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Revision b32444ee

Added by Leszek Koltunski over 4 years ago

More work on making new types of RubikObjects easily creatable.

View differences:

src/main/java/org/distorted/object/Cubit.java
26 26
import org.distorted.library.effect.MatrixEffectRotate;
27 27
import org.distorted.library.main.DistortedEffects;
28 28
import org.distorted.library.main.DistortedNode;
29
import org.distorted.library.mesh.MeshCubes;
29
import org.distorted.library.mesh.MeshBase;
30 30
import org.distorted.library.message.EffectListener;
31 31
import org.distorted.library.type.Dynamic1D;
32 32
import org.distorted.library.type.Static1D;
......
43 43
  private final Static3D mOrigPosition;
44 44

  
45 45
  private RubikObject mParent;
46
  private MeshCubes mCube;
46
  private MeshBase mMesh;
47 47
  private Static3D mRotationAxis;
48 48
  private MatrixEffectRotate mRotateEffect;
49 49

  
......
153 153

  
154 154
///////////////////////////////////////////////////////////////////////////////////////////////////
155 155

  
156
  Cubit(RubikObject parent, MeshCubes mesh, Static3D position)
156
  Cubit(RubikObject parent, MeshBase mesh, Static3D position)
157 157
    {
158 158
    float x = position.get0();
159 159
    float y = position.get1();
......
164 164
    Static3D vector = new Static3D(TS*(x-nc), TS*(y-nc), TS*(z-nc));
165 165

  
166 166
    mParent          = parent;
167
    mCube            = mesh;
167
    mMesh            = mesh;
168 168
    mOrigPosition    = new Static3D(x,y,z);
169 169
    mQuatScramble    = new Static4D(0,0,0,1);
170 170
    mRotationAngle   = new Dynamic1D();
......
182 182
    mEffect.apply(mParent.mScaleEffect);
183 183
    mEffect.apply(mParent.mMoveEffect);
184 184

  
185
    mNode = new DistortedNode(mParent.mTexture,mEffect,mCube);
185
    mNode = new DistortedNode(mParent.mTexture,mEffect,mMesh);
186 186
    }
187 187

  
188 188
///////////////////////////////////////////////////////////////////////////////////////////////////
......
267 267

  
268 268
  void releaseResources()
269 269
    {
270
    mCube.markForDeletion();
270
    mMesh.markForDeletion();
271 271
    mNode.markForDeletion();
272 272
    }
273 273

  
src/main/java/org/distorted/object/RubikCube.java
25 25

  
26 26
import org.distorted.library.main.DistortedEffects;
27 27
import org.distorted.library.main.DistortedTexture;
28
import org.distorted.library.mesh.MeshBase;
28 29
import org.distorted.library.mesh.MeshCubes;
29 30
import org.distorted.library.mesh.MeshRectangles;
30 31
import org.distorted.library.type.Static3D;
......
34 35

  
35 36
class RubikCube extends RubikObject
36 37
{
37
  private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack;
38

  
39
  static
40
    {
41
    // 3x2 bitmap = 6 squares:
42
    //
43
    // RED     GREEN   BLUE
44
    // YELLOW  WHITE   BROWN
45

  
46
    final float ze = 0.0f;
47
    final float ot = 1.0f/3.0f;
48
    final float tt = 2.0f/3.0f;
49
    final float oh = 1.0f/2.0f;
50
    final float of = 1.0f/40.0f;
51

  
52
    mapFront = new Static4D(ze,oh, ze+ot,oh+oh);
53
    mapBack  = new Static4D(tt,ze, tt+ot,ze+oh);
54
    mapLeft  = new Static4D(ot,ze, ot+ot,ze+oh);
55
    mapRight = new Static4D(ze,ze, ze+ot,ze+oh);
56
    mapTop   = new Static4D(tt,oh, tt+ot,oh+oh);
57
    mapBottom= new Static4D(ot,oh, ot+ot,oh+oh);
58

  
59
    mapBlack = new Static4D(ze,ze, ze+of,ze+of);
60
    }
61

  
62
///////////////////////////////////////////////////////////////////////////////////////////////////
63
// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we don't create or
64
// render the inside)
65

  
66
  int getNumCubits(int size)
67
    {
68
    return size>1 ? 6*size*size - 12*size + 8 : 1;
69
    }
70

  
71
///////////////////////////////////////////////////////////////////////////////////////////////////
72

  
73 38
  int[][] getCubitPositions(int size)
74 39
    {
75 40
    int[][] tmp = new int[getNumCubits(size)][3];
......
93 58
    return tmp;
94 59
    }
95 60

  
61
///////////////////////////////////////////////////////////////////////////////////////////////////
62
// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we don't create or
63
// render the inside)
64

  
65
  int getNumCubits(int size)
66
    {
67
    return size>1 ? 6*size*size - 12*size + 8 : 1;
68
    }
69

  
96 70
///////////////////////////////////////////////////////////////////////////////////////////////////
97 71
// All legal rotation quats of a RubikCube of any size must have all four of their components
98 72
// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
......
168 142

  
169 143
///////////////////////////////////////////////////////////////////////////////////////////////////
170 144

  
171
  MeshCubes createMesh(int vertices,int x, int y, int z)
145
  private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack;
146

  
147
  static
148
    {
149
    // 3x2 bitmap = 6 squares:
150
    //
151
    // RED     GREEN   BLUE
152
    // YELLOW  WHITE   BROWN
153

  
154
    final float ze = 0.0f;
155
    final float ot = 1.0f/3.0f;
156
    final float tt = 2.0f/3.0f;
157
    final float oh = 1.0f/2.0f;
158
    final float of = 1.0f/40.0f;
159

  
160
    mapFront = new Static4D(ze,oh, ze+ot,oh+oh);
161
    mapBack  = new Static4D(tt,ze, tt+ot,ze+oh);
162
    mapLeft  = new Static4D(ot,ze, ot+ot,ze+oh);
163
    mapRight = new Static4D(ze,ze, ze+ot,ze+oh);
164
    mapTop   = new Static4D(tt,oh, tt+ot,oh+oh);
165
    mapBottom= new Static4D(ot,oh, ot+ot,oh+oh);
166

  
167
    mapBlack = new Static4D(ze,ze, ze+of,ze+of);
168
    }
169

  
170
///////////////////////////////////////////////////////////////////////////////////////////////////
171

  
172
  MeshBase createCubitMesh(int vertices, int x, int y, int z)
172 173
    {
173 174
    Static4D tmpLeft  = (x==       0 ? mapLeft  :mapBlack);
174 175
    Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack);
src/main/java/org/distorted/object/RubikObject.java
29 29
import org.distorted.library.main.DistortedEffects;
30 30
import org.distorted.library.main.DistortedNode;
31 31
import org.distorted.library.main.DistortedTexture;
32
import org.distorted.library.mesh.MeshCubes;
32
import org.distorted.library.mesh.MeshBase;
33 33
import org.distorted.library.mesh.MeshRectangles;
34 34
import org.distorted.library.message.EffectListener;
35 35
import org.distorted.library.type.Dynamic1D;
......
47 47

  
48 48
  private static final int POST_ROTATION_MILLISEC = 500;
49 49
  private final int NUM_CUBITS;
50
  private final int[][] CUBIT_POSITIONS;
51 50
  private int mRotRow;
52 51
  private Static3D mRotAxis;
53 52
  private Static3D mMove, mScale, mNodeMove, mNodeScale;
54 53
  private Static4D mQuatAccumulated;
55 54
  private DistortedTexture mNodeTexture;
55
  private Cubit[] mCubits;
56 56

  
57 57
  int mSize;
58 58

  
......
65 65
  MatrixEffectQuaternion mQuatCEffect;
66 66
  MatrixEffectQuaternion mQuatAEffect;
67 67

  
68
  private Cubit[] mCubits;
69

  
70 68
///////////////////////////////////////////////////////////////////////////////////////////////////
71 69

  
72 70
  RubikObject(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
......
75 73

  
76 74
    LEGAL_QUATS = getLegalQuats();
77 75
    NUM_CUBITS  = getNumCubits(size);
78
    CUBIT_POSITIONS = getCubitPositions(size);
79 76

  
80 77
    mNodeTexture = texture;
81 78
    mSize = size;
......
107 104
    effects.apply(nodeScaleEffect);
108 105
    effects.apply(nodeMoveEffect);
109 106

  
110

  
111 107
    mCubits = new Cubit[NUM_CUBITS];
112

  
113 108
    mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE);
114 109

  
115 110
    int vertices = (int)(24.0f/mSize + 2.0f);
111
    int[][] positions = getCubitPositions(size);
116 112

  
117 113
    for(int i=0; i<NUM_CUBITS; i++)
118 114
      {
119
      int x = CUBIT_POSITIONS[i][0];
120
      int y = CUBIT_POSITIONS[i][1];
121
      int z = CUBIT_POSITIONS[i][2];
115
      int x = positions[i][0];
116
      int y = positions[i][1];
117
      int z = positions[i][2];
122 118

  
123
      mCubits[i] = new Cubit( this ,createMesh(vertices,x,y,z), new Static3D(x,y,z) );
119
      mCubits[i] = new Cubit( this ,createCubitMesh(vertices,x,y,z), new Static3D(x,y,z) );
124 120
      attach(mCubits[i].mNode);
125 121
      }
126 122
    }
......
359 355
  abstract int[][] getCubitPositions(int size);
360 356
  abstract float[] getLegalQuats();
361 357
  abstract boolean belongsToRotation(Static3D position, Static3D axis, int row);
362
  abstract MeshCubes createMesh(int vertices,int x, int y, int z);
358
  abstract MeshBase createCubitMesh(int vertices, int x, int y, int z);
363 359

  
364 360
  public abstract void createTexture();
365 361
  }
src/main/java/org/distorted/object/RubikObjectList.java
86 86
    {
87 87
    DistortedTexture texture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE);
88 88
    DistortedEffects effects = new DistortedEffects();
89
    MeshRectangles mesh      = new MeshRectangles(20,20);
89
    MeshRectangles mesh      = new MeshRectangles(20,20);   // mesh of the node, not of the cubits
90 90

  
91 91
    return new RubikCube(mObjectSize, quatCur, quatAcc, texture, mesh, effects);
92 92
    }

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