Revision ca3300c3
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/main/RubikSurfaceView.java | ||
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objects.RubikObject; |
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import org.distorted.objects.RubikMovement;
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import org.distorted.objects.Movement; |
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import org.distorted.solvers.SolverMain; |
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import org.distorted.states.RubikState; |
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import org.distorted.states.RubikStatePlay; |
... | ... | |
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private RubikRenderer mRenderer; |
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private RubikPreRender mPreRender; |
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private RubikMovement mMovement;
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private Movement mMovement; |
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private boolean mDragging, mBeginningRotation, mContinuingRotation; |
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private int mScreenWidth, mScreenHeight, mScreenMin; |
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... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setMovement(RubikMovement movement)
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void setMovement(Movement movement) |
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{ |
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mMovement = movement; |
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} |
src/main/java/org/distorted/objects/Movement.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public abstract class Movement |
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{ |
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private int mLastTouchedFace, mNumFaceAxis; |
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private float[] mPoint, mCamera, mTouch; |
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private float[] mPoint2D, mMove2D; |
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private float[][][] mCastedRotAxis; |
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private Static4D[][] mCastedRotAxis4D; |
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private int[] mEnabledRotAxis; |
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private float mDistanceCenterFace3D, mDistanceCenterFace2D; |
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private Static3D[] mFaceAxis; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract boolean isInsideFace(float[] point); |
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abstract void computeEnabledAxis(int face, float[] touchPoint, int[] enabledAxis); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Movement(Static3D[] rotAxis, Static3D[] faceAxis, float distance3D, float distance2D) |
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{ |
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mPoint = new float[3]; |
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mCamera= new float[3]; |
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mTouch = new float[3]; |
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mPoint2D = new float[2]; |
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mMove2D = new float[2]; |
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mFaceAxis = faceAxis; |
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mNumFaceAxis= mFaceAxis.length; |
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mEnabledRotAxis = new int[rotAxis.length+1]; |
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mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces |
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mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge |
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// mCastedRotAxis[1][2]{0,1} are the 2D coords of the 2nd axis cast onto the face defined by the |
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// 1st pair (axis,lr) |
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mCastedRotAxis = new float[mNumFaceAxis][rotAxis.length][2]; |
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mCastedRotAxis4D = new Static4D[mNumFaceAxis][rotAxis.length]; |
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float fx,fy,fz,f; |
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for( int casted=0; casted<rotAxis.length; casted++) |
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{ |
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Static3D a = rotAxis[casted]; |
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mPoint[0]= a.get0(); |
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mPoint[1]= a.get1(); |
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mPoint[2]= a.get2(); |
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for( int face=0; face<mNumFaceAxis; face++) |
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{ |
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convertTo2Dcoords( mPoint, mFaceAxis[face], mCastedRotAxis[face][casted]); |
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normalize2D(mCastedRotAxis[face][casted]); |
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fx = faceAxis[face].get0(); |
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fy = faceAxis[face].get1(); |
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fz = faceAxis[face].get2(); |
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f = mPoint[0]*fx + mPoint[1]*fy + mPoint[2]*fz; |
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mCastedRotAxis4D[face][casted] = new Static4D( mPoint[0]-f*fx, mPoint[1]-f*fy, mPoint[2]-f*fz, 0); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void normalize2D(float[] vect) |
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{ |
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float len = (float)Math.sqrt(vect[0]*vect[0] + vect[1]*vect[1]); |
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vect[0] /= len; |
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vect[1] /= len; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// find the casted axis with which our move2D vector forms an angle closest to 90 deg. |
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private int computeRotationIndex(int faceAxis, float[] move2D, int[] enabled) |
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{ |
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float cosAngle, minCosAngle = Float.MAX_VALUE; |
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int minIndex=-1, index; |
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float m0 = move2D[0]; |
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float m1 = move2D[1]; |
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float len = (float)Math.sqrt(m0*m0 + m1*m1); |
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if( len!=0.0f ) |
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{ |
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m0 /= len; |
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m1 /= len; |
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} |
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else |
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{ |
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m0 = 1.0f; // arbitrarily |
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m1 = 0.0f; // |
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} |
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int numAxis = enabled[0]; |
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for(int axis=1; axis<=numAxis; axis++) |
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{ |
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index = enabled[axis]; |
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cosAngle = m0*mCastedRotAxis[faceAxis][index][0] + m1*mCastedRotAxis[faceAxis][index][1]; |
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if( cosAngle<0 ) cosAngle = -cosAngle; |
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if( cosAngle<minCosAngle ) |
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{ |
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minCosAngle=cosAngle; |
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minIndex = index; |
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} |
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} |
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return minIndex; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private float computeOffset(float[] point, float[] axis) |
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{ |
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return point[0]*axis[0] + point[1]*axis[1] + mDistanceCenterFace2D; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean faceIsVisible(Static3D faceAxis) |
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{ |
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float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2(); |
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return castCameraOnAxis > mDistanceCenterFace3D; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace, |
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// compute point 'output[]' which: |
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// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) [and this |
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// distance is +-mDistanceCenterFace, depending if it is the face on the left or the right end of |
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// the axis] (lr=0 or 1, so (2lr-1)*mDistanceCenterFace) |
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// 2) is co-linear with mCamera and mPoint |
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// |
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// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)] |
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private void castTouchPointOntoFace(Static3D faceAxis, float[] output) |
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{ |
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float d0 = mPoint[0]-mCamera[0]; |
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float d1 = mPoint[1]-mCamera[1]; |
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float d2 = mPoint[2]-mCamera[2]; |
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float a0 = faceAxis.get0(); |
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float a1 = faceAxis.get1(); |
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float a2 = faceAxis.get2(); |
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float denom = a0*d0 + a1*d1 + a2*d2; |
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if( denom != 0.0f ) |
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{ |
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float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
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float distance = mDistanceCenterFace3D; |
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float alpha = (distance-axisCam)/denom; |
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output[0] = mCamera[0] + d0*alpha; |
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output[1] = mCamera[1] + d1*alpha; |
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output[2] = mCamera[2] + d2*alpha; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
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// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
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// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
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// original 3D Y axis and our 2D in-plane origin. |
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// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
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// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
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// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
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// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
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private void convertTo2Dcoords(float[] point3D, Static3D faceAxis, float[] output) |
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{ |
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float y0,y1,y2; // base Y vector of the 2D coord system |
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float a0 = faceAxis.get0(); |
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float a1 = faceAxis.get1(); |
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float a2 = faceAxis.get2(); |
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if( a0==0.0f && a2==0.0f ) |
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{ |
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y0=0; y1=0; y2=-a1; |
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} |
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else if( a1==0.0f ) |
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{ |
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y0=0; y1=1; y2=0; |
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} |
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else |
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{ |
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float norm = (float)(-a1/Math.sqrt(1-a1*a1)); |
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y0 = norm*a0; y1= norm*(a1-1/a1); y2=norm*a2; |
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} |
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float x0 = y1*a2 - y2*a1; // |
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float x1 = y2*a0 - y0*a2; // (2D coord baseY) x (axis) = 2D coord baseX |
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float x2 = y0*a1 - y1*a0; // |
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float originAlpha = point3D[0]*a0 + point3D[1]*a1 + point3D[2]*a2; |
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float origin0 = originAlpha*a0; // coords of the point where axis |
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float origin1 = originAlpha*a1; // intersects surface plane i.e. |
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float origin2 = originAlpha*a2; // the origin of our 2D coord system |
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float v0 = point3D[0] - origin0; |
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float v1 = point3D[1] - origin1; |
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float v2 = point3D[2] - origin2; |
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output[0] = v0*x0 + v1*x1 + v2*x2; |
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output[1] = v0*y0 + v1*y1 + v2*y2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
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{ |
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float objectRatio = RubikObject.getObjectRatio(); |
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mPoint[0] = rotatedTouchPoint.get0()/objectRatio; |
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mPoint[1] = rotatedTouchPoint.get1()/objectRatio; |
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mPoint[2] = rotatedTouchPoint.get2()/objectRatio; |
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mCamera[0] = rotatedCamera.get0()/objectRatio; |
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mCamera[1] = rotatedCamera.get1()/objectRatio; |
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mCamera[2] = rotatedCamera.get2()/objectRatio; |
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for( mLastTouchedFace=0; mLastTouchedFace<mNumFaceAxis; mLastTouchedFace++) |
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{ |
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if( faceIsVisible(mFaceAxis[mLastTouchedFace]) ) |
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{ |
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castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch); |
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convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mPoint2D); |
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if( isInsideFace(mPoint2D) ) return true; |
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} |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public Static2D newRotation(Static4D rotatedTouchPoint) |
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{ |
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float objectRatio = RubikObject.getObjectRatio(); |
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mPoint[0] = rotatedTouchPoint.get0()/objectRatio; |
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mPoint[1] = rotatedTouchPoint.get1()/objectRatio; |
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mPoint[2] = rotatedTouchPoint.get2()/objectRatio; |
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castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch); |
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convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mMove2D); |
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mMove2D[0] -= mPoint2D[0]; |
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mMove2D[1] -= mPoint2D[1]; |
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computeEnabledAxis(mLastTouchedFace, mPoint2D, mEnabledRotAxis); |
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int rotIndex = computeRotationIndex(mLastTouchedFace, mMove2D, mEnabledRotAxis); |
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float offset = computeOffset(mPoint2D, mCastedRotAxis[mLastTouchedFace][rotIndex]); |
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return new Static2D(rotIndex,offset); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public Static4D getCastedRotAxis(int rotIndex) |
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{ |
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return mCastedRotAxis4D[mLastTouchedFace][rotIndex]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getTouchedFace() |
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{ |
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return mLastTouchedFace; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float[] getTouchedPoint3D() |
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{ |
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return mTouch; |
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} |
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} |
src/main/java/org/distorted/objects/MovementCube.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
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4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class MovementCube extends Movement |
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{ |
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MovementCube() |
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{ |
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super(RubikCube.ROT_AXIS, RubikCube.FACE_AXIS, 0.5f, 0.5f); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isInsideFace(float[] p) |
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{ |
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return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{ |
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enabled[0] = 2; |
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switch(face) |
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{ |
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case 0: |
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case 1: enabled[1]=1; enabled[2]=2; break; |
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case 2: |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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case 4: |
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case 5: enabled[1]=0; enabled[2]=1; break; |
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} |
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} |
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} |
src/main/java/org/distorted/objects/MovementDiamond.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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3 |
// // |
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4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
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20 |
package org.distorted.objects; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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24 |
class MovementDiamond extends Movement |
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25 |
{ |
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26 |
MovementDiamond() |
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27 |
{ |
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28 |
super(RubikDiamond.ROT_AXIS, RubikDiamond.FACE_AXIS, 0.25f, 0.25f); |
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29 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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32 |
// _____________ |
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33 |
// | \ 0 / | |
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34 |
// | \ / | |
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35 |
// | 3 | | 1 | |
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36 |
// | / \ | |
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37 |
// | / 2 \ | |
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38 |
// ------------- |
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39 |
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40 |
private int getQuarter(float[] touchPoint) |
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41 |
{ |
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42 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
43 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
44 |
|
|
45 |
if( p0 ) return p1 ? 0:3; |
|
46 |
else return p1 ? 1:2; |
|
47 |
} |
|
48 |
|
|
49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
50 |
|
|
51 |
boolean isInsideFace(float[] p) |
|
52 |
{ |
|
53 |
return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f ); |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
59 |
{ |
|
60 |
enabled[0] = 2; |
|
61 |
|
|
62 |
int quarter = getQuarter(touchPoint); |
|
63 |
|
|
64 |
switch(face) |
|
65 |
{ |
|
66 |
case 0: switch(quarter) |
|
67 |
{ |
|
68 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
69 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
70 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
71 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
72 |
} |
|
73 |
break; |
|
74 |
case 1: switch(quarter) |
|
75 |
{ |
|
76 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
79 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
80 |
} |
|
81 |
break; |
|
82 |
case 2: switch(quarter) |
|
83 |
{ |
|
84 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
87 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
88 |
} |
|
89 |
break; |
|
90 |
case 3: switch(quarter) |
|
91 |
{ |
|
92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
96 |
} |
|
97 |
break; |
|
98 |
case 4: switch(quarter) |
|
99 |
{ |
|
100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
104 |
} |
|
105 |
break; |
|
106 |
case 5: switch(quarter) |
|
107 |
{ |
|
108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
112 |
} |
|
113 |
break; |
|
114 |
} |
|
115 |
} |
|
116 |
} |
src/main/java/org/distorted/objects/MovementDino.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class MovementDino extends Movement |
|
25 |
{ |
|
26 |
MovementDino() |
|
27 |
{ |
|
28 |
super(RubikDino.ROT_AXIS, RubikDino.FACE_AXIS, 0.5f, 0.5f); |
|
29 |
} |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
// _____________ |
|
33 |
// | \ 0 / | |
|
34 |
// | \ / | |
|
35 |
// | 3 | | 1 | |
|
36 |
// | / \ | |
|
37 |
// | / 2 \ | |
|
38 |
// ------------- |
|
39 |
|
|
40 |
private int getQuarter(float[] touchPoint) |
|
41 |
{ |
|
42 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
43 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
44 |
|
|
45 |
if( p0 ) return p1 ? 0:3; |
|
46 |
else return p1 ? 1:2; |
|
47 |
} |
|
48 |
|
|
49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
50 |
|
|
51 |
boolean isInsideFace(float[] p) |
|
52 |
{ |
|
53 |
return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f ); |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
59 |
{ |
|
60 |
enabled[0] = 2; |
|
61 |
|
|
62 |
int quarter = getQuarter(touchPoint); |
|
63 |
|
|
64 |
switch(face) |
|
65 |
{ |
|
66 |
case 0: switch(quarter) |
|
67 |
{ |
|
68 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
69 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
70 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
71 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
72 |
} |
|
73 |
break; |
|
74 |
case 1: switch(quarter) |
|
75 |
{ |
|
76 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
79 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
80 |
} |
|
81 |
break; |
|
82 |
case 2: switch(quarter) |
|
83 |
{ |
|
84 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
87 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
88 |
} |
|
89 |
break; |
|
90 |
case 3: switch(quarter) |
|
91 |
{ |
|
92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
96 |
} |
|
97 |
break; |
|
98 |
case 4: switch(quarter) |
|
99 |
{ |
|
100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
104 |
} |
|
105 |
break; |
|
106 |
case 5: switch(quarter) |
|
107 |
{ |
|
108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
112 |
} |
|
113 |
break; |
|
114 |
} |
|
115 |
} |
|
116 |
} |
src/main/java/org/distorted/objects/MovementHelicopter.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class MovementHelicopter extends Movement |
|
25 |
{ |
|
26 |
MovementHelicopter() |
|
27 |
{ |
|
28 |
super(RubikHelicopter.ROT_AXIS, RubikHelicopter.FACE_AXIS, 0.166f, 0.166f); |
|
29 |
} |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
// _____________ |
|
33 |
// | | | |
|
34 |
// | 3 | 0 | |
|
35 |
// |-----------| |
|
36 |
// | | | |
|
37 |
// | 2 | 1 | |
|
38 |
// ------------- |
|
39 |
|
|
40 |
private int getQuarter(float[] touchPoint) |
|
41 |
{ |
|
42 |
boolean p0 = touchPoint[0] > 0; |
|
43 |
boolean p1 = touchPoint[1] > 0; |
|
44 |
|
|
45 |
if( p0 ) return p1 ? 0:1; |
|
46 |
else return p1 ? 3:2; |
|
47 |
} |
|
48 |
|
|
49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
50 |
|
|
51 |
boolean isInsideFace(float[] p) |
|
52 |
{ |
|
53 |
return ( p[0]<=0.166f && p[0]>=-0.166f && p[1]<=0.166f && p[1]>=-0.166f ); |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
59 |
{ |
|
60 |
enabled[0] = 2; |
|
61 |
|
|
62 |
int quarter = getQuarter(touchPoint); |
|
63 |
|
|
64 |
switch(face) |
|
65 |
{ |
|
66 |
case 0: switch(quarter) |
|
67 |
{ |
|
68 |
case 0: enabled[1]=2; enabled[2]=5; break; |
|
69 |
case 1: enabled[1]=2; enabled[2]=4; break; |
|
70 |
case 2: enabled[1]=3; enabled[2]=4; break; |
|
71 |
case 3: enabled[1]=3; enabled[2]=5; break; |
|
72 |
} |
|
73 |
break; |
|
74 |
case 1: switch(quarter) |
|
75 |
{ |
|
76 |
case 0: enabled[1]=2; enabled[2]=4; break; |
|
77 |
case 1: enabled[1]=2; enabled[2]=5; break; |
|
78 |
case 2: enabled[1]=5; enabled[2]=3; break; |
|
79 |
case 3: enabled[1]=3; enabled[2]=4; break; |
|
80 |
} |
|
81 |
break; |
|
82 |
case 2: switch(quarter) |
|
83 |
{ |
|
84 |
case 0: enabled[1]=0; enabled[2]=5; break; |
|
85 |
case 1: enabled[1]=1; enabled[2]=5; break; |
|
86 |
case 2: enabled[1]=1; enabled[2]=4; break; |
|
87 |
case 3: enabled[1]=0; enabled[2]=4; break; |
|
88 |
} |
|
89 |
break; |
|
90 |
case 3: switch(quarter) |
|
91 |
{ |
|
92 |
case 0: enabled[1]=0; enabled[2]=4; break; |
|
93 |
case 1: enabled[1]=1; enabled[2]=4; break; |
|
94 |
case 2: enabled[1]=1; enabled[2]=5; break; |
|
95 |
case 3: enabled[1]=0; enabled[2]=5; break; |
|
96 |
} |
|
97 |
break; |
|
98 |
case 4: switch(quarter) |
|
99 |
{ |
|
100 |
case 0: enabled[1]=1; enabled[2]=3; break; |
|
101 |
case 1: enabled[1]=0; enabled[2]=3; break; |
|
102 |
case 2: enabled[1]=0; enabled[2]=2; break; |
|
103 |
case 3: enabled[1]=1; enabled[2]=2; break; |
|
104 |
} |
|
105 |
break; |
|
106 |
case 5: switch(quarter) |
|
107 |
{ |
|
108 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
109 |
case 1: enabled[1]=1; enabled[2]=3; break; |
|
110 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
111 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
112 |
} |
|
113 |
break; |
|
114 |
} |
|
115 |
} |
|
116 |
} |
src/main/java/org/distorted/objects/MovementPyraminx.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class MovementPyraminx extends Movement |
|
25 |
{ |
|
26 |
private static final float SQ6 = (float)Math.sqrt(6); |
|
27 |
private static final float SQ3 = (float)Math.sqrt(3); |
|
28 |
|
|
29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
30 |
|
|
31 |
MovementPyraminx() |
|
32 |
{ |
|
33 |
super(RubikPyraminx.ROT_AXIS, RubikPyraminx.FACE_AXIS, SQ6/12, SQ3/6); |
|
34 |
} |
|
35 |
|
|
36 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
37 |
|
|
38 |
boolean isInsideFace(float[] p) |
|
39 |
{ |
|
40 |
boolean a1 = p[1] >= -SQ3/6; |
|
41 |
boolean a2 = p[1] <= SQ3*(1.0f/3 + p[0]); |
|
42 |
boolean a3 = p[1] <= SQ3*(1.0f/3 - p[0]); |
|
43 |
|
|
44 |
return a1 && a2 && a3; |
|
45 |
} |
|
46 |
|
|
47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
48 |
|
|
49 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
50 |
{ |
|
51 |
enabled[0] = 3; |
|
52 |
|
|
53 |
switch(face) |
|
54 |
{ |
|
55 |
case 0: enabled[1]=1; enabled[2]=2; enabled[3]=3; break; |
|
56 |
case 1: enabled[1]=0; enabled[2]=2; enabled[3]=3; break; |
|
57 |
case 2: enabled[1]=0; enabled[2]=1; enabled[3]=3; break; |
|
58 |
case 3: enabled[1]=0; enabled[2]=1; enabled[3]=2; break; |
|
59 |
} |
|
60 |
} |
|
61 |
} |
src/main/java/org/distorted/objects/MovementSkewb.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class MovementSkewb extends Movement |
|
25 |
{ |
|
26 |
MovementSkewb() |
|
27 |
{ |
|
28 |
super(RubikSkewb.ROT_AXIS, RubikSkewb.FACE_AXIS, 0.25f, 0.25f); |
|
29 |
} |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
// _____________ |
|
33 |
// | \ 0 / | |
|
34 |
// | \ / | |
|
35 |
// | 3 | | 1 | |
|
36 |
// | / \ | |
|
37 |
// | / 2 \ | |
|
38 |
// ------------- |
|
39 |
|
|
40 |
private int getQuarter(float[] touchPoint) |
|
41 |
{ |
|
42 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
43 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
44 |
|
|
45 |
if( p0 ) return p1 ? 0:3; |
|
46 |
else return p1 ? 1:2; |
|
47 |
} |
|
48 |
|
|
49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
50 |
|
|
51 |
boolean isInsideFace(float[] p) |
|
52 |
{ |
|
53 |
return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f ); |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
59 |
{ |
|
60 |
enabled[0] = 2; |
|
61 |
|
|
62 |
int quarter = getQuarter(touchPoint); |
|
63 |
|
|
64 |
switch(face) |
|
65 |
{ |
|
66 |
case 0: switch(quarter) |
|
67 |
{ |
|
68 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
69 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
70 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
71 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
72 |
} |
|
73 |
break; |
|
74 |
case 1: switch(quarter) |
|
75 |
{ |
|
76 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
79 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
80 |
} |
|
81 |
break; |
|
82 |
case 2: switch(quarter) |
|
83 |
{ |
|
84 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
87 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
88 |
} |
|
89 |
break; |
|
90 |
case 3: switch(quarter) |
|
91 |
{ |
|
92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
96 |
} |
|
97 |
break; |
|
98 |
case 4: switch(quarter) |
|
99 |
{ |
|
100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
104 |
} |
|
105 |
break; |
|
106 |
case 5: switch(quarter) |
|
107 |
{ |
|
108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
112 |
} |
|
113 |
break; |
|
114 |
} |
|
115 |
} |
|
116 |
} |
src/main/java/org/distorted/objects/RubikMovement.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import org.distorted.library.type.Static2D; |
|
23 |
import org.distorted.library.type.Static3D; |
|
24 |
import org.distorted.library.type.Static4D; |
|
25 |
|
|
26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
27 |
|
|
28 |
public abstract class RubikMovement |
|
29 |
{ |
|
30 |
private int mLastTouchedFace, mNumFaceAxis; |
|
31 |
private float[] mPoint, mCamera, mTouch; |
|
32 |
private float[] mPoint2D, mMove2D; |
|
33 |
private float[][][] mCastedRotAxis; |
|
34 |
private Static4D[][] mCastedRotAxis4D; |
|
35 |
private int[] mEnabledRotAxis; |
|
36 |
private float mDistanceCenterFace3D, mDistanceCenterFace2D; |
|
37 |
private Static3D[] mFaceAxis; |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
|
|
41 |
abstract boolean isInsideFace(float[] point); |
|
42 |
abstract void computeEnabledAxis(int face, float[] touchPoint, int[] enabledAxis); |
|
43 |
|
|
44 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
45 |
|
|
46 |
RubikMovement(Static3D[] rotAxis, Static3D[] faceAxis, float distance3D, float distance2D) |
|
47 |
{ |
|
48 |
mPoint = new float[3]; |
|
49 |
mCamera= new float[3]; |
|
50 |
mTouch = new float[3]; |
|
51 |
|
|
52 |
mPoint2D = new float[2]; |
|
53 |
mMove2D = new float[2]; |
|
54 |
|
|
55 |
mFaceAxis = faceAxis; |
|
56 |
mNumFaceAxis= mFaceAxis.length; |
|
57 |
|
|
58 |
mEnabledRotAxis = new int[rotAxis.length+1]; |
|
59 |
|
|
60 |
mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces |
|
61 |
mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge |
|
62 |
|
|
63 |
// mCastedRotAxis[1][2]{0,1} are the 2D coords of the 2nd axis cast onto the face defined by the |
|
64 |
// 1st pair (axis,lr) |
|
65 |
mCastedRotAxis = new float[mNumFaceAxis][rotAxis.length][2]; |
|
66 |
mCastedRotAxis4D = new Static4D[mNumFaceAxis][rotAxis.length]; |
|
67 |
|
|
68 |
float fx,fy,fz,f; |
|
69 |
|
|
70 |
for( int casted=0; casted<rotAxis.length; casted++) |
|
71 |
{ |
|
72 |
Static3D a = rotAxis[casted]; |
|
73 |
mPoint[0]= a.get0(); |
|
74 |
mPoint[1]= a.get1(); |
|
75 |
mPoint[2]= a.get2(); |
|
76 |
|
|
77 |
for( int face=0; face<mNumFaceAxis; face++) |
|
78 |
{ |
|
79 |
convertTo2Dcoords( mPoint, mFaceAxis[face], mCastedRotAxis[face][casted]); |
|
80 |
normalize2D(mCastedRotAxis[face][casted]); |
|
81 |
|
|
82 |
fx = faceAxis[face].get0(); |
|
83 |
fy = faceAxis[face].get1(); |
|
84 |
fz = faceAxis[face].get2(); |
|
85 |
f = mPoint[0]*fx + mPoint[1]*fy + mPoint[2]*fz; |
|
86 |
mCastedRotAxis4D[face][casted] = new Static4D( mPoint[0]-f*fx, mPoint[1]-f*fy, mPoint[2]-f*fz, 0); |
|
87 |
} |
|
88 |
} |
|
89 |
} |
|
90 |
|
|
91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
92 |
|
|
93 |
private void normalize2D(float[] vect) |
|
94 |
{ |
|
95 |
float len = (float)Math.sqrt(vect[0]*vect[0] + vect[1]*vect[1]); |
|
96 |
vect[0] /= len; |
|
97 |
vect[1] /= len; |
|
98 |
} |
|
99 |
|
|
100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
101 |
// find the casted axis with which our move2D vector forms an angle closest to 90 deg. |
|
102 |
|
|
103 |
private int computeRotationIndex(int faceAxis, float[] move2D, int[] enabled) |
|
104 |
{ |
|
105 |
float cosAngle, minCosAngle = Float.MAX_VALUE; |
|
106 |
int minIndex=-1, index; |
|
107 |
float m0 = move2D[0]; |
|
108 |
float m1 = move2D[1]; |
|
109 |
float len = (float)Math.sqrt(m0*m0 + m1*m1); |
|
110 |
|
|
111 |
if( len!=0.0f ) |
|
112 |
{ |
|
113 |
m0 /= len; |
|
114 |
m1 /= len; |
|
115 |
} |
|
116 |
else |
|
117 |
{ |
|
118 |
m0 = 1.0f; // arbitrarily |
|
119 |
m1 = 0.0f; // |
|
120 |
} |
|
121 |
|
|
122 |
int numAxis = enabled[0]; |
|
123 |
|
|
124 |
for(int axis=1; axis<=numAxis; axis++) |
|
125 |
{ |
|
126 |
index = enabled[axis]; |
|
127 |
cosAngle = m0*mCastedRotAxis[faceAxis][index][0] + m1*mCastedRotAxis[faceAxis][index][1]; |
|
128 |
if( cosAngle<0 ) cosAngle = -cosAngle; |
|
129 |
|
|
130 |
if( cosAngle<minCosAngle ) |
|
131 |
{ |
|
132 |
minCosAngle=cosAngle; |
|
133 |
minIndex = index; |
|
134 |
} |
|
135 |
} |
|
136 |
|
|
137 |
return minIndex; |
|
138 |
} |
|
139 |
|
|
140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
141 |
|
|
142 |
private float computeOffset(float[] point, float[] axis) |
|
143 |
{ |
|
144 |
return point[0]*axis[0] + point[1]*axis[1] + mDistanceCenterFace2D; |
|
145 |
} |
|
146 |
|
|
147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
148 |
|
|
149 |
private boolean faceIsVisible(Static3D faceAxis) |
|
150 |
{ |
|
151 |
float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2(); |
|
152 |
return castCameraOnAxis > mDistanceCenterFace3D; |
|
153 |
} |
|
154 |
|
|
155 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
156 |
// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace, |
|
157 |
// compute point 'output[]' which: |
|
158 |
// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) [and this |
|
159 |
// distance is +-mDistanceCenterFace, depending if it is the face on the left or the right end of |
|
160 |
// the axis] (lr=0 or 1, so (2lr-1)*mDistanceCenterFace) |
|
161 |
// 2) is co-linear with mCamera and mPoint |
|
162 |
// |
|
163 |
// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)] |
|
164 |
|
|
165 |
private void castTouchPointOntoFace(Static3D faceAxis, float[] output) |
|
166 |
{ |
|
167 |
float d0 = mPoint[0]-mCamera[0]; |
|
168 |
float d1 = mPoint[1]-mCamera[1]; |
|
169 |
float d2 = mPoint[2]-mCamera[2]; |
|
170 |
float a0 = faceAxis.get0(); |
|
171 |
float a1 = faceAxis.get1(); |
|
172 |
float a2 = faceAxis.get2(); |
|
173 |
|
|
174 |
float denom = a0*d0 + a1*d1 + a2*d2; |
|
175 |
|
|
176 |
if( denom != 0.0f ) |
|
177 |
{ |
|
178 |
float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
|
179 |
float distance = mDistanceCenterFace3D; |
|
180 |
float alpha = (distance-axisCam)/denom; |
|
181 |
|
|
182 |
output[0] = mCamera[0] + d0*alpha; |
|
183 |
output[1] = mCamera[1] + d1*alpha; |
|
184 |
output[2] = mCamera[2] + d2*alpha; |
|
185 |
} |
|
186 |
} |
|
187 |
|
|
188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
189 |
// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
|
190 |
// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects |
|
191 |
// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the |
|
192 |
// original 3D Y axis and our 2D in-plane origin. |
|
193 |
// If those 3 points constitute a degenerate triangle which does not define a plane - which can only |
|
194 |
// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to |
|
195 |
// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily |
|
196 |
// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole) |
|
197 |
|
|
198 |
private void convertTo2Dcoords(float[] point3D, Static3D faceAxis, float[] output) |
|
199 |
{ |
|
200 |
float y0,y1,y2; // base Y vector of the 2D coord system |
|
201 |
float a0 = faceAxis.get0(); |
|
202 |
float a1 = faceAxis.get1(); |
|
203 |
float a2 = faceAxis.get2(); |
|
204 |
|
|
205 |
if( a0==0.0f && a2==0.0f ) |
|
206 |
{ |
|
207 |
y0=0; y1=0; y2=-a1; |
|
208 |
} |
|
209 |
else if( a1==0.0f ) |
|
210 |
{ |
|
211 |
y0=0; y1=1; y2=0; |
|
212 |
} |
|
213 |
else |
|
214 |
{ |
|
215 |
float norm = (float)(-a1/Math.sqrt(1-a1*a1)); |
|
216 |
y0 = norm*a0; y1= norm*(a1-1/a1); y2=norm*a2; |
|
217 |
} |
|
218 |
|
|
219 |
float x0 = y1*a2 - y2*a1; // |
|
220 |
float x1 = y2*a0 - y0*a2; // (2D coord baseY) x (axis) = 2D coord baseX |
|
221 |
float x2 = y0*a1 - y1*a0; // |
|
222 |
|
|
223 |
float originAlpha = point3D[0]*a0 + point3D[1]*a1 + point3D[2]*a2; |
|
224 |
|
|
225 |
float origin0 = originAlpha*a0; // coords of the point where axis |
|
226 |
float origin1 = originAlpha*a1; // intersects surface plane i.e. |
|
227 |
float origin2 = originAlpha*a2; // the origin of our 2D coord system |
|
228 |
|
|
229 |
float v0 = point3D[0] - origin0; |
|
230 |
float v1 = point3D[1] - origin1; |
|
231 |
float v2 = point3D[2] - origin2; |
|
232 |
|
|
233 |
output[0] = v0*x0 + v1*x1 + v2*x2; |
|
234 |
output[1] = v0*y0 + v1*y1 + v2*y2; |
|
235 |
} |
|
236 |
|
|
237 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
238 |
// PUBLIC API |
|
239 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
240 |
|
|
241 |
public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
|
242 |
{ |
|
243 |
float objectRatio = RubikObject.getObjectRatio(); |
|
244 |
|
|
245 |
mPoint[0] = rotatedTouchPoint.get0()/objectRatio; |
|
246 |
mPoint[1] = rotatedTouchPoint.get1()/objectRatio; |
|
247 |
mPoint[2] = rotatedTouchPoint.get2()/objectRatio; |
|
248 |
|
|
249 |
mCamera[0] = rotatedCamera.get0()/objectRatio; |
|
250 |
mCamera[1] = rotatedCamera.get1()/objectRatio; |
|
251 |
mCamera[2] = rotatedCamera.get2()/objectRatio; |
|
252 |
|
|
253 |
for( mLastTouchedFace=0; mLastTouchedFace<mNumFaceAxis; mLastTouchedFace++) |
|
254 |
{ |
|
255 |
if( faceIsVisible(mFaceAxis[mLastTouchedFace]) ) |
|
256 |
{ |
|
257 |
castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch); |
|
258 |
convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mPoint2D); |
|
259 |
if( isInsideFace(mPoint2D) ) return true; |
|
260 |
} |
|
261 |
} |
|
262 |
|
|
263 |
return false; |
|
264 |
} |
|
265 |
|
|
266 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
267 |
|
|
268 |
public Static2D newRotation(Static4D rotatedTouchPoint) |
|
269 |
{ |
|
270 |
float objectRatio = RubikObject.getObjectRatio(); |
|
271 |
|
|
272 |
mPoint[0] = rotatedTouchPoint.get0()/objectRatio; |
|
273 |
mPoint[1] = rotatedTouchPoint.get1()/objectRatio; |
|
274 |
mPoint[2] = rotatedTouchPoint.get2()/objectRatio; |
|
275 |
|
|
276 |
castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch); |
|
277 |
convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mMove2D); |
|
278 |
|
|
279 |
mMove2D[0] -= mPoint2D[0]; |
|
280 |
mMove2D[1] -= mPoint2D[1]; |
|
281 |
|
|
282 |
computeEnabledAxis(mLastTouchedFace, mPoint2D, mEnabledRotAxis); |
|
283 |
int rotIndex = computeRotationIndex(mLastTouchedFace, mMove2D, mEnabledRotAxis); |
|
284 |
float offset = computeOffset(mPoint2D, mCastedRotAxis[mLastTouchedFace][rotIndex]); |
|
285 |
|
|
286 |
return new Static2D(rotIndex,offset); |
|
287 |
} |
|
288 |
|
|
289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
290 |
|
|
291 |
public Static4D getCastedRotAxis(int rotIndex) |
|
292 |
{ |
|
293 |
return mCastedRotAxis4D[mLastTouchedFace][rotIndex]; |
|
294 |
} |
|
295 |
|
|
296 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
297 |
|
|
298 |
public int getTouchedFace() |
|
299 |
{ |
|
300 |
return mLastTouchedFace; |
|
301 |
} |
|
302 |
|
|
303 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
304 |
|
|
305 |
public float[] getTouchedPoint3D() |
|
306 |
{ |
|
307 |
return mTouch; |
|
308 |
} |
|
309 |
} |
src/main/java/org/distorted/objects/RubikMovementCube.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class RubikMovementCube extends RubikMovement |
|
25 |
{ |
|
26 |
RubikMovementCube() |
|
27 |
{ |
|
28 |
super(RubikCube.ROT_AXIS, RubikCube.FACE_AXIS, 0.5f, 0.5f); |
|
29 |
} |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
|
|
33 |
boolean isInsideFace(float[] p) |
|
34 |
{ |
|
35 |
return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f ); |
|
36 |
} |
|
37 |
|
|
38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
39 |
|
|
40 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
41 |
{ |
|
42 |
enabled[0] = 2; |
|
43 |
|
|
44 |
switch(face) |
|
45 |
{ |
|
46 |
case 0: |
|
47 |
case 1: enabled[1]=1; enabled[2]=2; break; |
|
48 |
case 2: |
|
49 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
50 |
case 4: |
|
51 |
case 5: enabled[1]=0; enabled[2]=1; break; |
|
52 |
} |
|
53 |
} |
|
54 |
} |
src/main/java/org/distorted/objects/RubikMovementDiamond.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class RubikMovementDiamond extends RubikMovement |
|
25 |
{ |
|
26 |
RubikMovementDiamond() |
|
27 |
{ |
|
28 |
super(RubikDiamond.ROT_AXIS, RubikDiamond.FACE_AXIS, 0.25f, 0.25f); |
|
29 |
} |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
// _____________ |
|
33 |
// | \ 0 / | |
|
34 |
// | \ / | |
|
35 |
// | 3 | | 1 | |
|
36 |
// | / \ | |
|
37 |
// | / 2 \ | |
|
38 |
// ------------- |
|
39 |
|
|
40 |
private int getQuarter(float[] touchPoint) |
|
41 |
{ |
|
42 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
43 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
44 |
|
|
45 |
if( p0 ) return p1 ? 0:3; |
|
46 |
else return p1 ? 1:2; |
|
47 |
} |
|
48 |
|
|
49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
50 |
|
|
51 |
boolean isInsideFace(float[] p) |
|
52 |
{ |
|
53 |
return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f ); |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
59 |
{ |
|
60 |
enabled[0] = 2; |
|
61 |
|
|
62 |
int quarter = getQuarter(touchPoint); |
|
63 |
|
|
64 |
switch(face) |
|
65 |
{ |
|
66 |
case 0: switch(quarter) |
|
67 |
{ |
|
68 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
69 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
70 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
71 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
72 |
} |
|
73 |
break; |
|
74 |
case 1: switch(quarter) |
|
75 |
{ |
|
76 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
77 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
78 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
79 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
80 |
} |
|
81 |
break; |
|
82 |
case 2: switch(quarter) |
|
83 |
{ |
|
84 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
85 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
86 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
87 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
88 |
} |
|
89 |
break; |
|
90 |
case 3: switch(quarter) |
|
91 |
{ |
|
92 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
93 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
94 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
95 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
96 |
} |
|
97 |
break; |
|
98 |
case 4: switch(quarter) |
|
99 |
{ |
|
100 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
101 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
102 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
103 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
104 |
} |
|
105 |
break; |
|
106 |
case 5: switch(quarter) |
|
107 |
{ |
|
108 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
109 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
110 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
111 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
112 |
} |
|
113 |
break; |
|
114 |
} |
|
115 |
} |
|
116 |
} |
src/main/java/org/distorted/objects/RubikMovementDino.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
|
|
24 |
class RubikMovementDino extends RubikMovement |
|
25 |
{ |
|
26 |
RubikMovementDino() |
|
27 |
{ |
|
28 |
super(RubikDino.ROT_AXIS, RubikDino.FACE_AXIS, 0.5f, 0.5f); |
|
29 |
} |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Rename 'RubikMovement' to 'Movement'