1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2019 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.object;
|
21
|
|
22
|
import android.graphics.Canvas;
|
23
|
import android.graphics.Paint;
|
24
|
|
25
|
import org.distorted.library.main.DistortedEffects;
|
26
|
import org.distorted.library.main.DistortedTexture;
|
27
|
import org.distorted.library.mesh.MeshBase;
|
28
|
import org.distorted.library.mesh.MeshRectangles;
|
29
|
import org.distorted.library.type.Static3D;
|
30
|
import org.distorted.library.type.Static4D;
|
31
|
|
32
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
33
|
|
34
|
public class RubikPyraminx extends RubikObject
|
35
|
{
|
36
|
private static final Static3D[] AXIS = new Static3D[]
|
37
|
{
|
38
|
new Static3D( 0, 0, 1 ),
|
39
|
new Static3D( (float)Math.sqrt(6)/3, -(float)Math.sqrt(3)/3, -1.0f/3 ),
|
40
|
new Static3D(-(float)Math.sqrt(6)/3, -(float)Math.sqrt(3)/3, -1.0f/3 ),
|
41
|
new Static3D( 0, 2*(float)Math.sqrt(2)/3, -1.0f/3 )
|
42
|
};
|
43
|
|
44
|
private static final int[] FACE_COLORS = new int[]
|
45
|
{
|
46
|
0xffffff00, 0xff00ff00, // AXIS[0]right (YELLOW) AXIS[1]right (GREEN )
|
47
|
0xff0000ff, 0xffff0000 // AXIS[2]right (BLUE ) AXIS[3]right (RED )
|
48
|
};
|
49
|
|
50
|
private static final float[] LEGALQUATS = new float[]
|
51
|
{
|
52
|
// TODO;
|
53
|
};
|
54
|
|
55
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
56
|
|
57
|
RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
|
58
|
{
|
59
|
super(size,quatCur,quatAcc,texture,mesh,effects);
|
60
|
}
|
61
|
|
62
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
63
|
// TODO
|
64
|
|
65
|
Static3D[] getCubitPositions(int size)
|
66
|
{
|
67
|
return null;
|
68
|
}
|
69
|
|
70
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
71
|
|
72
|
float[] getLegalQuats()
|
73
|
{
|
74
|
return LEGALQUATS;
|
75
|
}
|
76
|
|
77
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
78
|
|
79
|
int getNumFaces()
|
80
|
{
|
81
|
return FACE_COLORS.length;
|
82
|
}
|
83
|
|
84
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
85
|
|
86
|
Static3D[] getRotationAxis()
|
87
|
{
|
88
|
return AXIS;
|
89
|
}
|
90
|
|
91
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
92
|
|
93
|
void createFaceTexture(Canvas canvas, Paint paint, int face)
|
94
|
{
|
95
|
// TODO
|
96
|
}
|
97
|
|
98
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
99
|
// TODO
|
100
|
|
101
|
MeshBase createCubitMesh(int vertices)
|
102
|
{
|
103
|
return null;
|
104
|
}
|
105
|
|
106
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
107
|
// PUBLIC API
|
108
|
|
109
|
public int getBasicAngle()
|
110
|
{
|
111
|
return 3;
|
112
|
}
|
113
|
}
|