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fdec60a3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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4f9f99a2
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Leszek Koltunski
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package org.distorted.object;
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fdec60a3
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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import android.content.SharedPreferences;
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411c6285
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Leszek Koltunski
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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b32444ee
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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97c012ae
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Leszek Koltunski
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import org.distorted.library.mesh.MeshRectangles;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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f16ff19d
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Leszek Koltunski
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import org.distorted.library.type.Dynamic1D;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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4f9f99a2
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Leszek Koltunski
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ba740a0c
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Leszek Koltunski
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import static org.distorted.magic.RubikRenderer.NODE_FBO_SIZE;
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d41742f7
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Leszek Koltunski
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0333d81e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public abstract class RubikObject extends DistortedNode
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fdec60a3
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Leszek Koltunski
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{
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411c6285
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Leszek Koltunski
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static final int TEXTURE_HEIGHT = 128;
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a10ada2a
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Leszek Koltunski
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final float[] LEGAL_QUATS;
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efef689c
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Leszek Koltunski
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final Static3D[] ROTATION_AXIS;
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27a70eae
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Leszek Koltunski
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f0fa83ae
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Leszek Koltunski
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static float OBJECT_SCREEN_RATIO;
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f16ff19d
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Leszek Koltunski
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private static final int POST_ROTATION_MILLISEC = 500;
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a10ada2a
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Leszek Koltunski
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private final int NUM_CUBITS;
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9224ffd2
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Leszek Koltunski
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private int mRotRowBitmap;
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efef689c
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Leszek Koltunski
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private int mRotAxis;
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49f67f9b
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Leszek Koltunski
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private Static3D[] mOrigPos;
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5ba13c05
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Leszek Koltunski
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private Static3D mScale, mNodeScale;
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27a70eae
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Leszek Koltunski
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private Static4D mQuatAccumulated;
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b32444ee
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Leszek Koltunski
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private Cubit[] mCubits;
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49f67f9b
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Leszek Koltunski
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private int mSize;
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aa171dee
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Leszek Koltunski
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private RubikObjectList mList;
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27a70eae
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Leszek Koltunski
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e844c116
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Leszek Koltunski
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float mStart, mStep;
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fdec60a3
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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DistortedTexture mTexture;
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VertexEffectSink mSinkEffect;
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MatrixEffectScale mScaleEffect;
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MatrixEffectQuaternion mQuatCEffect;
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MatrixEffectQuaternion mQuatAEffect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fdec60a3
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Leszek Koltunski
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aa171dee
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Leszek Koltunski
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RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
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a31d25de
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Leszek Koltunski
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MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list)
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fdec60a3
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Leszek Koltunski
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{
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411c6285
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Leszek Koltunski
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super(nodeTexture,nodeEffects,nodeMesh);
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fdec60a3
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Leszek Koltunski
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ba740a0c
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Leszek Koltunski
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resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
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d41742f7
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Leszek Koltunski
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aa171dee
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Leszek Koltunski
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mList = list;
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49f67f9b
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Leszek Koltunski
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mOrigPos = getCubitPositions(size);
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10a2e360
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Leszek Koltunski
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f16ff19d
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Leszek Koltunski
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LEGAL_QUATS = getLegalQuats();
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49f67f9b
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Leszek Koltunski
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NUM_CUBITS = mOrigPos.length;
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efef689c
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Leszek Koltunski
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ROTATION_AXIS = getRotationAxis();
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f0fa83ae
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Leszek Koltunski
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OBJECT_SCREEN_RATIO = getScreenRatio();
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a10ada2a
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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mSize = size;
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49f67f9b
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Leszek Koltunski
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computeStartAndStep(mOrigPos);
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e844c116
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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mScale = new Static3D(1,1,1);
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mNodeScale= new Static3D(1,1,1);
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mQuatAccumulated = quatAcc;
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5ba13c05
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Leszek Koltunski
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Static3D center = new Static3D(0,0,0);
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27a70eae
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Leszek Koltunski
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f0fa83ae
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Leszek Koltunski
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mSinkEffect = getSink(mSize);
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27a70eae
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Leszek Koltunski
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mScaleEffect = new MatrixEffectScale(mScale);
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5ba13c05
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Leszek Koltunski
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mQuatCEffect = new MatrixEffectQuaternion(quatCur, center);
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mQuatAEffect = new MatrixEffectQuaternion(quatAcc, center);
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27a70eae
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Leszek Koltunski
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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411c6285
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Leszek Koltunski
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nodeEffects.apply(nodeScaleEffect);
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a10ada2a
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Leszek Koltunski
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mCubits = new Cubit[NUM_CUBITS];
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115 |
5974d2ae
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Leszek Koltunski
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mTexture = new DistortedTexture();
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a10ada2a
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Leszek Koltunski
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int vertices = (int)(24.0f/mSize + 2.0f);
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for(int i=0; i<NUM_CUBITS; i++)
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{
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89a11f7b
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Leszek Koltunski
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MeshBase cubitMesh = createCubitMesh(i,vertices);
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49f67f9b
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Leszek Koltunski
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mCubits[i] = new Cubit(this,cubitMesh,mOrigPos[i]);
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efef689c
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Leszek Koltunski
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textureCubitMesh(cubitMesh,i);
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a10ada2a
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Leszek Koltunski
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attach(mCubits[i].mNode);
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}
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127 |
7381193e
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Leszek Koltunski
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aa171dee
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Leszek Koltunski
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setupPosition(moves);
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4888e97c
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Leszek Koltunski
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setProjection(fov, 0.1f);
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27a70eae
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Leszek Koltunski
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}
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efef689c
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void textureCubitMesh(MeshBase mesh, int cubit)
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{
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boolean belongs;
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final int numFaces = getNumFaces();
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final Static4D[] maps = new Static4D[numFaces];
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final float ratio = 1.0f/(numFaces+1);
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97d2f701
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Leszek Koltunski
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if( 2*ROTATION_AXIS.length == numFaces ) // i.e. there are faces on both ends of the axis (cube)
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143 |
efef689c
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Leszek Koltunski
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{
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for(int i=0; i<numFaces; i++)
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{
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66cbdd21
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Leszek Koltunski
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belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
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efef689c
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Leszek Koltunski
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maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
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}
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}
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97d2f701
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Leszek Koltunski
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else if( ROTATION_AXIS.length == numFaces ) // just a single face on the right end of an axis (pyraminx)
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151 |
efef689c
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Leszek Koltunski
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{
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for(int i=0; i<numFaces; i++)
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{
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66cbdd21
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Leszek Koltunski
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belongs = isOnFace(cubit, i, 0 );
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efef689c
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Leszek Koltunski
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maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f);
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}
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}
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mesh.setTextureMap(maps);
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}
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e844c116
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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97d2f701
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Leszek Koltunski
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// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
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// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
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// consecutive).
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// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
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// the Cube and the Pyraminx.
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// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
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// given Cubit belongs to.
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170 |
e844c116
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Leszek Koltunski
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private void computeStartAndStep(Static3D[] pos)
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{
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float min = Float.MAX_VALUE;
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float max = Float.MIN_VALUE;
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float axisX = ROTATION_AXIS[0].get0();
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float axisY = ROTATION_AXIS[0].get1();
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float axisZ = ROTATION_AXIS[0].get2();
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float tmp;
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for(int i=0; i<NUM_CUBITS; i++)
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{
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tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
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if( tmp<min ) min=tmp;
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if( tmp>max ) max=tmp;
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}
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mStart = min;
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mStep = (max-min+1.0f)/mSize;
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}
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191 |
efef689c
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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193 |
9224ffd2
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Leszek Koltunski
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private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
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194 |
efef689c
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Leszek Koltunski
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{
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195 |
9224ffd2
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Leszek Koltunski
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int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
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return ((1<<cubitRow)&rowBitmap)!=0;
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197 |
66cbdd21
|
Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
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// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
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// away from the face of the Pyraminx shouldn't be textured.
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private boolean isOnFace( int cubit, int axis, int row)
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{
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final float MAX_ERROR = 0.0001f;
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float diff = mCubits[cubit].mRotationRow[axis] - row;
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return diff*diff < MAX_ERROR;
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209 |
efef689c
|
Leszek Koltunski
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}
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211 |
f16ff19d
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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213 |
a10ada2a
|
Leszek Koltunski
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private void resetRotationAngle(Dynamic1D rotationAngle)
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214 |
f16ff19d
|
Leszek Koltunski
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{
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215 |
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rotationAngle.setDuration(POST_ROTATION_MILLISEC);
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rotationAngle.resetToBeginning();
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rotationAngle.removeAll();
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rotationAngle.add(mRotationAngleStatic);
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rotationAngle.add(mRotationAngleMiddle);
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rotationAngle.add(mRotationAngleFinal);
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}
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223 |
aa171dee
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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224 |
a31d25de
|
Leszek Koltunski
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// note the minus in front of the sin() - we rotate counterclockwise
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225 |
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// when looking towards the direction where the axis increases in values.
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226 |
aa171dee
|
Leszek Koltunski
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227 |
a31d25de
|
Leszek Koltunski
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private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
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228 |
aa171dee
|
Leszek Koltunski
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{
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229 |
a31d25de
|
Leszek Koltunski
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Static3D axis = ROTATION_AXIS[axisIndex];
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while( angleInDegrees<0 ) angleInDegrees += 360;
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angleInDegrees %= 360;
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float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
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float sinA =-(float)Math.sqrt(1-cosA*cosA);
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return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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241 |
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242 |
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private void setupPosition(int[][] moves)
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243 |
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{
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244 |
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if( moves!=null )
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245 |
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{
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246 |
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Static4D quat;
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247 |
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int axis, rowBitmap, angle;
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248 |
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int corr = (360/getBasicAngle());
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249 |
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for(int[] move: moves)
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251 |
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{
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252 |
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axis = move[0];
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253 |
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rowBitmap= move[1];
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254 |
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angle = move[2]*corr;
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255 |
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quat = makeQuaternion(axis,angle);
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256 |
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for(int j=0; j<NUM_CUBITS; j++)
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258 |
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if( belongsToRotation(j,axis,rowBitmap) )
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259 |
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{
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260 |
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mCubits[j].removeRotationNow(quat);
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261 |
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}
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}
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}
|
264 |
aa171dee
|
Leszek Koltunski
|
}
|
265 |
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266 |
49f67f9b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
267 |
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// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
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268 |
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269 |
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void clampPos(Static3D pos)
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270 |
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{
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271 |
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float currError, minError = Float.MAX_VALUE;
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272 |
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int minErrorIndex= -1;
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273 |
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float x = pos.get0();
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274 |
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float y = pos.get1();
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275 |
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float z = pos.get2();
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276 |
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float xo,yo,zo;
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277 |
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278 |
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for(int i=0; i<NUM_CUBITS; i++)
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279 |
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{
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280 |
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xo = mOrigPos[i].get0();
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281 |
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yo = mOrigPos[i].get1();
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282 |
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zo = mOrigPos[i].get2();
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283 |
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284 |
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currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
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285 |
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if( currError<minError )
|
287 |
|
|
{
|
288 |
|
|
minError = currError;
|
289 |
|
|
minErrorIndex = i;
|
290 |
|
|
}
|
291 |
|
|
}
|
292 |
|
|
|
293 |
|
|
pos.set( mOrigPos[minErrorIndex] );
|
294 |
|
|
}
|
295 |
|
|
|
296 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
297 |
|
|
// the getFaceColors + final black in a horizontal strip.
|
298 |
|
|
|
299 |
|
|
public void createTexture()
|
300 |
|
|
{
|
301 |
|
|
Bitmap bitmap;
|
302 |
|
|
|
303 |
|
|
final int numColors = getNumFaces();
|
304 |
|
|
|
305 |
|
|
Paint paint = new Paint();
|
306 |
|
|
bitmap = Bitmap.createBitmap( (numColors+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
307 |
|
|
Canvas canvas = new Canvas(bitmap);
|
308 |
|
|
|
309 |
|
|
paint.setAntiAlias(true);
|
310 |
|
|
paint.setTextAlign(Paint.Align.CENTER);
|
311 |
|
|
paint.setStyle(Paint.Style.FILL);
|
312 |
|
|
|
313 |
|
|
paint.setColor(0xff000000);
|
314 |
|
|
canvas.drawRect(0, 0, (numColors+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
|
315 |
|
|
|
316 |
|
|
for(int i=0; i<numColors; i++)
|
317 |
|
|
{
|
318 |
|
|
createFaceTexture(canvas,paint,i);
|
319 |
|
|
}
|
320 |
|
|
|
321 |
|
|
mTexture.setTexture(bitmap);
|
322 |
|
|
}
|
323 |
|
|
|
324 |
dd73fdab
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
325 |
|
|
|
326 |
27a70eae
|
Leszek Koltunski
|
public int getSize()
|
327 |
fdec60a3
|
Leszek Koltunski
|
{
|
328 |
27a70eae
|
Leszek Koltunski
|
return mSize;
|
329 |
fdec60a3
|
Leszek Koltunski
|
}
|
330 |
|
|
|
331 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
332 |
|
|
|
333 |
27a70eae
|
Leszek Koltunski
|
public void continueRotation(float angleInDegrees)
|
334 |
fdec60a3
|
Leszek Koltunski
|
{
|
335 |
27a70eae
|
Leszek Koltunski
|
mRotationAngleStatic.set0(angleInDegrees);
|
336 |
fdec60a3
|
Leszek Koltunski
|
}
|
337 |
|
|
|
338 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
339 |
|
|
|
340 |
27a70eae
|
Leszek Koltunski
|
public Static4D getRotationQuat()
|
341 |
|
|
{
|
342 |
|
|
return mQuatAccumulated;
|
343 |
|
|
}
|
344 |
|
|
|
345 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
346 |
|
|
|
347 |
5ba13c05
|
Leszek Koltunski
|
public void recomputeScaleFactor(int scrWidth, int scrHeight)
|
348 |
fdec60a3
|
Leszek Koltunski
|
{
|
349 |
f0fa83ae
|
Leszek Koltunski
|
float factor = Math.min(scrWidth,scrHeight);
|
350 |
ba740a0c
|
Leszek Koltunski
|
float scaleFactor = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
|
351 |
27a70eae
|
Leszek Koltunski
|
|
352 |
5ba13c05
|
Leszek Koltunski
|
mNodeScale.set(factor,factor,factor);
|
353 |
27a70eae
|
Leszek Koltunski
|
mScale.set(scaleFactor,scaleFactor,scaleFactor);
|
354 |
fdec60a3
|
Leszek Koltunski
|
}
|
355 |
27a70eae
|
Leszek Koltunski
|
|
356 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
357 |
|
|
|
358 |
a10ada2a
|
Leszek Koltunski
|
public void savePreferences(SharedPreferences.Editor editor)
|
359 |
|
|
{
|
360 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
|
361 |
|
|
}
|
362 |
f16ff19d
|
Leszek Koltunski
|
|
363 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
364 |
27a70eae
|
Leszek Koltunski
|
|
365 |
a10ada2a
|
Leszek Koltunski
|
public void restorePreferences(SharedPreferences preferences)
|
366 |
|
|
{
|
367 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
|
368 |
|
|
}
|
369 |
27a70eae
|
Leszek Koltunski
|
|
370 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
371 |
74686c71
|
Leszek Koltunski
|
|
372 |
a10ada2a
|
Leszek Koltunski
|
public long finishRotationNow(EffectListener listener)
|
373 |
|
|
{
|
374 |
|
|
boolean first = true;
|
375 |
|
|
long effectID=0;
|
376 |
|
|
|
377 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
378 |
|
|
{
|
379 |
9224ffd2
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
380 |
a10ada2a
|
Leszek Koltunski
|
{
|
381 |
|
|
if( first )
|
382 |
|
|
{
|
383 |
|
|
first=false;
|
384 |
|
|
effectID = mCubits[i].finishRotationNow(listener);
|
385 |
|
|
}
|
386 |
|
|
resetRotationAngle(mCubits[i].mRotationAngle);
|
387 |
|
|
}
|
388 |
|
|
}
|
389 |
|
|
|
390 |
|
|
return effectID;
|
391 |
|
|
}
|
392 |
|
|
|
393 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
394 |
|
|
|
395 |
|
|
public void releaseResources()
|
396 |
|
|
{
|
397 |
|
|
mTexture.markForDeletion();
|
398 |
|
|
|
399 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].releaseResources();
|
400 |
|
|
}
|
401 |
|
|
|
402 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
403 |
|
|
|
404 |
|
|
public void apply(Effect effect, int position)
|
405 |
|
|
{
|
406 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.apply(effect, position);
|
407 |
|
|
}
|
408 |
|
|
|
409 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
|
|
|
411 |
|
|
public void remove(long effectID)
|
412 |
|
|
{
|
413 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].mEffect.abortById(effectID);
|
414 |
|
|
}
|
415 |
74686c71
|
Leszek Koltunski
|
|
416 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417 |
|
|
|
418 |
|
|
public void solve()
|
419 |
|
|
{
|
420 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].solve();
|
421 |
|
|
}
|
422 |
|
|
|
423 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424 |
|
|
|
425 |
|
|
public boolean isSolved()
|
426 |
|
|
{
|
427 |
|
|
Static4D q = mCubits[0].mQuatScramble;
|
428 |
|
|
|
429 |
94ad5a8f
|
Leszek Koltunski
|
for(int i=1; i<NUM_CUBITS; i++)
|
430 |
a10ada2a
|
Leszek Koltunski
|
{
|
431 |
94ad5a8f
|
Leszek Koltunski
|
if( !mCubits[i].thereIsNoVisibleDifference(q) ) return false;
|
432 |
a10ada2a
|
Leszek Koltunski
|
}
|
433 |
|
|
|
434 |
|
|
return true;
|
435 |
|
|
}
|
436 |
|
|
|
437 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438 |
|
|
|
439 |
efef689c
|
Leszek Koltunski
|
public void beginNewRotation(int axis, int row )
|
440 |
a10ada2a
|
Leszek Koltunski
|
{
|
441 |
9cd7695f
|
Leszek Koltunski
|
if( axis<0 || axis>=ROTATION_AXIS.length )
|
442 |
|
|
{
|
443 |
|
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
444 |
|
|
return;
|
445 |
|
|
}
|
446 |
|
|
if( row<0 || row>=mSize )
|
447 |
|
|
{
|
448 |
|
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
449 |
|
|
return;
|
450 |
|
|
}
|
451 |
|
|
|
452 |
9224ffd2
|
Leszek Koltunski
|
mRotAxis = axis;
|
453 |
|
|
mRotRowBitmap = (1<<row);
|
454 |
a10ada2a
|
Leszek Koltunski
|
|
455 |
|
|
mRotationAngleStatic.set0(0.0f);
|
456 |
|
|
|
457 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
458 |
9224ffd2
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
459 |
a10ada2a
|
Leszek Koltunski
|
{
|
460 |
|
|
mCubits[i].beginNewRotation(axis);
|
461 |
|
|
}
|
462 |
|
|
}
|
463 |
|
|
|
464 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
465 |
|
|
|
466 |
9224ffd2
|
Leszek Koltunski
|
public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
467 |
a10ada2a
|
Leszek Koltunski
|
{
|
468 |
|
|
long effectID=0;
|
469 |
|
|
boolean first = true;
|
470 |
|
|
|
471 |
9224ffd2
|
Leszek Koltunski
|
mRotAxis = axis;
|
472 |
|
|
mRotRowBitmap = rowBitmap;
|
473 |
a10ada2a
|
Leszek Koltunski
|
|
474 |
|
|
mRotationAngleStatic.set0(0.0f);
|
475 |
|
|
|
476 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
477 |
9224ffd2
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
478 |
a10ada2a
|
Leszek Koltunski
|
{
|
479 |
|
|
mCubits[i].addNewRotation(axis,durationMillis,angle);
|
480 |
|
|
|
481 |
|
|
if( first )
|
482 |
|
|
{
|
483 |
|
|
first = false;
|
484 |
|
|
effectID = mCubits[i].setUpCallback(listener);
|
485 |
|
|
}
|
486 |
|
|
}
|
487 |
|
|
|
488 |
|
|
return effectID;
|
489 |
|
|
}
|
490 |
|
|
|
491 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
492 |
|
|
|
493 |
|
|
public void removeRotationNow()
|
494 |
|
|
{
|
495 |
|
|
boolean first = true;
|
496 |
|
|
Static4D quat = null;
|
497 |
|
|
|
498 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
499 |
9224ffd2
|
Leszek Koltunski
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
500 |
a10ada2a
|
Leszek Koltunski
|
{
|
501 |
|
|
if( first )
|
502 |
|
|
{
|
503 |
|
|
first = false;
|
504 |
3c4a326c
|
Leszek Koltunski
|
quat = mCubits[i].returnRotationQuat(mRotAxis);
|
505 |
a10ada2a
|
Leszek Koltunski
|
}
|
506 |
|
|
|
507 |
|
|
mCubits[i].removeRotationNow(quat);
|
508 |
|
|
}
|
509 |
|
|
|
510 |
|
|
mRotationAngleStatic.set0(0);
|
511 |
|
|
}
|
512 |
|
|
|
513 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
514 |
|
|
|
515 |
a31d25de
|
Leszek Koltunski
|
public void initializeObject(int[][] moves)
|
516 |
aa171dee
|
Leszek Koltunski
|
{
|
517 |
|
|
solve();
|
518 |
|
|
setupPosition(moves);
|
519 |
|
|
}
|
520 |
|
|
|
521 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
522 |
|
|
|
523 |
|
|
public RubikObjectList getObjectList()
|
524 |
|
|
{
|
525 |
|
|
return mList;
|
526 |
|
|
}
|
527 |
|
|
|
528 |
10a2e360
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
529 |
|
|
|
530 |
f0fa83ae
|
Leszek Koltunski
|
abstract float getScreenRatio();
|
531 |
|
|
abstract VertexEffectSink getSink(int size);
|
532 |
10a2e360
|
Leszek Koltunski
|
abstract Static3D[] getCubitPositions(int size);
|
533 |
a10ada2a
|
Leszek Koltunski
|
abstract float[] getLegalQuats();
|
534 |
411c6285
|
Leszek Koltunski
|
abstract int getNumFaces();
|
535 |
|
|
abstract void createFaceTexture(Canvas canvas, Paint paint, int face);
|
536 |
89a11f7b
|
Leszek Koltunski
|
abstract MeshBase createCubitMesh(int cubit, int vertices);
|
537 |
12ad3fca
|
Leszek Koltunski
|
public abstract Static3D[] getRotationAxis();
|
538 |
e844c116
|
Leszek Koltunski
|
public abstract int getBasicAngle();
|
539 |
39e74052
|
Leszek Koltunski
|
public abstract int returnRowFromOffset(float offset);
|
540 |
e46e17fb
|
Leszek Koltunski
|
public abstract float returnRotationFactor(float offset);
|
541 |
fdec60a3
|
Leszek Koltunski
|
}
|