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magiccube @ e1dc3366

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.gitignore 676 Bytes
build.gradle 1.33 KB
proguard-rules.pro 751 Bytes

Latest revisions

# Date Author Comment
e1dc3366 08/31/2021 05:46 PM Leszek Koltunski

Introduce pseudorandom balancing into scrambling to all the other already converted objects, i.e. everytihng except for Pyraminxes, Squares, Minxes and the Redi.

6cf89a3e 08/31/2021 03:38 PM Leszek Koltunski

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

caccea6e 08/31/2021 01:12 AM Leszek Koltunski

Convert the Cubes of all sizes to the new, unified scrambling method.

20898e6f 08/30/2021 11:03 PM Leszek Koltunski

Convert both Dinos to the new, unified scrambling method.

486b3417 08/30/2021 10:21 PM Leszek Koltunski

Convert the Diamonds & the Helicopter to the new, unified scrambling method.

01b2ef5a 08/30/2021 07:33 PM Leszek Koltunski

Convert Skewbs & Rex Cube to the new, unified scrambling method.

0ad6b867 08/30/2021 05:02 PM Leszek Koltunski

Convert Skewb Ultimate, Jing Pyraminx & Ivy Cube to the new, unified scrambling method.

38589947 08/30/2021 10:51 AM Leszek Koltunski

Unify scrambling across all 4 bandaged objects.

8db55f55 08/30/2021 01:46 AM Leszek Koltunski

Preparation for unification of scrambling. Scrambling of all objects will be done by a generic funtion, only fed a certain data structure by the objects. The data structure is going to be the ScrambleStateGraph - a directed state graph of all states we can come across while scrambling....

5e254115 08/26/2021 10:39 PM Leszek Koltunski

auto-compute the bandaged status from dimension of the CENTERS. Make 'computeBitmapFromRow' generic for bandageed and not bandaged objects.

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