Revision b32444ee
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/object/RubikCube.java | ||
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.type.Static3D; |
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class RubikCube extends RubikObject |
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{ |
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private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
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static |
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{ |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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final float ze = 0.0f; |
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final float ot = 1.0f/3.0f; |
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final float tt = 2.0f/3.0f; |
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final float oh = 1.0f/2.0f; |
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final float of = 1.0f/40.0f; |
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mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
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mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
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mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we don't create or |
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// render the inside) |
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int getNumCubits(int size) |
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{ |
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return size>1 ? 6*size*size - 12*size + 8 : 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[][] getCubitPositions(int size) |
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{ |
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int[][] tmp = new int[getNumCubits(size)][3]; |
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return tmp; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// i.e. size^3 - (size-2)^3 - number of cubits in the outside wall of the Cube (we don't create or |
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// render the inside) |
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int getNumCubits(int size) |
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{ |
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return size>1 ? 6*size*size - 12*size + 8 : 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// All legal rotation quats of a RubikCube of any size must have all four of their components |
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// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2. |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshCubes createMesh(int vertices,int x, int y, int z) |
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private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
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static |
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{ |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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final float ze = 0.0f; |
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final float ot = 1.0f/3.0f; |
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final float tt = 2.0f/3.0f; |
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final float oh = 1.0f/2.0f; |
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final float of = 1.0f/40.0f; |
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mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
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mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
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mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int vertices, int x, int y, int z) |
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{ |
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Static4D tmpLeft = (x== 0 ? mapLeft :mapBlack); |
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Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
Also available in: Unified diff
More work on making new types of RubikObjects easily creatable.