Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Switch on Dmeshes - in light of the previous fix, they work now.
Bugfix.
Add bandaged meshes - switched off for now, since something doesn't work.
Transpose the Object Popup
Bandaged objects: icons
Bandaged objects: first step making automatic scrambling work.
Make manual scrambling work.
Progress with bandaged objects.
Change the Cubit center from a Static3D to a float[].The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.
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