Revision b32444ee
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/object/Cubit.java | ||
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import org.distorted.library.effect.MatrixEffectRotate; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.mesh.MeshCubes;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Static1D; |
| ... | ... | |
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private final Static3D mOrigPosition; |
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private RubikObject mParent; |
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private MeshCubes mCube;
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private MeshBase mMesh;
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private Static3D mRotationAxis; |
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private MatrixEffectRotate mRotateEffect; |
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|
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Cubit(RubikObject parent, MeshCubes mesh, Static3D position)
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Cubit(RubikObject parent, MeshBase mesh, Static3D position)
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{
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float x = position.get0(); |
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float y = position.get1(); |
| ... | ... | |
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Static3D vector = new Static3D(TS*(x-nc), TS*(y-nc), TS*(z-nc)); |
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mParent = parent; |
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mCube = mesh;
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mMesh = mesh;
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mOrigPosition = new Static3D(x,y,z); |
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mQuatScramble = new Static4D(0,0,0,1); |
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mRotationAngle = new Dynamic1D(); |
| ... | ... | |
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mEffect.apply(mParent.mScaleEffect); |
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mEffect.apply(mParent.mMoveEffect); |
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mNode = new DistortedNode(mParent.mTexture,mEffect,mCube);
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mNode = new DistortedNode(mParent.mTexture,mEffect,mMesh);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
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void releaseResources() |
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{
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mCube.markForDeletion();
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mMesh.markForDeletion();
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mNode.markForDeletion(); |
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} |
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| src/main/java/org/distorted/object/RubikCube.java | ||
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.type.Static3D; |
| ... | ... | |
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class RubikCube extends RubikObject |
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{
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private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
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static |
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{
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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final float ze = 0.0f; |
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final float ot = 1.0f/3.0f; |
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final float tt = 2.0f/3.0f; |
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final float oh = 1.0f/2.0f; |
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final float of = 1.0f/40.0f; |
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mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
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mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
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mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we don't create or |
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// render the inside) |
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int getNumCubits(int size) |
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{
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return size>1 ? 6*size*size - 12*size + 8 : 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[][] getCubitPositions(int size) |
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{
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int[][] tmp = new int[getNumCubits(size)][3]; |
| ... | ... | |
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return tmp; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we don't create or |
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// render the inside) |
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int getNumCubits(int size) |
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{
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return size>1 ? 6*size*size - 12*size + 8 : 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// All legal rotation quats of a RubikCube of any size must have all four of their components |
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// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2. |
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshCubes createMesh(int vertices,int x, int y, int z) |
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private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
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static |
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{
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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final float ze = 0.0f; |
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final float ot = 1.0f/3.0f; |
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final float tt = 2.0f/3.0f; |
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final float oh = 1.0f/2.0f; |
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final float of = 1.0f/40.0f; |
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mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
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mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
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mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int vertices, int x, int y, int z) |
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{
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Static4D tmpLeft = (x== 0 ? mapLeft :mapBlack); |
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Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
| src/main/java/org/distorted/object/RubikObject.java | ||
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshCubes;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic1D; |
| ... | ... | |
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private static final int POST_ROTATION_MILLISEC = 500; |
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private final int NUM_CUBITS; |
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private final int[][] CUBIT_POSITIONS; |
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private int mRotRow; |
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private Static3D mRotAxis; |
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private Static3D mMove, mScale, mNodeMove, mNodeScale; |
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private Static4D mQuatAccumulated; |
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private DistortedTexture mNodeTexture; |
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private Cubit[] mCubits; |
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int mSize; |
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|
| ... | ... | |
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MatrixEffectQuaternion mQuatCEffect; |
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MatrixEffectQuaternion mQuatAEffect; |
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private Cubit[] mCubits; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikObject(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects) |
| ... | ... | |
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LEGAL_QUATS = getLegalQuats(); |
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NUM_CUBITS = getNumCubits(size); |
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CUBIT_POSITIONS = getCubitPositions(size); |
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mNodeTexture = texture; |
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mSize = size; |
| ... | ... | |
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effects.apply(nodeScaleEffect); |
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effects.apply(nodeMoveEffect); |
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mCubits = new Cubit[NUM_CUBITS]; |
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mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
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int vertices = (int)(24.0f/mSize + 2.0f); |
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int[][] positions = getCubitPositions(size); |
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for(int i=0; i<NUM_CUBITS; i++) |
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{
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int x = CUBIT_POSITIONS[i][0];
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int y = CUBIT_POSITIONS[i][1];
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int z = CUBIT_POSITIONS[i][2];
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int x = positions[i][0];
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int y = positions[i][1];
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int z = positions[i][2];
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mCubits[i] = new Cubit( this ,createMesh(vertices,x,y,z), new Static3D(x,y,z) ); |
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mCubits[i] = new Cubit( this ,createCubitMesh(vertices,x,y,z), new Static3D(x,y,z) );
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attach(mCubits[i].mNode); |
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} |
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} |
| ... | ... | |
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abstract int[][] getCubitPositions(int size); |
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abstract float[] getLegalQuats(); |
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abstract boolean belongsToRotation(Static3D position, Static3D axis, int row); |
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abstract MeshCubes createMesh(int vertices,int x, int y, int z);
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abstract MeshBase createCubitMesh(int vertices, int x, int y, int z);
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public abstract void createTexture(); |
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} |
| src/main/java/org/distorted/object/RubikObjectList.java | ||
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{
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DistortedTexture texture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
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DistortedEffects effects = new DistortedEffects(); |
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MeshRectangles mesh = new MeshRectangles(20,20); |
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MeshRectangles mesh = new MeshRectangles(20,20); // mesh of the node, not of the cubits
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return new RubikCube(mObjectSize, quatCur, quatAcc, texture, mesh, effects); |
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} |
Also available in: Unified diff
More work on making new types of RubikObjects easily creatable.