Project

General

Profile

Download (4.5 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / object / RubikPyraminx.java @ e844c116

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2019 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.object;
21

    
22
import android.graphics.Canvas;
23
import android.graphics.Paint;
24

    
25
import org.distorted.library.main.DistortedEffects;
26
import org.distorted.library.main.DistortedTexture;
27
import org.distorted.library.mesh.MeshBase;
28
import org.distorted.library.mesh.MeshRectangles;
29
import org.distorted.library.type.Static3D;
30
import org.distorted.library.type.Static4D;
31

    
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33

    
34
public class RubikPyraminx extends RubikObject
35
{
36
  private static final Static3D[] AXIS = new Static3D[]
37
         {
38
           new Static3D(                     0,                       0,       1 ),
39
           new Static3D( (float)Math.sqrt(6)/3,  -(float)Math.sqrt(3)/3, -1.0f/3 ),
40
           new Static3D(-(float)Math.sqrt(6)/3,  -(float)Math.sqrt(3)/3, -1.0f/3 ),
41
           new Static3D(                     0, 2*(float)Math.sqrt(2)/3, -1.0f/3 )
42
         };
43

    
44
  private static final int[] FACE_COLORS = new int[]
45
         {
46
           0xffffff00, 0xff00ff00,  // AXIS[0]right (YELLOW) AXIS[1]right (GREEN )
47
           0xff0000ff, 0xffff0000   // AXIS[2]right (BLUE  ) AXIS[3]right (RED   )
48
         };
49

    
50
  private static final float[] LEGALQUATS = new float[]
51
         {
52
         // TODO;
53
         };
54

    
55
///////////////////////////////////////////////////////////////////////////////////////////////////
56

    
57
  RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
58
    {
59
    super(size,quatCur,quatAcc,texture,mesh,effects);
60
    }
61

    
62
///////////////////////////////////////////////////////////////////////////////////////////////////
63
// TODO
64

    
65
  Static3D[] getCubitPositions(int size)
66
    {
67
    return null;
68
    }
69

    
70
///////////////////////////////////////////////////////////////////////////////////////////////////
71

    
72
  float[] getLegalQuats()
73
    {
74
    return LEGALQUATS;
75
    }
76

    
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78

    
79
  int getNumFaces()
80
    {
81
    return FACE_COLORS.length;
82
    }
83

    
84
///////////////////////////////////////////////////////////////////////////////////////////////////
85

    
86
  Static3D[] getRotationAxis()
87
    {
88
    return AXIS;
89
    }
90

    
91
///////////////////////////////////////////////////////////////////////////////////////////////////
92

    
93
  void createFaceTexture(Canvas canvas, Paint paint, int face)
94
    {
95
    // TODO
96
    }
97

    
98
///////////////////////////////////////////////////////////////////////////////////////////////////
99
// TODO
100

    
101
  MeshBase createCubitMesh(int vertices)
102
    {
103
    return null;
104
    }
105

    
106
///////////////////////////////////////////////////////////////////////////////////////////////////
107
// PUBLIC API
108

    
109
  public int getBasicAngle()
110
    {
111
    return 3;
112
    }
113
}
(7-7/7)