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Revision e1dc3366

Added by Leszek Koltunski about 3 years ago

Introduce pseudorandom balancing into scrambling to all the other already converted objects, i.e. everytihng except for Pyraminxes, Squares, Minxes and the Redi.

View differences:

src/main/java/org/distorted/objects/TwistyBandagedAbstract.java
154 154
  private int mCurrState;
155 155
  private int mIndexExcluded;
156 156
  ScrambleState[] mStates;
157
  private int[][] mScrambleTable;
158
  private int[] mNumOccurences;
157 159

  
158 160
///////////////////////////////////////////////////////////////////////////////////////////////////
159 161

  
......
447 449
    return getNumLayers();
448 450
    }
449 451

  
452
///////////////////////////////////////////////////////////////////////////////////////////////////
453

  
454
  private void initializeScrambling()
455
    {
456
    int numLayers = getNumLayers();
457

  
458
    if( mScrambleTable ==null )
459
      {
460
      mScrambleTable = new int[NUM_AXIS][numLayers];
461
      }
462
    if( mNumOccurences ==null )
463
      {
464
      int max=0;
465

  
466
      for (ScrambleState mState : mStates)
467
        {
468
        int tmp = mState.getTotal(-1);
469
        if (max < tmp) max = tmp;
470
        }
471

  
472
      mNumOccurences = new int[max];
473
      }
474

  
475
    for(int i=0; i<NUM_AXIS; i++)
476
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
477
    }
478

  
450 479
///////////////////////////////////////////////////////////////////////////////////////////////////
451 480
// PUBLIC API
452 481

  
......
456 485
      {
457 486
      mCurrState     = 0;
458 487
      mIndexExcluded =-1;
488
      initializeScrambling();
459 489
      }
460 490

  
461
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
462
    int random= rnd.nextInt(total);
463
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
491
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
464 492

  
465 493
    scramble[curr][0] = info[0];
466 494
    scramble[curr][1] = info[1];
src/main/java/org/distorted/objects/TwistyCube.java
132 132
  private int mCurrState;
133 133
  private int mIndexExcluded;
134 134
  private final ScrambleState[] mStates;
135
  private int[][] mScrambleTable;
136
  private int[] mNumOccurences;
135 137

  
136 138
///////////////////////////////////////////////////////////////////////////////////////////////////
137 139

  
......
370 372
    return BASIC_ANGLE;
371 373
    }
372 374

  
375
///////////////////////////////////////////////////////////////////////////////////////////////////
376

  
377
  private void initializeScrambling()
378
    {
379
    int numLayers = getNumLayers();
380

  
381
    if( mScrambleTable ==null )
382
      {
383
      mScrambleTable = new int[NUM_AXIS][numLayers];
384
      }
385
    if( mNumOccurences ==null )
386
      {
387
      int max=0;
388

  
389
      for (ScrambleState mState : mStates)
390
        {
391
        int tmp = mState.getTotal(-1);
392
        if (max < tmp) max = tmp;
393
        }
394

  
395
      mNumOccurences = new int[max];
396
      }
397

  
398
    for(int i=0; i<NUM_AXIS; i++)
399
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
400
    }
401

  
373 402
///////////////////////////////////////////////////////////////////////////////////////////////////
374 403

  
375 404
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
......
378 407
      {
379 408
      mCurrState     = 0;
380 409
      mIndexExcluded =-1;
410
      initializeScrambling();
381 411
      }
382 412

  
383
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
384
    int random= rnd.nextInt(total);
385
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
413
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
386 414

  
387 415
    scramble[curr][0] = info[0];
388 416
    scramble[curr][1] = info[1];
src/main/java/org/distorted/objects/TwistyDiamond.java
139 139
  private int mCurrState;
140 140
  private int mIndexExcluded;
141 141
  private final ScrambleState[] mStates;
142
  private int[][] mScrambleTable;
143
  private int[] mNumOccurences;
142 144

  
143 145
///////////////////////////////////////////////////////////////////////////////////////////////////
144 146

  
......
518 520
    }
519 521

  
520 522
///////////////////////////////////////////////////////////////////////////////////////////////////
521
// PUBLIC API
522 523

  
523
  public Static3D[] getRotationAxis()
524
  private void initializeScrambling()
524 525
    {
525
    return ROT_AXIS;
526
    }
526
    int numLayers = getNumLayers();
527 527

  
528
///////////////////////////////////////////////////////////////////////////////////////////////////
528
    if( mScrambleTable ==null )
529
      {
530
      mScrambleTable = new int[NUM_AXIS][numLayers];
531
      }
532
    if( mNumOccurences ==null )
533
      {
534
      int max=0;
529 535

  
530
  public int[] getBasicAngle()
531
    {
532
    return BASIC_ANGLE;
536
      for (ScrambleState mState : mStates)
537
        {
538
        int tmp = mState.getTotal(-1);
539
        if (max < tmp) max = tmp;
540
        }
541

  
542
      mNumOccurences = new int[max];
543
      }
544

  
545
    for(int i=0; i<NUM_AXIS; i++)
546
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
533 547
    }
534 548

  
535 549
///////////////////////////////////////////////////////////////////////////////////////////////////
550
// PUBLIC API
536 551

  
537 552
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
538 553
    {
......
540 555
      {
541 556
      mCurrState     = 0;
542 557
      mIndexExcluded =-1;
558
      initializeScrambling();
543 559
      }
544 560

  
545
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
546
    int random= rnd.nextInt(total);
547
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
561
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
548 562

  
549 563
    scramble[curr][0] = info[0];
550 564
    scramble[curr][1] = info[1];
......
554 568
    mIndexExcluded = info[0];
555 569
    }
556 570

  
571
///////////////////////////////////////////////////////////////////////////////////////////////////
572

  
573
  public Static3D[] getRotationAxis()
574
    {
575
    return ROT_AXIS;
576
    }
577

  
578
///////////////////////////////////////////////////////////////////////////////////////////////////
579

  
580
  public int[] getBasicAngle()
581
    {
582
    return BASIC_ANGLE;
583
    }
584

  
557 585
///////////////////////////////////////////////////////////////////////////////////////////////////
558 586

  
559 587
  public int getObjectName(int numLayers)
src/main/java/org/distorted/objects/TwistyHelicopter.java
239 239
  private int mCurrState;
240 240
  private int mIndexExcluded;
241 241
  private final ScrambleState[] mStates;
242
  private int[][] mScrambleTable;
243
  private int[] mNumOccurences;
242 244

  
243 245
///////////////////////////////////////////////////////////////////////////////////////////////////
244 246

  
......
415 417
    }
416 418

  
417 419
///////////////////////////////////////////////////////////////////////////////////////////////////
418
// PUBLIC API
419 420

  
420
  public Static3D[] getRotationAxis()
421
  private void initializeScrambling()
421 422
    {
422
    return ROT_AXIS;
423
    }
423
    int numLayers = getNumLayers();
424 424

  
425
///////////////////////////////////////////////////////////////////////////////////////////////////
425
    if( mScrambleTable ==null )
426
      {
427
      mScrambleTable = new int[NUM_AXIS][numLayers];
428
      }
429
    if( mNumOccurences ==null )
430
      {
431
      int max=0;
426 432

  
427
  public int[] getBasicAngle()
428
    {
429
    return BASIC_ANGLE;
433
      for (ScrambleState mState : mStates)
434
        {
435
        int tmp = mState.getTotal(-1);
436
        if (max < tmp) max = tmp;
437
        }
438

  
439
      mNumOccurences = new int[max];
440
      }
441

  
442
    for(int i=0; i<NUM_AXIS; i++)
443
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
430 444
    }
431 445

  
432 446
///////////////////////////////////////////////////////////////////////////////////////////////////
447
// PUBLIC API
433 448

  
434 449
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
435 450
    {
......
437 452
      {
438 453
      mCurrState     = 0;
439 454
      mIndexExcluded =-1;
455
      initializeScrambling();
440 456
      }
441 457

  
442
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
443
    int random= rnd.nextInt(total);
444
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
458
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
445 459

  
446 460
    scramble[curr][0] = info[0];
447 461
    scramble[curr][1] = info[1];
......
451 465
    mIndexExcluded = info[0];
452 466
    }
453 467

  
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469

  
470
  public Static3D[] getRotationAxis()
471
    {
472
    return ROT_AXIS;
473
    }
474

  
475
///////////////////////////////////////////////////////////////////////////////////////////////////
476

  
477
  public int[] getBasicAngle()
478
    {
479
    return BASIC_ANGLE;
480
    }
481

  
454 482
///////////////////////////////////////////////////////////////////////////////////////////////////
455 483

  
456 484
  public int getObjectName(int numLayers)
src/main/java/org/distorted/objects/TwistyIvy.java
120 120
  private int mCurrState;
121 121
  private int mIndexExcluded;
122 122
  private final ScrambleState[] mStates;
123
  private int[][] mScrambleTable;
124
  private int[] mNumOccurences;
123 125

  
124 126
///////////////////////////////////////////////////////////////////////////////////////////////////
125 127

  
......
446 448
    }
447 449

  
448 450
///////////////////////////////////////////////////////////////////////////////////////////////////
449
// PUBLIC API
450 451

  
451
  public Static3D[] getRotationAxis()
452
  private void initializeScrambling()
452 453
    {
453
    return ROT_AXIS;
454
    }
454
    int numLayers = getNumLayers();
455 455

  
456
///////////////////////////////////////////////////////////////////////////////////////////////////
456
    if( mScrambleTable ==null )
457
      {
458
      mScrambleTable = new int[NUM_AXIS][numLayers];
459
      }
460
    if( mNumOccurences ==null )
461
      {
462
      int max=0;
457 463

  
458
  public int[] getBasicAngle()
459
    {
460
    return BASIC_ANGLE;
464
      for (ScrambleState mState : mStates)
465
        {
466
        int tmp = mState.getTotal(-1);
467
        if (max < tmp) max = tmp;
468
        }
469

  
470
      mNumOccurences = new int[max];
471
      }
472

  
473
    for(int i=0; i<NUM_AXIS; i++)
474
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
461 475
    }
462 476

  
463 477
///////////////////////////////////////////////////////////////////////////////////////////////////
478
// PUBLIC API
464 479

  
465 480
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
466 481
    {
......
468 483
      {
469 484
      mCurrState     = 0;
470 485
      mIndexExcluded =-1;
486
      initializeScrambling();
471 487
      }
472 488

  
473
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
474
    int random= rnd.nextInt(total);
475
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
489
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
476 490

  
477 491
    scramble[curr][0] = info[0];
478 492
    scramble[curr][1] = info[1];
......
482 496
    mIndexExcluded = info[0];
483 497
    }
484 498

  
499
///////////////////////////////////////////////////////////////////////////////////////////////////
500

  
501
  public Static3D[] getRotationAxis()
502
    {
503
    return ROT_AXIS;
504
    }
505

  
506
///////////////////////////////////////////////////////////////////////////////////////////////////
507

  
508
  public int[] getBasicAngle()
509
    {
510
    return BASIC_ANGLE;
511
    }
512

  
485 513
///////////////////////////////////////////////////////////////////////////////////////////////////
486 514

  
487 515
  public int getObjectName(int numLayers)
src/main/java/org/distorted/objects/TwistyJing.java
219 219
  private int mCurrState;
220 220
  private int mIndexExcluded;
221 221
  private final ScrambleState[] mStates;
222
  private int[][] mScrambleTable;
223
  private int[] mNumOccurences;
222 224

  
223 225
///////////////////////////////////////////////////////////////////////////////////////////////////
224 226

  
......
396 398
    }
397 399

  
398 400
///////////////////////////////////////////////////////////////////////////////////////////////////
399
// PUBLIC API
400 401

  
401
  public Static3D[] getRotationAxis()
402
  private void initializeScrambling()
402 403
    {
403
    return ROT_AXIS;
404
    }
404
    int numLayers = getNumLayers();
405 405

  
406
///////////////////////////////////////////////////////////////////////////////////////////////////
406
    if( mScrambleTable ==null )
407
      {
408
      mScrambleTable = new int[NUM_AXIS][numLayers];
409
      }
410
    if( mNumOccurences ==null )
411
      {
412
      int max=0;
407 413

  
408
  public int[] getBasicAngle()
409
    {
410
    return BASIC_ANGLE;
414
      for (ScrambleState mState : mStates)
415
        {
416
        int tmp = mState.getTotal(-1);
417
        if (max < tmp) max = tmp;
418
        }
419

  
420
      mNumOccurences = new int[max];
421
      }
422

  
423
    for(int i=0; i<NUM_AXIS; i++)
424
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
411 425
    }
412 426

  
413 427
///////////////////////////////////////////////////////////////////////////////////////////////////
428
// PUBLIC API
414 429

  
415 430
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
416 431
    {
......
418 433
      {
419 434
      mCurrState     = 0;
420 435
      mIndexExcluded =-1;
436
      initializeScrambling();
421 437
      }
422 438

  
423
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
424
    int random= rnd.nextInt(total);
425
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
439
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
426 440

  
427 441
    scramble[curr][0] = info[0];
428 442
    scramble[curr][1] = info[1];
......
432 446
    mIndexExcluded = info[0];
433 447
    }
434 448

  
449
///////////////////////////////////////////////////////////////////////////////////////////////////
450

  
451
  public Static3D[] getRotationAxis()
452
    {
453
    return ROT_AXIS;
454
    }
455

  
456
///////////////////////////////////////////////////////////////////////////////////////////////////
457

  
458
  public int[] getBasicAngle()
459
    {
460
    return BASIC_ANGLE;
461
    }
462

  
435 463
///////////////////////////////////////////////////////////////////////////////////////////////////
436 464

  
437 465
  public int getObjectName(int numLayers)
src/main/java/org/distorted/objects/TwistyRex.java
156 156
  private int mCurrState;
157 157
  private int mIndexExcluded;
158 158
  private final ScrambleState[] mStates;
159
  private int[][] mScrambleTable;
160
  private int[] mNumOccurences;
159 161

  
160 162
///////////////////////////////////////////////////////////////////////////////////////////////////
161 163

  
......
477 479
    }
478 480

  
479 481
///////////////////////////////////////////////////////////////////////////////////////////////////
480
// PUBLIC API
481 482

  
482
  public Static3D[] getRotationAxis()
483
  private void initializeScrambling()
483 484
    {
484
    return ROT_AXIS;
485
    }
485
    int numLayers = getNumLayers();
486 486

  
487
///////////////////////////////////////////////////////////////////////////////////////////////////
487
    if( mScrambleTable ==null )
488
      {
489
      mScrambleTable = new int[NUM_AXIS][numLayers];
490
      }
491
    if( mNumOccurences ==null )
492
      {
493
      int max=0;
488 494

  
489
  public int[] getBasicAngle()
490
    {
491
    return BASIC_ANGLE;
495
      for (ScrambleState mState : mStates)
496
        {
497
        int tmp = mState.getTotal(-1);
498
        if (max < tmp) max = tmp;
499
        }
500

  
501
      mNumOccurences = new int[max];
502
      }
503

  
504
    for(int i=0; i<NUM_AXIS; i++)
505
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
492 506
    }
493 507

  
494 508
///////////////////////////////////////////////////////////////////////////////////////////////////
509
// PUBLIC API
495 510

  
496 511
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
497 512
    {
......
499 514
      {
500 515
      mCurrState     = 0;
501 516
      mIndexExcluded =-1;
517
      initializeScrambling();
502 518
      }
503 519

  
504
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
505
    int random= rnd.nextInt(total);
506
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
520
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
507 521

  
508 522
    scramble[curr][0] = info[0];
509 523
    scramble[curr][1] = info[1];
......
513 527
    mIndexExcluded = info[0];
514 528
    }
515 529

  
530
///////////////////////////////////////////////////////////////////////////////////////////////////
531

  
532
  public Static3D[] getRotationAxis()
533
    {
534
    return ROT_AXIS;
535
    }
536

  
537
///////////////////////////////////////////////////////////////////////////////////////////////////
538

  
539
  public int[] getBasicAngle()
540
    {
541
    return BASIC_ANGLE;
542
    }
543

  
516 544
///////////////////////////////////////////////////////////////////////////////////////////////////
517 545

  
518 546
  public int getObjectName(int numLayers)
src/main/java/org/distorted/objects/TwistySkewb.java
193 193
  private int mCurrState;
194 194
  private int mIndexExcluded;
195 195
  private final ScrambleState[] mStates;
196
  private int[][] mScrambleTable;
197
  private int[] mNumOccurences;
196 198

  
197 199
///////////////////////////////////////////////////////////////////////////////////////////////////
198 200

  
......
595 597
    }
596 598

  
597 599
///////////////////////////////////////////////////////////////////////////////////////////////////
598
// PUBLIC API
599 600

  
600
  public Static3D[] getRotationAxis()
601
  private void initializeScrambling()
601 602
    {
602
    return ROT_AXIS;
603
    }
603
    int numLayers = getNumLayers();
604 604

  
605
///////////////////////////////////////////////////////////////////////////////////////////////////
605
    if( mScrambleTable ==null )
606
      {
607
      mScrambleTable = new int[NUM_AXIS][numLayers];
608
      }
609
    if( mNumOccurences ==null )
610
      {
611
      int max=0;
606 612

  
607
  public int[] getBasicAngle()
608
    {
609
    return BASIC_ANGLE;
613
      for (ScrambleState mState : mStates)
614
        {
615
        int tmp = mState.getTotal(-1);
616
        if (max < tmp) max = tmp;
617
        }
618

  
619
      mNumOccurences = new int[max];
620
      }
621

  
622
    for(int i=0; i<NUM_AXIS; i++)
623
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
610 624
    }
611 625

  
612 626
///////////////////////////////////////////////////////////////////////////////////////////////////
627
// PUBLIC API
613 628

  
614 629
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
615 630
    {
......
617 632
      {
618 633
      mCurrState     = 0;
619 634
      mIndexExcluded =-1;
635
      initializeScrambling();
620 636
      }
621 637

  
622
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
623
    int random= rnd.nextInt(total);
624
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
638
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
625 639

  
626 640
    scramble[curr][0] = info[0];
627 641
    scramble[curr][1] = info[1];
......
631 645
    mIndexExcluded = info[0];
632 646
    }
633 647

  
648
///////////////////////////////////////////////////////////////////////////////////////////////////
649

  
650
  public Static3D[] getRotationAxis()
651
    {
652
    return ROT_AXIS;
653
    }
654

  
655
///////////////////////////////////////////////////////////////////////////////////////////////////
656

  
657
  public int[] getBasicAngle()
658
    {
659
    return BASIC_ANGLE;
660
    }
661

  
634 662
///////////////////////////////////////////////////////////////////////////////////////////////////
635 663

  
636 664
  public int getObjectName(int numLayers)
src/main/java/org/distorted/objects/TwistyUltimate.java
236 236
  private int mCurrState;
237 237
  private int mIndexExcluded;
238 238
  private final ScrambleState[] mStates;
239
  private int[][] mScrambleTable;
240
  private int[] mNumOccurences;
239 241

  
240 242
///////////////////////////////////////////////////////////////////////////////////////////////////
241 243

  
......
412 414
    }
413 415

  
414 416
///////////////////////////////////////////////////////////////////////////////////////////////////
415
// PUBLIC API
416 417

  
417
  public Static3D[] getRotationAxis()
418
  private void initializeScrambling()
418 419
    {
419
    return ROT_AXIS;
420
    }
420
    int numLayers = getNumLayers();
421 421

  
422
///////////////////////////////////////////////////////////////////////////////////////////////////
422
    if( mScrambleTable ==null )
423
      {
424
      mScrambleTable = new int[NUM_AXIS][numLayers];
425
      }
426
    if( mNumOccurences ==null )
427
      {
428
      int max=0;
423 429

  
424
  public int[] getBasicAngle()
425
    {
426
    return BASIC_ANGLE;
430
      for (ScrambleState mState : mStates)
431
        {
432
        int tmp = mState.getTotal(-1);
433
        if (max < tmp) max = tmp;
434
        }
435

  
436
      mNumOccurences = new int[max];
437
      }
438

  
439
    for(int i=0; i<NUM_AXIS; i++)
440
      for(int j=0; j<numLayers; j++) mScrambleTable[i][j] = 0;
427 441
    }
428 442

  
429 443
///////////////////////////////////////////////////////////////////////////////////////////////////
444
// PUBLIC API
430 445

  
431 446
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
432 447
    {
......
434 449
      {
435 450
      mCurrState     = 0;
436 451
      mIndexExcluded =-1;
452
      initializeScrambling();
437 453
      }
438 454

  
439
    int total = mStates[mCurrState].getTotal(mIndexExcluded);
440
    int random= rnd.nextInt(total);
441
    int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
455
    int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
442 456

  
443 457
    scramble[curr][0] = info[0];
444 458
    scramble[curr][1] = info[1];
......
448 462
    mIndexExcluded = info[0];
449 463
    }
450 464

  
465
///////////////////////////////////////////////////////////////////////////////////////////////////
466

  
467
  public Static3D[] getRotationAxis()
468
    {
469
    return ROT_AXIS;
470
    }
471

  
472
///////////////////////////////////////////////////////////////////////////////////////////////////
473

  
474
  public int[] getBasicAngle()
475
    {
476
    return BASIC_ANGLE;
477
    }
478

  
451 479
///////////////////////////////////////////////////////////////////////////////////////////////////
452 480

  
453 481
  public int getObjectName(int numLayers)

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