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magiccube / src / main / java / org / distorted / object / RubikPyraminx.java @ e844c116

1 e844c116 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.object;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikPyraminx extends RubikObject
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{
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  private static final Static3D[] AXIS = new Static3D[]
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         {
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           new Static3D(                     0,                       0,       1 ),
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           new Static3D( (float)Math.sqrt(6)/3,  -(float)Math.sqrt(3)/3, -1.0f/3 ),
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           new Static3D(-(float)Math.sqrt(6)/3,  -(float)Math.sqrt(3)/3, -1.0f/3 ),
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           new Static3D(                     0, 2*(float)Math.sqrt(2)/3, -1.0f/3 )
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         };
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  private static final int[] FACE_COLORS = new int[]
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         {
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           0xffffff00, 0xff00ff00,  // AXIS[0]right (YELLOW) AXIS[1]right (GREEN )
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           0xff0000ff, 0xffff0000   // AXIS[2]right (BLUE  ) AXIS[3]right (RED   )
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         };
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  private static final float[] LEGALQUATS = new float[]
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         {
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         // TODO;
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         };
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
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    {
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    super(size,quatCur,quatAcc,texture,mesh,effects);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TODO
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  Static3D[] getCubitPositions(int size)
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    {
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] getLegalQuats()
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    {
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    return LEGALQUATS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumFaces()
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    {
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    return FACE_COLORS.length;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  Static3D[] getRotationAxis()
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    {
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    return AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void createFaceTexture(Canvas canvas, Paint paint, int face)
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    {
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    // TODO
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TODO
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  MeshBase createCubitMesh(int vertices)
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    {
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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  public int getBasicAngle()
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    {
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    return 3;
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    }
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}