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magiccube / src / main / java / org / distorted / main @ cb004f2e

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# Date Author Comment
cb004f2e 06/16/2020 12:24 PM Leszek Koltunski

Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

818431ed 06/07/2020 10:51 PM Leszek Koltunski

Bump version to 1.2.2

98904e45 06/07/2020 09:42 PM Leszek Koltunski

More progreess porting RubikCube. Rotation mostly working now.

10585385 06/07/2020 08:42 PM Leszek Koltunski

More progreess porting RubikCube.

27e6c301 06/07/2020 03:29 PM Leszek Koltunski

Progreess porting RubikCube to the new SingleMesh mode.

d17073f0 05/29/2020 07:06 PM Leszek Koltunski

Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.

2d9fc972 05/29/2020 06:47 PM Leszek Koltunski

Add OpenGL Error dialog.

13ce05cc 05/27/2020 12:13 PM Leszek Koltunski

Switch off showing FPS.

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