Project

General

Profile

Download (20.1 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyMegaminx.java @ bb11be2a

1 a64e07d0 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20
package org.distorted.objects;
21
22
import android.content.res.Resources;
23
import android.graphics.Canvas;
24
import android.graphics.Paint;
25
26 749ef882 Leszek Koltunski
import org.distorted.helpers.FactoryCubit;
27
import org.distorted.helpers.FactorySticker;
28 a64e07d0 Leszek Koltunski
import org.distorted.library.effect.MatrixEffectQuaternion;
29
import org.distorted.library.main.DistortedEffects;
30
import org.distorted.library.main.DistortedTexture;
31
import org.distorted.library.mesh.MeshBase;
32
import org.distorted.library.mesh.MeshSquare;
33
import org.distorted.library.type.Static3D;
34
import org.distorted.library.type.Static4D;
35
import org.distorted.main.R;
36
import org.distorted.main.RubikSurfaceView;
37
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39
40
public class TwistyMegaminx extends TwistyMinx
41
{
42 e4bf4d02 Leszek Koltunski
  static final float MEGA_D = 0.04f;
43 a64e07d0 Leszek Koltunski
44 e4bf4d02 Leszek Koltunski
  private static final int[] QUAT_CENTER_INDICES =
45
      {
46
        16, 18, 22,  1, 20, 13, 14, 15,  0, 12,  2,  3
47
      };
48
49 d38f1397 Leszek Koltunski
  private static MeshBase[] mCenterMeshes, mCornerMeshes;
50
  private static MeshBase[][] mEdgeMeshes;
51
52 bb11be2a Leszek Koltunski
  private static final float[][] STICKERS = new float[][]
53
      {
54
        { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
55
        { -0.5f, -0.0914315f, 0.5f, -0.4163512f, 0.5f, 0.4163512f, -0.5f, 0.0914315f },
56
        { -0.49233657f, -0.18006028f, 0.49233657f, -0.5f, 0.49233657f, 0.5f, -0.49233657f, 0.18006028f },
57
        { -0.3002273f, -0.30490047f, 0.3002273f, -0.5f, 0.3002273f, 0.5f, -0.3002273f, 0.30490047f },
58
        { -0.29389262f, 0.4045085f, -0.47552824f, -0.1545085f, 0.0f, -0.5f, 0.47552824f, -0.1545085f, 0.29389262f, 0.4045085f }
59
      };
60
61 a64e07d0 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
62
63
  TwistyMegaminx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
64
                 DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
65
    {
66
    super(size, size, quat, texture, mesh, effects, moves, ObjectList.MEGA, res, scrWidth);
67
    }
68
69
///////////////////////////////////////////////////////////////////////////////////////////////////
70
71
  private int numCubitsPerCorner(int numLayers)
72
    {
73
    return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
74
    }
75
76
///////////////////////////////////////////////////////////////////////////////////////////////////
77
78
  private int numCubitsPerEdge(int numLayers)
79
    {
80
    return numLayers-2;
81
    }
82
83 ab210d63 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
84
85
  float getScreenRatio()
86
    {
87
    return 1.07f;
88
    }
89
90 a64e07d0 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
91
92
  int getNumStickerTypes(int numLayers)
93
    {
94 e4bf4d02 Leszek Koltunski
    return (numLayers+3)/2;
95 a64e07d0 Leszek Koltunski
    }
96
97
///////////////////////////////////////////////////////////////////////////////////////////////////
98
99
  float[] getCuts(int numLayers)
100
    {
101
    float[] cuts = new float[numLayers-1];
102 ede1b68c Leszek Koltunski
    float D = numLayers*MovementMinx.DIST3D;
103 bb11be2a Leszek Koltunski
    float E = 2*SIN54;
104 a64e07d0 Leszek Koltunski
    float X = 2*D*E/(1+2*E);  // height of the 'upper' part of a dodecahedron, i.e. put it on a table,
105 ede1b68c Leszek Koltunski
                              // its height is then D*2*DIST3D, it has one 'lower' part of height X, one
106 a64e07d0 Leszek Koltunski
                              // 'middle' part of height Y and one upper part of height X again.
107
                              // It's edge length = numLayers/3.0f.
108
    int num = (numLayers-1)/2;
109
    float G = X*(0.5f-MEGA_D)/num; // height of one Layer
110
111
    for(int i=0; i<num; i++)
112
      {
113 ede1b68c Leszek Koltunski
      cuts[        i] = -D + (i+0.5f)*G;
114 a64e07d0 Leszek Koltunski
      cuts[2*num-1-i] = -cuts[i];
115
      }
116
117
    return cuts;
118
    }
119
120
///////////////////////////////////////////////////////////////////////////////////////////////////
121
122 e6cf7283 Leszek Koltunski
  private float[] computeCenter(int center, int numLayers)
123 a64e07d0 Leszek Koltunski
    {
124 d38f1397 Leszek Koltunski
    float[] coords = mCenterCoords[center];
125 e4bf4d02 Leszek Koltunski
    float A = numLayers/3.0f;
126
127 e6cf7283 Leszek Koltunski
    return new float[] { A*coords[0], A*coords[1], A*coords[2] };
128 a64e07d0 Leszek Koltunski
    }
129
130
///////////////////////////////////////////////////////////////////////////////////////////////////
131 d38f1397 Leszek Koltunski
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
132 a64e07d0 Leszek Koltunski
// Appropriate one: QUATS[QUAT_INDICES[corner]].
133
134 d38f1397 Leszek Koltunski
  private void computeBasicCornerVectors(int corner)
135 a64e07d0 Leszek Koltunski
    {
136 d38f1397 Leszek Koltunski
    Static4D quat = QUATS[QUAT_CORNER_INDICES[corner]];
137 a64e07d0 Leszek Koltunski
138 d38f1397 Leszek Koltunski
    mCurrCornerV[0] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[0],quat);
139
    mCurrCornerV[1] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[1],quat);
140
    mCurrCornerV[2] = RubikSurfaceView.rotateVectorByQuat(mBasicCornerV[2],quat);
141 a64e07d0 Leszek Koltunski
    }
142
143
///////////////////////////////////////////////////////////////////////////////////////////////////
144
145 e6cf7283 Leszek Koltunski
  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
146 a64e07d0 Leszek Koltunski
    {
147
    float D = numLayers/3.0f;
148 e6cf7283 Leszek Koltunski
    float[] corn = CORNERS[corner];
149 a64e07d0 Leszek Koltunski
150
    if( part==0 )
151
      {
152 e6cf7283 Leszek Koltunski
      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
153 a64e07d0 Leszek Koltunski
      }
154
    else
155
      {
156 ead91342 Leszek Koltunski
      float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
157 a64e07d0 Leszek Koltunski
      int N = (numCubitsPerCorner-1)/3;
158 6e7146df Leszek Koltunski
      int block = (part-1) % N;
159
      int index = (part-1) / N;
160 d38f1397 Leszek Koltunski
      Static4D pri = mCurrCornerV[index];
161
      Static4D sec = mCurrCornerV[(index+2)%3];
162 a64e07d0 Leszek Koltunski
163 7764a67a Leszek Koltunski
      int layers= (numLayers-3)/2;
164 ead91342 Leszek Koltunski
      int multP = (block % layers) + 1;
165
      int multS = (block / layers);
166 a64e07d0 Leszek Koltunski
167 e6cf7283 Leszek Koltunski
      return new float[] {
168
                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
169
                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
170
                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
171
                         };
172 a64e07d0 Leszek Koltunski
      }
173
    }
174
175
///////////////////////////////////////////////////////////////////////////////////////////////////
176
177 d38f1397 Leszek Koltunski
  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
178 a64e07d0 Leszek Koltunski
    {
179 d38f1397 Leszek Koltunski
    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
180
    return (part+1)/2;
181
    }
182 a64e07d0 Leszek Koltunski
183 d38f1397 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
184
185 e6cf7283 Leszek Koltunski
  private float[] computeEdge(int numLayers, int edge, int part)
186 d38f1397 Leszek Koltunski
    {
187 ead91342 Leszek Koltunski
    float D = numLayers/3.0f;
188 3d8237cc Leszek Koltunski
189 e6cf7283 Leszek Koltunski
    float[] c1 = CORNERS[ mEdgeMap[edge][0] ];
190
    float[] c2 = CORNERS[ mEdgeMap[edge][1] ];
191 ead91342 Leszek Koltunski
    float x = D * (c1[0]+c2[0]) / 2;
192
    float y = D * (c1[1]+c2[1]) / 2;
193
    float z = D * (c1[2]+c2[2]) / 2;
194 d38f1397 Leszek Koltunski
195
    if( part==0 )
196
      {
197 e6cf7283 Leszek Koltunski
      return new float[] { x, y, z };
198 d38f1397 Leszek Koltunski
      }
199
    else
200
      {
201
      int mult = (part+1)/2;
202
      int dir  = (part+1)%2;
203
      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
204
205 ead91342 Leszek Koltunski
      float vX = D*center[0] - x;
206
      float vY = D*center[1] - y;
207
      float vZ = D*center[2] - z;
208 d38f1397 Leszek Koltunski
209 ead91342 Leszek Koltunski
      float A = mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
210
      A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
211 d38f1397 Leszek Koltunski
212 e6cf7283 Leszek Koltunski
      return new float[] { x+A*vX, y+A*vY, z+A*vZ };
213 d38f1397 Leszek Koltunski
      }
214 a64e07d0 Leszek Koltunski
    }
215
216
///////////////////////////////////////////////////////////////////////////////////////////////////
217
218 e6cf7283 Leszek Koltunski
  float[][] getCubitPositions(int numLayers)
219 a64e07d0 Leszek Koltunski
    {
220
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
221 d38f1397 Leszek Koltunski
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
222 e4bf4d02 Leszek Koltunski
    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
223 a64e07d0 Leszek Koltunski
    int index=0;
224
225 e6cf7283 Leszek Koltunski
    final float[][] CENTERS = new float[numCubits][];
226 a64e07d0 Leszek Koltunski
227
    for(int corner=0; corner<NUM_CORNERS; corner++)
228
      {
229 d38f1397 Leszek Koltunski
      computeBasicCornerVectors(corner);
230 a64e07d0 Leszek Koltunski
231
      for(int part=0; part<numCubitsPerCorner; part++, index++)
232
        {
233 e6cf7283 Leszek Koltunski
        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
234 a64e07d0 Leszek Koltunski
        }
235
      }
236 d38f1397 Leszek Koltunski
237 a64e07d0 Leszek Koltunski
    for(int edge=0; edge<NUM_EDGES; edge++)
238
      {
239
      for(int part=0; part<numCubitsPerEdge; part++, index++)
240
        {
241 e6cf7283 Leszek Koltunski
        CENTERS[index] = computeEdge(numLayers, edge, part );
242 a64e07d0 Leszek Koltunski
        }
243
      }
244 e4bf4d02 Leszek Koltunski
245 a64e07d0 Leszek Koltunski
    for(int center=0; center<NUM_CENTERS; center++, index++)
246
      {
247 e6cf7283 Leszek Koltunski
      CENTERS[index] = computeCenter(center, numLayers);
248 a64e07d0 Leszek Koltunski
      }
249 e4bf4d02 Leszek Koltunski
250 a64e07d0 Leszek Koltunski
    return CENTERS;
251
    }
252
253
///////////////////////////////////////////////////////////////////////////////////////////////////
254
255 e4bf4d02 Leszek Koltunski
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
256 a64e07d0 Leszek Koltunski
    {
257
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
258
      {
259
      int corner = cubit/numCubitsPerCorner;
260 d38f1397 Leszek Koltunski
      return QUAT_CORNER_INDICES[corner];
261 a64e07d0 Leszek Koltunski
      }
262
263 d38f1397 Leszek Koltunski
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
264
      {
265
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
266
      return QUAT_EDGE_INDICES[edge];
267
      }
268
269 e4bf4d02 Leszek Koltunski
    int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
270
    return QUAT_CENTER_INDICES[center];
271 a64e07d0 Leszek Koltunski
    }
272
273 bb11be2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
274
275
  MeshBase createEdgeMesh(int numLayers, float width, float height)
276
    {
277
    double W = width/2;
278
    double X = height*SIN_HALFD;
279
    double Y = height*SIN18/COS18;
280
    double Z = height*COS_HALFD;
281
282
    double[][] vertices = new double[][]
283
        {
284
            { 0.0,   W   , 0.0 },
285
            {   X, W+Y   ,  -Z },
286
            { 0.0, W+2*Y ,-2*Z },
287
            {  -X, W+Y   ,  -Z },
288
            { 0.0,  -W   , 0.0 },
289
            {   X,-W-Y   ,  -Z },
290
            { 0.0,-W-2*Y ,-2*Z },
291
            {  -X,-W-Y   ,  -Z },
292
        };
293
294
    int[][] vertIndexes = new int[][]
295
        {
296
            {4,5,1,0},
297
            {7,4,0,3},
298
            {7,6,2,3},
299
            {6,5,1,2},
300
            {0,1,2,3},
301
            {4,5,6,7}
302
        };
303
304
    int N = numLayers<=5 ? 5 : 3;
305
306
    float[][] bands     = new float[][]
307
      {
308
         {0.04f,34,0.2f,0.2f,N,0,0},
309
         {0.00f, 0,0.3f,0.2f,2,0,0}
310
      };
311
    int[] bandIndexes   = new int[] { 0,0,1,1,1,1};
312
    float[][] corners   = new float[][] { {0.04f,0.10f} };
313
    int[] cornerIndexes = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
314
    float[][] centers   = new float[][] { {0.0f, 0.0f, (float)(-2*Z)} };
315
    int[] centerIndexes = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
316
317
    FactoryCubit factory = FactoryCubit.getInstance();
318
    factory.createNewFaceTransform(vertices,vertIndexes);
319
320
    return factory.createRoundedSolid(vertices, vertIndexes,
321
                                      bands, bandIndexes,
322
                                      corners, cornerIndexes,
323
                                      centers, centerIndexes,
324
                                      getNumCubitFaces() );
325
    }
326
327
///////////////////////////////////////////////////////////////////////////////////////////////////
328
329
  MeshBase createCenterMesh(int numLayers, float width)
330
    {
331
    final double V = 0.83;   // ??
332
    final double ANGLE = V*Math.PI;
333
    final double cosA  = Math.cos(ANGLE);
334
    final double sinA  = Math.sin(ANGLE);
335
336
    float R  = 0.5f*width/COS54;
337
    float X1 = R*COS54;
338
    float Y1 = R*SIN54;
339
    float X2 = R*COS18;
340
    float Y2 = R*SIN18;
341
342
    double[][] vertices = new double[][]
343
      {
344
          {-X1,+Y1*sinA, Y1*cosA},
345
          {-X2,-Y2*sinA,-Y2*cosA},
346
          {0.0f,-R*sinA, -R*cosA},
347
          {+X2,-Y2*sinA,-Y2*cosA},
348
          {+X1,+Y1*sinA, Y1*cosA}
349
      };
350
351
    int[][] vertIndexes = new int[][]
352
      {
353
          {0,1,2,3,4},
354
          {0,1,2,3,4}
355
      };
356
357
    int N = numLayers==3 ? 4 : 3;
358
359
    float[][] bands = new float[][]
360
      {
361
         {0.04f,45, R/3,0.2f,N,0,0},
362
         {0.00f, 0, R/3,0.2f,2,0,0}
363
      };
364
    int[] bandIndexes   = new int[] { 0,1 };
365
    float[][] corners   = new float[][] { {0.04f,0.10f} };
366
    int[] cornerIndexes = new int[] { -1,-1,-1,-1, -1 };
367
    float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
368
    int[] centerIndexes = new int[] { -1,-1,-1,-1, -1 };
369
370
    FactoryCubit factory = FactoryCubit.getInstance();
371
    factory.createNewFaceTransform(vertices,vertIndexes);
372
373
    return factory.createRoundedSolid(vertices, vertIndexes,
374
                                      bands, bandIndexes,
375
                                      corners, cornerIndexes,
376
                                      centers, centerIndexes,
377
                                      getNumCubitFaces() );
378
    }
379
380 a64e07d0 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
381
382
  MeshBase createCubitMesh(int cubit, int numLayers)
383
    {
384
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
385
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
386 28b54fe3 Leszek Koltunski
    int index = (numLayers-3)/2;
387 db608887 Leszek Koltunski
    int[] sizes = ObjectList.MEGA.getSizes();
388
    int variants = sizes.length;
389 a64e07d0 Leszek Koltunski
    MeshBase mesh;
390
391 d38f1397 Leszek Koltunski
    if( mCornerMeshes==null ) mCornerMeshes = new MeshBase[variants];
392 db608887 Leszek Koltunski
    if( mEdgeMeshes  ==null ) mEdgeMeshes   = new MeshBase[variants][(sizes[variants-1]-1)/2];
393 e4bf4d02 Leszek Koltunski
    if( mCenterMeshes==null ) mCenterMeshes = new MeshBase[variants];
394 28b54fe3 Leszek Koltunski
395 d38f1397 Leszek Koltunski
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
396 a64e07d0 Leszek Koltunski
      {
397 d38f1397 Leszek Koltunski
      if( mCornerMeshes[index]==null )
398
        {
399 16f34a98 Leszek Koltunski
        float width = (numLayers/3.0f)*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
400 5e06e92f Leszek Koltunski
        mCornerMeshes[index] = createCornerMesh(numLayers, width);
401 d38f1397 Leszek Koltunski
        }
402 28b54fe3 Leszek Koltunski
      mesh = mCornerMeshes[index].copy(true);
403 a64e07d0 Leszek Koltunski
      }
404 e4bf4d02 Leszek Koltunski
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
405 a64e07d0 Leszek Koltunski
      {
406 d38f1397 Leszek Koltunski
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
407
408
      if( mEdgeMeshes[index][type]==null )
409
        {
410 3d8237cc Leszek Koltunski
        float height= (numLayers/3.0f)*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
411
        float width = (numLayers/3.0f)*2*MEGA_D + 2*type*height*SIN18/COS18;
412
413 bb11be2a Leszek Koltunski
        mEdgeMeshes[index][type] = createEdgeMesh(numLayers,width,height);
414 d38f1397 Leszek Koltunski
        }
415
416
      mesh = mEdgeMeshes[index][type].copy(true);
417 a64e07d0 Leszek Koltunski
      }
418
    else
419
      {
420 e4bf4d02 Leszek Koltunski
      if( mCenterMeshes[index]==null )
421
        {
422
        float width = 2 * (numLayers/3.0f) * (MEGA_D+(0.5f-MEGA_D)*SIN18);
423 bb11be2a Leszek Koltunski
        mCenterMeshes[index] = createCenterMesh(numLayers,width);
424 e4bf4d02 Leszek Koltunski
        }
425
426
      mesh = mCenterMeshes[index].copy(true);
427 a64e07d0 Leszek Koltunski
      }
428 e4bf4d02 Leszek Koltunski
429
    Static4D q = QUATS[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
430 3d8237cc Leszek Koltunski
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( q, new Static3D(0,0,0) );
431 a64e07d0 Leszek Koltunski
    mesh.apply(quat,0xffffffff,0);
432
433
    return mesh;
434
    }
435
436
///////////////////////////////////////////////////////////////////////////////////////////////////
437
438 d38f1397 Leszek Koltunski
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
439 a64e07d0 Leszek Koltunski
    {
440 0e7a13b4 Leszek Koltunski
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
441 6e7146df Leszek Koltunski
442
    int part  = cubit % numCubitsPerCorner;
443 a64e07d0 Leszek Koltunski
    int corner= cubit / numCubitsPerCorner;
444
445 6e7146df Leszek Koltunski
    if( part==0 )
446 a64e07d0 Leszek Koltunski
      {
447 6e7146df Leszek Koltunski
      return mCornerFaceMap[corner][cubitface];
448 a64e07d0 Leszek Koltunski
      }
449
    else
450
      {
451
      int N = (numCubitsPerCorner-1)/3;
452 6e7146df Leszek Koltunski
      int block = (part-1) % N;
453
      int index = (part-1) / N;
454 a64e07d0 Leszek Koltunski
455 0e7a13b4 Leszek Koltunski
      if( block< (numLayers-3)/2 )
456 a64e07d0 Leszek Koltunski
        {
457 6e7146df Leszek Koltunski
        switch(index)
458
          {
459 0e7a13b4 Leszek Koltunski
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
460
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
461
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
462 6e7146df Leszek Koltunski
          }
463 a64e07d0 Leszek Koltunski
        }
464
      else
465
        {
466 6e7146df Leszek Koltunski
        switch(index)
467
          {
468 0e7a13b4 Leszek Koltunski
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
469
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
470
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
471 6e7146df Leszek Koltunski
          }
472 a64e07d0 Leszek Koltunski
        }
473
      }
474 6e7146df Leszek Koltunski
475 0e7a13b4 Leszek Koltunski
    return NUM_TEXTURES;
476 a64e07d0 Leszek Koltunski
    }
477
478 d38f1397 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
479
480 e4bf4d02 Leszek Koltunski
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
481 d38f1397 Leszek Koltunski
    {
482 0e7a13b4 Leszek Koltunski
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
483 d38f1397 Leszek Koltunski
484 e4bf4d02 Leszek Koltunski
    int part    = edge % numCubitsPerEdge;
485
    int variant = edge / numCubitsPerEdge;
486 d38f1397 Leszek Koltunski
487 51df47f3 Leszek Koltunski
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACES : NUM_TEXTURES;
488 d38f1397 Leszek Koltunski
    }
489
490
///////////////////////////////////////////////////////////////////////////////////////////////////
491
492 e4bf4d02 Leszek Koltunski
  int getCenterColor(int center, int cubitface, int numLayers)
493 d38f1397 Leszek Koltunski
    {
494 e4bf4d02 Leszek Koltunski
    return cubitface>0 ? NUM_TEXTURES : center + NUM_FACES*(numLayers+1)/2;
495 d38f1397 Leszek Koltunski
    }
496
497
///////////////////////////////////////////////////////////////////////////////////////////////////
498
499
  int getFaceColor(int cubit, int cubitface, int numLayers)
500
    {
501
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
502
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
503
504
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
505
      {
506
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
507
      }
508
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
509
      {
510 e4bf4d02 Leszek Koltunski
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
511
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
512 d38f1397 Leszek Koltunski
      }
513
    else
514
      {
515 e4bf4d02 Leszek Koltunski
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
516
      return getCenterColor( center, cubitface, numLayers);
517 d38f1397 Leszek Koltunski
      }
518
    }
519
520 a64e07d0 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
521
522
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
523
    {
524 ede1b68c Leszek Koltunski
    int COLORS = FACE_COLORS.length;
525
    float R,S;
526 bb11be2a Leszek Koltunski
    int index,variant = face/COLORS;
527 ede1b68c Leszek Koltunski
528 bb11be2a Leszek Koltunski
    if( variant==0 ) { R = 0.08f; S = 0.10f; index = 0; }
529 ede1b68c Leszek Koltunski
    else
530
      {
531
      int numLayers = getNumLayers();
532
533
      if( variant < (numLayers+1)/2 )
534
        {
535 bb11be2a Leszek Koltunski
        if( numLayers==3 ) { R = 0.12f; S = 0.12f; index = 1; }
536
        else
537
          {
538
          if( variant==1 ) { R = 0.12f; S = 0.12f; index = 2; }
539
          else             { R = 0.08f; S = 0.08f; index = 3; }
540
          }
541 ede1b68c Leszek Koltunski
        }
542 bb11be2a Leszek Koltunski
      else { R = 0.10f; S = 0.07f; index = 4; }
543 ede1b68c Leszek Koltunski
      }
544
545
    FactorySticker factory = FactorySticker.getInstance();
546 bb11be2a Leszek Koltunski
    factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[index], S, FACE_COLORS[face%COLORS], R);
547 a64e07d0 Leszek Koltunski
    }
548
549
///////////////////////////////////////////////////////////////////////////////////////////////////
550
// PUBLIC API
551
552
  public boolean isSolved()
553
    {
554
    int index = CUBITS[0].mQuatIndex;
555
556
    for(int i=1; i<NUM_CUBITS; i++)
557
      {
558 722b2512 Leszek Koltunski
      if( thereIsVisibleDifference(CUBITS[i], index) ) return false;
559 a64e07d0 Leszek Koltunski
      }
560
561
    return true;
562
    }
563
564
///////////////////////////////////////////////////////////////////////////////////////////////////
565
566
  public int getObjectName(int numLayers)
567
    {
568
    if( numLayers==3 ) return R.string.minx3;
569 f6e46300 Leszek Koltunski
    if( numLayers==5 ) return R.string.minx5;
570 a64e07d0 Leszek Koltunski
571
    return 0;
572
    }
573
574
///////////////////////////////////////////////////////////////////////////////////////////////////
575
576
  public int getInventor(int numLayers)
577
    {
578
    if( numLayers==3 ) return R.string.minx3_inventor;
579 f6e46300 Leszek Koltunski
    if( numLayers==5 ) return R.string.minx5_inventor;
580 a64e07d0 Leszek Koltunski
581
    return 0;
582
    }
583
584
///////////////////////////////////////////////////////////////////////////////////////////////////
585
586
  public int getComplexity(int numLayers)
587
    {
588
    if( numLayers==3 ) return 4;
589
590
    return 5;
591
    }
592
}