Project

General

Profile

Download (19.7 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyBandagedAbstract.java @ be56193c

# Date Author Comment
be56193c 04/20/2021 12:28 AM Leszek Koltunski

Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.

749ef882 04/14/2021 10:01 AM Leszek Koltunski

Move Factories to the 'helpers' package.

10cd5579 03/23/2021 03:27 PM Leszek Koltunski

Bugfix.

68ce0d53 03/23/2021 01:30 PM Leszek Koltunski

Simplify the 'bandaged' class API.

51a07bb4 03/20/2021 10:44 PM Leszek Koltunski

Minor

eff371f4 03/18/2021 05:43 PM Leszek Koltunski

Bandaged objects: first step making automatic scrambling work.

ce366b42 03/18/2021 12:55 PM Leszek Koltunski

Make manual scrambling work.

92ec91b9 03/18/2021 11:48 AM Leszek Koltunski

Progress with bandaged objects.

e6cf7283 03/18/2021 09:48 AM Leszek Koltunski

Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.

f0450fcc 03/17/2021 04:37 PM Leszek Koltunski

Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects)

722b2512 03/17/2021 03:20 PM Leszek Koltunski

Simplifications.

221a4090 03/17/2021 02:31 PM Leszek Koltunski

Simplification with objects.

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.