Project

General

Profile

Download (3.19 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / Movement8.java @ c7a98f94

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import org.distorted.library.type.Static3D;
23

    
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25
// Octahedral objects: map the 2D swipes of user's fingers to 3D rotations
26

    
27
abstract class Movement8 extends Movement
28
{
29
  static final float DIST3D = SQ6/6;
30
  static final float DIST2D = SQ3/6;
31

    
32
  static final Static3D[] FACE_AXIS = new Static3D[]
33
         {
34
           new Static3D(+SQ6/3,+SQ3/3,     0), new Static3D(-SQ6/3,-SQ3/3,     0),
35
           new Static3D(-SQ6/3,+SQ3/3,     0), new Static3D(+SQ6/3,-SQ3/3,     0),
36
           new Static3D(     0,+SQ3/3,+SQ6/3), new Static3D(     0,-SQ3/3,-SQ6/3),
37
           new Static3D(     0,+SQ3/3,-SQ6/3), new Static3D(     0,-SQ3/3,+SQ6/3)
38
         };
39

    
40
///////////////////////////////////////////////////////////////////////////////////////////////////
41

    
42
  Movement8(Static3D[] rotAxis)
43
    {
44
    super(rotAxis, FACE_AXIS, DIST3D, DIST2D);
45
    }
46

    
47
///////////////////////////////////////////////////////////////////////////////////////////////////
48

    
49
  public float returnRotationFactor(int numLayers, int row)
50
    {
51
    return 1.0f;
52
    }
53

    
54
///////////////////////////////////////////////////////////////////////////////////////////////////
55

    
56
  boolean isInsideFace(int face, float[] p)
57
    {
58
    float y = (face%2 == 0 ? p[1] : -p[1]);
59
    float x = p[0];
60
    return (y >= -DIST2D) && (y <= DIST2D*(2-6*x)) && (y <= DIST2D*(2+6*x));
61
    }
62
}
(6-6/47)