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fdec60a3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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4f9f99a2
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Leszek Koltunski
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package org.distorted.object;
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fdec60a3
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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import android.content.SharedPreferences;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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b32444ee
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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97c012ae
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Leszek Koltunski
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import org.distorted.library.mesh.MeshRectangles;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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f16ff19d
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Leszek Koltunski
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import org.distorted.library.type.Dynamic1D;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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4f9f99a2
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Leszek Koltunski
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ba740a0c
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Leszek Koltunski
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import static org.distorted.magic.RubikRenderer.NODE_FBO_SIZE;
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d41742f7
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Leszek Koltunski
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0333d81e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public abstract class RubikObject extends DistortedNode
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fdec60a3
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Leszek Koltunski
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{
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27a70eae
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Leszek Koltunski
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static final float OBJECT_SCREEN_RATIO = 0.5f;
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a10ada2a
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Leszek Koltunski
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final float[] LEGAL_QUATS;
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27a70eae
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Leszek Koltunski
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f16ff19d
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Leszek Koltunski
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private static final int POST_ROTATION_MILLISEC = 500;
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a10ada2a
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Leszek Koltunski
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private final int NUM_CUBITS;
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3c4a326c
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Leszek Koltunski
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private int mRotRow;
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private Static3D mRotAxis;
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5ba13c05
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Leszek Koltunski
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private Static3D mScale, mNodeScale;
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27a70eae
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Leszek Koltunski
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private Static4D mQuatAccumulated;
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b32444ee
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Leszek Koltunski
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private Cubit[] mCubits;
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27a70eae
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Leszek Koltunski
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a10ada2a
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Leszek Koltunski
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int mSize;
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fdec60a3
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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DistortedTexture mTexture;
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VertexEffectSink mSinkEffect;
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MatrixEffectScale mScaleEffect;
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MatrixEffectQuaternion mQuatCEffect;
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MatrixEffectQuaternion mQuatAEffect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fdec60a3
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Leszek Koltunski
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97c012ae
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Leszek Koltunski
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RubikObject(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
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fdec60a3
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Leszek Koltunski
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{
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27a70eae
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Leszek Koltunski
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super(texture,effects,mesh);
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fdec60a3
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Leszek Koltunski
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ba740a0c
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Leszek Koltunski
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resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
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d41742f7
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Leszek Koltunski
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f16ff19d
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Leszek Koltunski
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LEGAL_QUATS = getLegalQuats();
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a10ada2a
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Leszek Koltunski
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NUM_CUBITS = getNumCubits(size);
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27a70eae
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Leszek Koltunski
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mSize = size;
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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mScale = new Static3D(1,1,1);
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mNodeScale= new Static3D(1,1,1);
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mQuatAccumulated = quatAcc;
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5ba13c05
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Leszek Koltunski
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Static3D center = new Static3D(0,0,0);
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5974d2ae
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Leszek Koltunski
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Static4D region = new Static4D(0,0,0,0.72f);
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27a70eae
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Leszek Koltunski
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5ba13c05
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Leszek Koltunski
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mSinkEffect = new VertexEffectSink( new Static1D(getSinkStrength()), center, region );
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27a70eae
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Leszek Koltunski
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mScaleEffect = new MatrixEffectScale(mScale);
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5ba13c05
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Leszek Koltunski
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mQuatCEffect = new MatrixEffectQuaternion(quatCur, center);
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mQuatAEffect = new MatrixEffectQuaternion(quatAcc, center);
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27a70eae
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Leszek Koltunski
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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effects.apply(nodeScaleEffect);
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a10ada2a
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Leszek Koltunski
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mCubits = new Cubit[NUM_CUBITS];
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5974d2ae
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Leszek Koltunski
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mTexture = new DistortedTexture();
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a10ada2a
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Leszek Koltunski
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int vertices = (int)(24.0f/mSize + 2.0f);
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b32444ee
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Leszek Koltunski
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int[][] positions = getCubitPositions(size);
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a10ada2a
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Leszek Koltunski
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for(int i=0; i<NUM_CUBITS; i++)
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{
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b32444ee
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Leszek Koltunski
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int x = positions[i][0];
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int y = positions[i][1];
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int z = positions[i][2];
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a10ada2a
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Leszek Koltunski
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b32444ee
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Leszek Koltunski
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mCubits[i] = new Cubit( this ,createCubitMesh(vertices,x,y,z), new Static3D(x,y,z) );
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a10ada2a
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Leszek Koltunski
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attach(mCubits[i].mNode);
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}
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27a70eae
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Leszek Koltunski
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}
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f16ff19d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a10ada2a
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Leszek Koltunski
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private void resetRotationAngle(Dynamic1D rotationAngle)
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f16ff19d
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Leszek Koltunski
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{
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rotationAngle.setDuration(POST_ROTATION_MILLISEC);
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rotationAngle.resetToBeginning();
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rotationAngle.removeAll();
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rotationAngle.add(mRotationAngleStatic);
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rotationAngle.add(mRotationAngleMiddle);
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rotationAngle.add(mRotationAngleFinal);
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}
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fdec60a3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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private float getSinkStrength()
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131 |
dd73fdab
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Leszek Koltunski
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{
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132 |
27a70eae
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Leszek Koltunski
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switch(mSize)
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{
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case 1 : return 1.1f;
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case 2 : return 1.5f;
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case 3 : return 1.8f;
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case 4 : return 2.0f;
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default: return 3.0f - 4.0f/mSize;
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}
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dd73fdab
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public int getSize()
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145 |
fdec60a3
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Leszek Koltunski
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{
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27a70eae
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Leszek Koltunski
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return mSize;
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147 |
fdec60a3
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public void continueRotation(float angleInDegrees)
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fdec60a3
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Leszek Koltunski
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{
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27a70eae
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Leszek Koltunski
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mRotationAngleStatic.set0(angleInDegrees);
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154 |
fdec60a3
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public Static4D getRotationQuat()
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{
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return mQuatAccumulated;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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5ba13c05
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Leszek Koltunski
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public void recomputeScaleFactor(int scrWidth, int scrHeight)
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166 |
fdec60a3
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Leszek Koltunski
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{
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167 |
ba740a0c
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Leszek Koltunski
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float factor = scrWidth>scrHeight ? scrHeight : scrWidth;
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float scaleFactor = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
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27a70eae
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Leszek Koltunski
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5ba13c05
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Leszek Koltunski
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mNodeScale.set(factor,factor,factor);
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27a70eae
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Leszek Koltunski
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mScale.set(scaleFactor,scaleFactor,scaleFactor);
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172 |
fdec60a3
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Leszek Koltunski
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}
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27a70eae
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a10ada2a
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Leszek Koltunski
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public void savePreferences(SharedPreferences.Editor editor)
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{
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
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}
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180 |
f16ff19d
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Leszek Koltunski
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a10ada2a
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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182 |
27a70eae
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Leszek Koltunski
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183 |
a10ada2a
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Leszek Koltunski
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public void restorePreferences(SharedPreferences preferences)
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{
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
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}
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187 |
27a70eae
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Leszek Koltunski
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188 |
a10ada2a
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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189 |
74686c71
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Leszek Koltunski
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190 |
a10ada2a
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Leszek Koltunski
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public long finishRotationNow(EffectListener listener)
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{
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boolean first = true;
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long effectID=0;
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for(int i=0; i<NUM_CUBITS; i++)
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{
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if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) )
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{
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if( first )
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{
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first=false;
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effectID = mCubits[i].finishRotationNow(listener);
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}
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resetRotationAngle(mCubits[i].mRotationAngle);
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}
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}
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return effectID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void releaseResources()
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{
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mTexture.markForDeletion();
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].releaseResources();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void apply(Effect effect, int position)
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{
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.apply(effect, position);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void remove(long effectID)
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{
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.abortById(effectID);
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}
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233 |
74686c71
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Leszek Koltunski
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234 |
a10ada2a
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void solve()
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{
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for(int i=0; i<NUM_CUBITS; i++) mCubits[i].solve();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean isSolved()
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{
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Static4D q = mCubits[0].mQuatScramble;
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float x = q.get0();
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float y = q.get1();
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float z = q.get2();
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float w = q.get3();
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for(int i=0; i<NUM_CUBITS; i++)
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{
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q = mCubits[i].mQuatScramble;
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if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w ) return false;
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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263 |
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264 |
3c4a326c
|
Leszek Koltunski
|
public void beginNewRotation(Static3D axis, int row )
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265 |
a10ada2a
|
Leszek Koltunski
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{
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266 |
3c4a326c
|
Leszek Koltunski
|
mRotAxis = axis;
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267 |
a10ada2a
|
Leszek Koltunski
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mRotRow = row;
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mRotationAngleStatic.set0(0.0f);
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for(int i=0; i<NUM_CUBITS; i++)
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272 |
3c4a326c
|
Leszek Koltunski
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if( belongsToRotation( mCubits[i].mCurrentPosition,axis,mRotRow) )
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273 |
a10ada2a
|
Leszek Koltunski
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{
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274 |
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mCubits[i].beginNewRotation(axis);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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279 |
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280 |
3c4a326c
|
Leszek Koltunski
|
public long addNewRotation( Static3D axis, int row, int angle, long durationMillis, EffectListener listener )
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281 |
a10ada2a
|
Leszek Koltunski
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{
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282 |
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long effectID=0;
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283 |
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boolean first = true;
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284 |
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285 |
3c4a326c
|
Leszek Koltunski
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mRotAxis = axis;
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286 |
a10ada2a
|
Leszek Koltunski
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mRotRow = row;
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287 |
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mRotationAngleStatic.set0(0.0f);
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289 |
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for(int i=0; i<NUM_CUBITS; i++)
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291 |
3c4a326c
|
Leszek Koltunski
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if( belongsToRotation(mCubits[i].mCurrentPosition,axis,mRotRow) )
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292 |
a10ada2a
|
Leszek Koltunski
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{
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293 |
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mCubits[i].addNewRotation(axis,durationMillis,angle);
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294 |
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if( first )
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{
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first = false;
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effectID = mCubits[i].setUpCallback(listener);
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}
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300 |
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}
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return effectID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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306 |
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public void removeRotationNow()
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308 |
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{
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309 |
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boolean first = true;
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310 |
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Static4D quat = null;
|
311 |
|
|
|
312 |
|
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for(int i=0; i<NUM_CUBITS; i++)
|
313 |
|
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if( belongsToRotation(mCubits[i].mCurrentPosition,mRotAxis,mRotRow) )
|
314 |
|
|
{
|
315 |
|
|
if( first )
|
316 |
|
|
{
|
317 |
|
|
first = false;
|
318 |
3c4a326c
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Leszek Koltunski
|
quat = mCubits[i].returnRotationQuat(mRotAxis);
|
319 |
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Leszek Koltunski
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}
|
320 |
|
|
|
321 |
|
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mCubits[i].removeRotationNow(quat);
|
322 |
|
|
}
|
323 |
|
|
|
324 |
|
|
mRotationAngleStatic.set0(0);
|
325 |
|
|
}
|
326 |
|
|
|
327 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
328 |
|
|
|
329 |
|
|
abstract int getNumCubits(int size);
|
330 |
|
|
abstract int[][] getCubitPositions(int size);
|
331 |
|
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abstract float[] getLegalQuats();
|
332 |
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Leszek Koltunski
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abstract boolean belongsToRotation(Static3D position, Static3D axis, int row);
|
333 |
b32444ee
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Leszek Koltunski
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abstract MeshBase createCubitMesh(int vertices, int x, int y, int z);
|
334 |
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Leszek Koltunski
|
|
335 |
|
|
public abstract void createTexture();
|
336 |
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Leszek Koltunski
|
}
|