49 |
49 |
COLOR_BLUE , COLOR_RED
|
50 |
50 |
};
|
51 |
51 |
|
52 |
|
static final float F = 0.24f; // length of the edge of the corner cubit divided by
|
53 |
|
// the length of the edge of the whole tetrahedron.
|
54 |
|
// keep < 0.25.
|
|
52 |
static final float F = 0.48f; // length of the edge of the corner cubit. Keep<0.5
|
|
53 |
// Assuming the length of the edge of the whole
|
|
54 |
// tetrahedron is 2.0 (ie standard, equal to numLayers
|
55 |
55 |
|
56 |
56 |
private ScrambleState[] mStates;
|
57 |
57 |
private int[] mBasicAngle;
|
... | ... | |
124 |
124 |
{
|
125 |
125 |
mCenters = new float[][]
|
126 |
126 |
{
|
127 |
|
{ 0.000f, -SQ2/4, 0.500f },
|
128 |
|
{ 0.000f, -SQ2/4,-0.500f },
|
129 |
|
{-0.500f, SQ2/4, 0.000f },
|
130 |
|
{ 0.500f, SQ2/4, 0.000f },
|
131 |
|
|
132 |
|
{ 0.000f, -SQ2/4, 0.000f },
|
133 |
|
{-0.250f, 0.000f, 0.250f },
|
134 |
|
{ 0.250f, 0.000f, 0.250f },
|
135 |
|
{-0.250f, 0.000f,-0.250f },
|
136 |
|
{ 0.250f, 0.000f,-0.250f },
|
137 |
|
{ 0.000f, SQ2/4, 0.000f },
|
138 |
|
|
139 |
|
{ 0.000f, SQ2/12, 1.0f/6 },
|
140 |
|
{ 0.000f, SQ2/12,-1.0f/6 },
|
141 |
|
{-1.0f/6,-SQ2/12, 0.000f },
|
142 |
|
{ 1.0f/6,-SQ2/12, 0.000f },
|
|
127 |
{ 0.000f, -SQ2/2, 1.000f },
|
|
128 |
{ 0.000f, -SQ2/2,-1.000f },
|
|
129 |
{-1.000f, SQ2/2, 0.000f },
|
|
130 |
{ 1.000f, SQ2/2, 0.000f },
|
|
131 |
|
|
132 |
{ 0.000f, -SQ2/2, 0.000f },
|
|
133 |
{-0.500f, 0.000f, 0.500f },
|
|
134 |
{ 0.500f, 0.000f, 0.500f },
|
|
135 |
{-0.500f, 0.000f,-0.500f },
|
|
136 |
{ 0.500f, 0.000f,-0.500f },
|
|
137 |
{ 0.000f, SQ2/2, 0.000f },
|
|
138 |
|
|
139 |
{ 0.000f, SQ2/6, 1.0f/3 },
|
|
140 |
{ 0.000f, SQ2/6,-1.0f/3 },
|
|
141 |
{-1.0f/3, -SQ2/6, 0.000f },
|
|
142 |
{ 1.0f/3, -SQ2/6, 0.000f },
|
143 |
143 |
};
|
144 |
144 |
}
|
145 |
145 |
|
... | ... | |
179 |
179 |
|
180 |
180 |
float[][] getCuts(int size)
|
181 |
181 |
{
|
182 |
|
float[] cut = { (F-0.25f)*(SQ6/3) };
|
|
182 |
float[] cut = { (F-0.5f)*(SQ6/3) };
|
183 |
183 |
return new float[][] { cut,cut,cut,cut };
|
184 |
184 |
}
|
185 |
185 |
|
... | ... | |
194 |
194 |
|
195 |
195 |
float getScreenRatio()
|
196 |
196 |
{
|
197 |
|
return 1.76f;
|
|
197 |
return 0.88f;
|
198 |
198 |
}
|
199 |
199 |
|
200 |
200 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
247 |
247 |
final float X = F/2;
|
248 |
248 |
final float Y = F*SQ2/2;
|
249 |
249 |
final float Z =-F/2;
|
250 |
|
final float L = (1-3*F);
|
|
250 |
final float L = (2.0f-3*F);
|
251 |
251 |
final float X2= L/2;
|
252 |
252 |
final float Y2= L*SQ2/2;
|
253 |
253 |
final float Z2=-L/2;
|
254 |
254 |
final float D = F/L;
|
|
255 |
final float G = 1.0f-F;
|
255 |
256 |
|
256 |
257 |
if( variant==0 )
|
257 |
258 |
{
|
... | ... | |
288 |
289 |
{
|
289 |
290 |
double[][] vertices = new double[][]
|
290 |
291 |
{
|
291 |
|
{ 0.0, 0.0, 0.5-F },
|
292 |
|
{ X, Y, Z+0.5-F },
|
293 |
|
{ 0.0, 2*Y, 2*Z+0.5-F },
|
294 |
|
{ -X, Y, Z+0.5-F },
|
295 |
|
{ 0.0, 0.0, -0.5+F },
|
296 |
|
{ X, Y, -Z-0.5+F },
|
297 |
|
{ 0.0, 2*Y,-2*Z-0.5+F },
|
298 |
|
{ -X, Y, -Z-0.5+F },
|
|
292 |
{ 0.0, 0.0, G },
|
|
293 |
{ X, Y, Z+G },
|
|
294 |
{ 0.0, 2*Y, 2*Z+G },
|
|
295 |
{ -X, Y, Z+G },
|
|
296 |
{ 0.0, 0.0, -G },
|
|
297 |
{ X, Y, -Z-G },
|
|
298 |
{ 0.0, 2*Y,-2*Z-G },
|
|
299 |
{ -X, Y, -Z-G },
|
299 |
300 |
};
|
300 |
301 |
int[][] vert_indices = new int[][]
|
301 |
302 |
{
|
... | ... | |
335 |
336 |
{4,5,2,1}
|
336 |
337 |
};
|
337 |
338 |
|
338 |
|
float[][] bands = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1}, {0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1} };
|
|
339 |
float[][] bands = new float[][] { {0.020f,35,0.20f*L,0.6f*L,5,1,1}, {0.001f,35,0.05f*L,0.1f*L,5,1,1} };
|
339 |
340 |
int[] bandIndices = new int[] { 0,1,1,1,1,1 };
|
340 |
|
float[][] corners = new float[][] { {0.04f,0.15f} };
|
|
341 |
float[][] corners = new float[][] { {0.04f,0.6f*F} };
|
341 |
342 |
int[] cornerIndices = new int[] { 0,0,0,-1,-1,-1 };
|
342 |
343 |
float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
|
343 |
344 |
int[] centerIndices = new int[] { 0,0,0,-1,-1,-1 };
|
Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)