
135 205
    }
136 206

  
137 207
///////////////////////////////////////////////////////////////////////////////////////////////////
138 208

  
139
  float[][] getCubitPositions(int size)
209
  float[][] getCubitPositions(int numLayers)
140 210
    {
141
    int numCubits = size>1 ? 6*size*size - 12*size + 8 : 1;
211
    int numCubits = numLayers>1 ? 6*numLayers*numLayers - 12*numLayers + 8 : 1;
142 212
    float[][] tmp = new float[numCubits][];
143 213

  
144
    float diff = 0.5f*(size-1);
214
    float diff = 0.5f*(numLayers-1);
145 215
    int currentPosition = 0;
146 216

  
147
    for(int x = 0; x<size; x++)
148
      for(int y = 0; y<size; y++)
149
        for(int z = 0; z<size; z++)
150
          if( x==0 || x==size-1 || y==0 || y==size-1 || z==0 || z==size-1 )
217
    for(int x = 0; x<numLayers; x++)
218
      for(int y = 0; y<numLayers; y++)
219
        for(int z = 0; z<numLayers; z++)
220
          if( x==0 || x==numLayers-1 || y==0 || y==numLayers-1 || z==0 || z==numLayers-1 )
151 221
            {
152 222
            tmp[currentPosition++] = new float[] {x-diff,y-diff,z-diff};
153 223
            }
......
194 264

  
195 265
  int getNumStickerTypes(int numLayers)
196 266
    {
197
    return 1;
267
    return STICKERS.length;
198 268
    }
199 269

  
200 270
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyDiamond.java
94 94

  
95 95
  private static final int[] mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
96 96

  
97
  private final double[][] VERTICES_TETRA = new double[][]
98
          {
99
             {-0.5, SQ2/4, 0.0},
100
             { 0.5, SQ2/4, 0.0},
101
             { 0.0,-SQ2/4, 0.5},
102
             { 0.0,-SQ2/4,-0.5}
103
          };
104

  
105
  private final int[][] VERT_INDEXES_TETRA = new int[][]
106
          {
107
             {2,1,0},   // counterclockwise!
108
             {2,3,1},
109
             {3,2,0},
110
             {3,0,1}
111
          };
112

  
113
  private final double[][] VERTICES_OCTA = new double[][]
114
          {
115
             { 0.5,   0.0, 0.5},
116
             { 0.5,   0.0,-0.5},
117
             {-0.5,   0.0,-0.5},
118
             {-0.5,   0.0, 0.5},
119
             { 0.0, SQ2/2, 0.0},
120
             { 0.0,-SQ2/2, 0.0}
121
          };
122

  
123
  private final int[][] VERT_INDEXES_OCTA = new int[][]
124
          {
125
             {3,0,4},   // counterclockwise!
126
             {0,1,4},
127
             {1,2,4},
128
             {2,3,4},
129
             {5,0,3},
130
             {5,1,0},
131
             {5,2,1},
132
             {5,3,2}
133
          };
134

  
97 135
  private static MeshBase mOctaMesh, mTetraMesh;
98 136

  
99 137
///////////////////////////////////////////////////////////////////////////////////////////////////
......
104 142
    super(size, size, quat, texture, mesh, effects, moves, ObjectList.DIAM, res, scrWidth);
105 143
    }
106 144

  
145
///////////////////////////////////////////////////////////////////////////////////////////////////
146

  
147
  double[][] getVertices(int cubitType)
148
    {
149
    if( cubitType==0 )  // Tetrahedron
150
      {
151
      return VERTICES_TETRA;
152
      }
153
    if( cubitType==1 )  // Octahedron
154
      {
155
      return VERTICES_OCTA;
156
      }
157

  
158
    return null;
159
    }
160

  
161
///////////////////////////////////////////////////////////////////////////////////////////////////
162

  
163
  int[][] getVertIndexes(int cubitType)
164
    {
165
    if( cubitType==0 )  // Tetrahedron
166
      {
167
      return VERT_INDEXES_TETRA;
168
      }
169
    if( cubitType==1 )  // Octahedron
170
      {
171
      return VERT_INDEXES_OCTA;
172
      }
173

  
174
    return null;
175
    }
176

  
177
///////////////////////////////////////////////////////////////////////////////////////////////////
178

  
179
  int getNumCubitTypes(int numLayers)
180
    {
181
    return 2;
182
    }
183

  
107 184
///////////////////////////////////////////////////////////////////////////////////////////////////
108 185

  
109 186
  float getScreenRatio()
src/main/java/org/distorted/objects/TwistyDino.java
88 88
             {-1.5f, 0.0f,-1.5f }
89 89
         };
90 90

  
91
  private final double[][] VERTICES = new double[][]
92
          {
93
             {-0.5, 0.0, 0.0},
94
             { 0.5, 0.0, 0.0},
95
             { 0.0,-0.5, 0.0},
96
             { 0.0, 0.0,-0.5}
97
          };
98

  
99
  private final int[][] VERT_INDEXES = new int[][]
100
          {
101
             {2,1,0},   // counterclockwise!
102
             {2,3,1},
103
             {3,2,0},
104
             {3,0,1}
105
          };
106

  
91 107
  private static MeshBase mMesh;
92 108

  
93 109
///////////////////////////////////////////////////////////////////////////////////////////////////
......
98 114
    super(size, size, quat, texture, mesh, effects, moves, obj, res, scrWidth);
99 115
    }
100 116

  
117
///////////////////////////////////////////////////////////////////////////////////////////////////
118

  
119
  double[][] getVertices(int cubitType)
120
    {
121
    return VERTICES;
122
    }
123

  
124
///////////////////////////////////////////////////////////////////////////////////////////////////
125

  
126
  int[][] getVertIndexes(int cubitType)
127
    {
128
    return VERT_INDEXES;
129
    }
130

  
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

  
133
  int getNumCubitTypes(int numLayers)
134
    {
135
    return 1;
136
    }
137

  
101 138
///////////////////////////////////////////////////////////////////////////////////////////////////
102 139

  
103 140
  int mulQuat(int q1, int q2)
src/main/java/org/distorted/objects/TwistyHelicopter.java
185 185
  private static final int[] QUAT_INDICES =
186 186
      { 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 };
187 187

  
188
  private final double[][] VERTICES_CORNER = new double[][]
189
          {
190
            // TODO
191
          };
192

  
193
  private final int[][] VERT_INDEXES_CORNER = new int[][]
194
          {
195
            // TODO
196
          };
197

  
198
  private final double[][] VERTICES_FACE = new double[][]
199
          {
200
            // TODO
201
          };
202

  
203
  private final int[][] VERT_INDEXES_FACE = new int[][]
204
          {
205
            // TODO
206
          };
207

  
188 208
  private static MeshBase mCornerMesh, mFaceMesh;
189 209

  
190 210
///////////////////////////////////////////////////////////////////////////////////////////////////
......
195 215
    super(size, size, quat, texture, mesh, effects, moves, ObjectList.HELI, res, scrWidth);
196 216
    }
197 217

  
218
///////////////////////////////////////////////////////////////////////////////////////////////////
219

  
220
  double[][] getVertices(int cubitType)
221
    {
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