1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2021 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objects;
|
21
|
|
22
|
import android.content.res.Resources;
|
23
|
import android.graphics.Canvas;
|
24
|
import android.graphics.Paint;
|
25
|
|
26
|
import org.distorted.helpers.FactoryCubit;
|
27
|
import org.distorted.helpers.FactorySticker;
|
28
|
import org.distorted.library.effect.MatrixEffectQuaternion;
|
29
|
import org.distorted.library.effect.VertexEffect;
|
30
|
import org.distorted.library.effect.VertexEffectMove;
|
31
|
import org.distorted.library.effect.VertexEffectRotate;
|
32
|
import org.distorted.library.effect.VertexEffectScale;
|
33
|
import org.distorted.library.main.DistortedEffects;
|
34
|
import org.distorted.library.main.DistortedTexture;
|
35
|
import org.distorted.library.mesh.MeshBase;
|
36
|
import org.distorted.library.mesh.MeshJoined;
|
37
|
import org.distorted.library.mesh.MeshPolygon;
|
38
|
import org.distorted.library.mesh.MeshSquare;
|
39
|
import org.distorted.library.type.Static1D;
|
40
|
import org.distorted.library.type.Static3D;
|
41
|
import org.distorted.library.type.Static4D;
|
42
|
|
43
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
44
|
|
45
|
abstract class TwistyBandagedAbstract extends TwistyObject
|
46
|
{
|
47
|
// the three rotation axis of a 3x3 Cube. Must be normalized.
|
48
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
49
|
{
|
50
|
new Static3D(1,0,0),
|
51
|
new Static3D(0,1,0),
|
52
|
new Static3D(0,0,1)
|
53
|
};
|
54
|
|
55
|
private static final int[] FACE_COLORS = new int[]
|
56
|
{
|
57
|
COLOR_YELLOW, COLOR_WHITE,
|
58
|
COLOR_BLUE , COLOR_GREEN,
|
59
|
COLOR_RED , COLOR_ORANGE
|
60
|
};
|
61
|
|
62
|
private static final Static4D[] QUATS = new Static4D[]
|
63
|
{
|
64
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
|
65
|
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
|
66
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
|
67
|
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
|
68
|
|
69
|
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
|
70
|
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
|
71
|
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
|
72
|
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
|
73
|
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
|
74
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
|
75
|
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
|
76
|
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
|
77
|
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
|
78
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
|
79
|
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
|
80
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
|
81
|
|
82
|
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
|
83
|
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
|
84
|
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
|
85
|
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
|
86
|
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
|
87
|
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
|
88
|
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
|
89
|
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
|
90
|
};
|
91
|
|
92
|
private static final Static4D[] INIT_QUATS = new Static4D[]
|
93
|
{
|
94
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
|
95
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
|
96
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
|
97
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
|
98
|
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
|
99
|
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
|
100
|
};
|
101
|
|
102
|
private static final int[][] mDimensions = new int[][]
|
103
|
{
|
104
|
{1,1,1}, // has to be X>=Z>=Y so that all
|
105
|
{2,1,1}, // the faces are horizontal
|
106
|
{3,1,1},
|
107
|
{2,1,2},
|
108
|
{2,2,2}
|
109
|
};
|
110
|
|
111
|
private static final int[][] mStickerDimensions = new int[][]
|
112
|
{
|
113
|
{1,1}, // dimensions of the faces of
|
114
|
{2,1}, // the cuboids defined above
|
115
|
{3,1},
|
116
|
{2,2}
|
117
|
};
|
118
|
|
119
|
private static final int[][] mFaceMap = new int[][] // cubitface=2 when rotated by
|
120
|
{ // quatIndex=1 gets moved to
|
121
|
{0,0,5,2,4,2}, // position mFaceMap[2][1]
|
122
|
{1,1,4,3,5,3},
|
123
|
{2,4,2,1,1,4},
|
124
|
{3,5,3,0,0,5},
|
125
|
{4,3,0,4,3,0},
|
126
|
{5,2,1,5,2,1}
|
127
|
};
|
128
|
|
129
|
private static final int[][] mAxisMap = new int[][] // axis=1 when rotated by
|
130
|
{ // quatIndex=2 gets moved to
|
131
|
{0,0,2,1,2,1}, // axis mAxisMap[1][2]
|
132
|
{1,2,1,0,0,2},
|
133
|
{2,1,0,2,1,0}
|
134
|
};
|
135
|
|
136
|
private static final int NUM_STICKERS = mStickerDimensions.length;
|
137
|
|
138
|
private static MeshBase[] mMeshes;
|
139
|
|
140
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
141
|
|
142
|
TwistyBandagedAbstract(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
|
143
|
DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth)
|
144
|
{
|
145
|
super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth);
|
146
|
}
|
147
|
|
148
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
149
|
|
150
|
abstract float[][] getPositions();
|
151
|
abstract int[] getQuatIndices();
|
152
|
|
153
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
154
|
|
155
|
int getCubitVariant(int cubit)
|
156
|
{
|
157
|
float[][] pos = getPositions();
|
158
|
|
159
|
if( cubit>=0 && cubit< pos.length )
|
160
|
{
|
161
|
int numPoints = pos[cubit].length/3;
|
162
|
return numPoints==8 ? 4 : numPoints-1;
|
163
|
}
|
164
|
|
165
|
return 1;
|
166
|
}
|
167
|
|
168
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
169
|
|
170
|
int getNumCubits()
|
171
|
{
|
172
|
return getPositions().length;
|
173
|
}
|
174
|
|
175
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
176
|
|
177
|
float[] getCubitPosition(int cubit)
|
178
|
{
|
179
|
float[][] pos = getPositions();
|
180
|
|
181
|
return ( cubit>=0 && cubit< pos.length ) ? pos[cubit] : null;
|
182
|
}
|
183
|
|
184
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
185
|
|
186
|
private int getQuatIndex(int cubit)
|
187
|
{
|
188
|
int[] indices = getQuatIndices();
|
189
|
|
190
|
return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0;
|
191
|
}
|
192
|
|
193
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
194
|
|
195
|
private float[] createVertices(int A, int B)
|
196
|
{
|
197
|
float E = 0.5f / Math.max(A,B);
|
198
|
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
|
199
|
}
|
200
|
|
201
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
202
|
|
203
|
private MeshBase createCuboid(int[] dimensions)
|
204
|
{
|
205
|
FactoryCubit factory = FactoryCubit.getInstance();
|
206
|
|
207
|
int X = dimensions[0];
|
208
|
int Y = dimensions[1];
|
209
|
int Z = dimensions[2];
|
210
|
|
211
|
float[] verticesXY = createVertices(X,Y);
|
212
|
float[] verticesXZ = createVertices(X,Z);
|
213
|
float[] verticesYZ = createVertices(Z,Y);
|
214
|
|
215
|
float defHeight = 0.048f;
|
216
|
|
217
|
float[] bandsX = factory.computeBands( defHeight/X,65,0.25f,0.5f,5);
|
218
|
float[] bandsY = factory.computeBands( defHeight/Y,65,0.25f,0.5f,5);
|
219
|
float[] bandsZ = factory.computeBands( defHeight/Z,65,0.25f,0.5f,5);
|
220
|
|
221
|
MeshBase[] meshes = new MeshPolygon[6];
|
222
|
|
223
|
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2);
|
224
|
meshes[0].setEffectAssociation(0,1,0);
|
225
|
meshes[1] = meshes[0].copy(true);
|
226
|
meshes[1].setEffectAssociation(0,2,0);
|
227
|
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2);
|
228
|
meshes[2].setEffectAssociation(0,4,0);
|
229
|
meshes[3] = meshes[2].copy(true);
|
230
|
meshes[3].setEffectAssociation(0,8,0);
|
231
|
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2);
|
232
|
meshes[4].setEffectAssociation(0,16,0);
|
233
|
meshes[5] = meshes[4].copy(true);
|
234
|
meshes[5].setEffectAssociation(0,32,0);
|
235
|
|
236
|
return new MeshJoined(meshes);
|
237
|
}
|
238
|
|
239
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
240
|
|
241
|
private VertexEffect[] createCuboidEffects(int[] dimensions)
|
242
|
{
|
243
|
float X = dimensions[0];
|
244
|
float Y = dimensions[1];
|
245
|
float Z = dimensions[2];
|
246
|
|
247
|
float MAX_XY = Math.max(X,Y);
|
248
|
float MAX_XZ = Math.max(X,Z);
|
249
|
float MAX_YZ = Math.max(Z,Y);
|
250
|
|
251
|
Static1D angle = new Static1D(90);
|
252
|
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f);
|
253
|
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
|
254
|
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f);
|
255
|
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f);
|
256
|
|
257
|
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z);
|
258
|
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z);
|
259
|
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ);
|
260
|
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ);
|
261
|
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ);
|
262
|
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ);
|
263
|
|
264
|
VertexEffect[] effect = new VertexEffect[9];
|
265
|
|
266
|
effect[0] = new VertexEffectMove(move);
|
267
|
effect[1] = new VertexEffectRotate(angle, axisX, center);
|
268
|
effect[2] = new VertexEffectRotate(angle, axisY, center);
|
269
|
effect[3] = new VertexEffectScale(scale3);
|
270
|
effect[4] = new VertexEffectScale(scale4);
|
271
|
effect[5] = new VertexEffectScale(scale5);
|
272
|
effect[6] = new VertexEffectScale(scale6);
|
273
|
effect[7] = new VertexEffectScale(scale7);
|
274
|
effect[8] = new VertexEffectScale(scale8);
|
275
|
|
276
|
effect[1].setMeshAssociation(12,-1); // meshes 2,3
|
277
|
effect[2].setMeshAssociation( 3,-1); // meshes 0,1
|
278
|
effect[3].setMeshAssociation(16,-1); // mesh 4
|
279
|
effect[4].setMeshAssociation(32,-1); // mesh 5
|
280
|
effect[5].setMeshAssociation( 8,-1); // mesh 3
|
281
|
effect[6].setMeshAssociation( 4,-1); // mesh 2
|
282
|
effect[7].setMeshAssociation( 1,-1); // mesh 0
|
283
|
effect[8].setMeshAssociation( 2,-1); // mesh 1
|
284
|
|
285
|
return effect;
|
286
|
}
|
287
|
|
288
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
289
|
|
290
|
private MeshBase createCuboidMesh(int[] dimensions)
|
291
|
{
|
292
|
MeshBase mesh = createCuboid(dimensions);
|
293
|
VertexEffect[] effects = createCuboidEffects(dimensions);
|
294
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
295
|
|
296
|
int X = dimensions[0];
|
297
|
int Y = dimensions[1];
|
298
|
int Z = dimensions[2];
|
299
|
|
300
|
float strength = 0.04f;
|
301
|
float radius = 0.15f;
|
302
|
|
303
|
Static3D[] vertices = new Static3D[1];
|
304
|
Static3D center;
|
305
|
FactoryCubit factory = FactoryCubit.getInstance();
|
306
|
|
307
|
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z);
|
308
|
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
|
309
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
310
|
|
311
|
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z);
|
312
|
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
|
313
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
314
|
|
315
|
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z);
|
316
|
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
|
317
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
318
|
|
319
|
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z);
|
320
|
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
|
321
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
322
|
|
323
|
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z);
|
324
|
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
|
325
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
326
|
|
327
|
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z);
|
328
|
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
|
329
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
330
|
|
331
|
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z);
|
332
|
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
|
333
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
334
|
|
335
|
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z);
|
336
|
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
|
337
|
factory.roundCorners(mesh, center, vertices, strength, radius);
|
338
|
|
339
|
mesh.mergeEffComponents();
|
340
|
|
341
|
return mesh;
|
342
|
}
|
343
|
|
344
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
345
|
|
346
|
MeshBase createCubitMesh(int cubit, int numLayers)
|
347
|
{
|
348
|
if( mMeshes==null )
|
349
|
{
|
350
|
int LEN = mDimensions.length;
|
351
|
mMeshes = new MeshBase[LEN];
|
352
|
|
353
|
for(int i=0; i<LEN; i++)
|
354
|
{
|
355
|
mMeshes[i] = createCuboidMesh(mDimensions[i]);
|
356
|
}
|
357
|
}
|
358
|
|
359
|
int variant = getCubitVariant(cubit);
|
360
|
MeshBase mesh = mMeshes[variant].copy(true);
|
361
|
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) );
|
362
|
mesh.apply(quat,0xffffffff,0);
|
363
|
|
364
|
return mesh;
|
365
|
}
|
366
|
|
367
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
368
|
|
369
|
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
|
370
|
{
|
371
|
int numFaces = FACE_COLORS.length;
|
372
|
int stickerType = face/numFaces;
|
373
|
int color = face%numFaces;
|
374
|
float X = mStickerDimensions[stickerType][0];
|
375
|
float Y = mStickerDimensions[stickerType][1];
|
376
|
float MAX = Math.max(X,Y);
|
377
|
float R = 0.10f / MAX;
|
378
|
float S = 0.08f / MAX;
|
379
|
X /= (2*MAX);
|
380
|
Y /= (2*MAX);
|
381
|
|
382
|
float[] vertices = { -X,-Y, +X,-Y, +X,+Y, -X,+Y};
|
383
|
|
384
|
FactorySticker factory = FactorySticker.getInstance();
|
385
|
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[color], R);
|
386
|
}
|
387
|
|
388
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
389
|
|
390
|
float[][] getCubitPositions(int size)
|
391
|
{
|
392
|
int numCubits = getNumCubits();
|
393
|
float[][] tmp = new float[numCubits][];
|
394
|
|
395
|
for(int cubit=0; cubit<numCubits; cubit++)
|
396
|
{
|
397
|
tmp[cubit] = getCubitPosition(cubit);
|
398
|
}
|
399
|
|
400
|
return tmp;
|
401
|
}
|
402
|
|
403
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
404
|
|
405
|
Static4D[] getQuats()
|
406
|
{
|
407
|
return QUATS;
|
408
|
}
|
409
|
|
410
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411
|
|
412
|
boolean shouldResetTextureMaps()
|
413
|
{
|
414
|
return false;
|
415
|
}
|
416
|
|
417
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
418
|
|
419
|
int getNumFaces()
|
420
|
{
|
421
|
return FACE_COLORS.length;
|
422
|
}
|
423
|
|
424
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
425
|
|
426
|
float[] getCuts(int numLayers)
|
427
|
{
|
428
|
float[] cuts = new float[numLayers-1];
|
429
|
|
430
|
for(int i=0; i<numLayers-1; i++)
|
431
|
{
|
432
|
cuts[i] = (2-numLayers)*0.5f + i;
|
433
|
}
|
434
|
|
435
|
return cuts;
|
436
|
}
|
437
|
|
438
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
439
|
|
440
|
int getNumStickerTypes(int numLayers)
|
441
|
{
|
442
|
return NUM_STICKERS;
|
443
|
}
|
444
|
|
445
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
446
|
|
447
|
int getNumCubitFaces()
|
448
|
{
|
449
|
return FACE_COLORS.length;
|
450
|
}
|
451
|
|
452
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
453
|
|
454
|
float getScreenRatio()
|
455
|
{
|
456
|
return 0.5f;
|
457
|
}
|
458
|
|
459
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
460
|
|
461
|
private int retStickerIndex(int horzSize, int vertSize)
|
462
|
{
|
463
|
switch(horzSize)
|
464
|
{
|
465
|
case 1: return 0;
|
466
|
case 2: return vertSize==1 ? 1:3;
|
467
|
case 3: return 2;
|
468
|
}
|
469
|
|
470
|
return 0;
|
471
|
}
|
472
|
|
473
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
474
|
|
475
|
private int getStickerIndex(int cubitface, int[] dim)
|
476
|
{
|
477
|
switch(cubitface)
|
478
|
{
|
479
|
case 0: case 1: return retStickerIndex(dim[2],dim[1]);
|
480
|
case 2: case 3: return retStickerIndex(dim[0],dim[2]);
|
481
|
case 4: case 5: return retStickerIndex(dim[0],dim[1]);
|
482
|
}
|
483
|
|
484
|
return 0;
|
485
|
}
|
486
|
|
487
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
488
|
|
489
|
int getFaceColor(int cubit, int cubitface, int numLayers)
|
490
|
{
|
491
|
int variant = getCubitVariant(cubit);
|
492
|
int[] dim = mDimensions[variant];
|
493
|
float[] pos = getCubitPosition(cubit);
|
494
|
int stickerIndex = getStickerIndex(cubitface,dim);
|
495
|
int quatIndex = getQuatIndex(cubit);
|
496
|
int face = mFaceMap[cubitface][quatIndex];
|
497
|
int multiplier = (face%2)==0 ? 1:-1;
|
498
|
int posIndex = face/2;
|
499
|
int dimIndex = mAxisMap[posIndex][quatIndex];
|
500
|
|
501
|
float position = 0.0f;
|
502
|
int len = pos.length/3;
|
503
|
for(int i=0; i<len; i++) position += pos[3*i+posIndex];
|
504
|
position /= len;
|
505
|
|
506
|
boolean reaches = multiplier*position + dim[dimIndex]*0.5f > (numLayers-1)*0.5f;
|
507
|
|
508
|
return reaches ? stickerIndex*NUM_FACES + face : NUM_STICKERS*NUM_FACES;
|
509
|
}
|
510
|
|
511
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
512
|
|
513
|
int computeBitmapFromRow(int rowBitmap, int axis)
|
514
|
{
|
515
|
int bitmap, initBitmap=0;
|
516
|
|
517
|
while( initBitmap!=rowBitmap )
|
518
|
{
|
519
|
initBitmap = rowBitmap;
|
520
|
|
521
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
522
|
{
|
523
|
bitmap = CUBITS[cubit].mRotationRow[axis];
|
524
|
if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
|
525
|
}
|
526
|
}
|
527
|
|
528
|
return rowBitmap;
|
529
|
}
|
530
|
|
531
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
532
|
|
533
|
float returnMultiplier()
|
534
|
{
|
535
|
return getNumLayers();
|
536
|
}
|
537
|
|
538
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
539
|
|
540
|
float[] getRowChances(int numLayers)
|
541
|
{
|
542
|
float[] chances = new float[numLayers];
|
543
|
|
544
|
for(int i=0; i<numLayers; i++)
|
545
|
{
|
546
|
chances[i] = (i+1.0f) / numLayers;
|
547
|
}
|
548
|
|
549
|
return chances;
|
550
|
}
|
551
|
|
552
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
553
|
// PUBLIC API
|
554
|
|
555
|
public Static3D[] getRotationAxis()
|
556
|
{
|
557
|
return ROT_AXIS;
|
558
|
}
|
559
|
|
560
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
561
|
|
562
|
public int getBasicAngle()
|
563
|
{
|
564
|
return 4;
|
565
|
}
|
566
|
|
567
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
568
|
|
569
|
public boolean isSolved()
|
570
|
{
|
571
|
int index = CUBITS[0].mQuatIndex;
|
572
|
|
573
|
for(int i=1; i<NUM_CUBITS; i++)
|
574
|
{
|
575
|
if( thereIsVisibleDifference(CUBITS[i], index) ) return false;
|
576
|
}
|
577
|
|
578
|
return true;
|
579
|
}
|
580
|
|
581
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
582
|
// only needed for solvers - there are no Bandaged solvers ATM)
|
583
|
|
584
|
public String retObjectString()
|
585
|
{
|
586
|
return "";
|
587
|
}
|
588
|
}
|