Project

General

Profile

Download (6.8 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyBandaged3Plate.java @ f2d0d23e

1 538ee7a6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2021 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20
package org.distorted.objects;
21
22
import android.content.res.Resources;
23
24
import org.distorted.library.main.DistortedEffects;
25
import org.distorted.library.main.DistortedTexture;
26
import org.distorted.library.mesh.MeshSquare;
27
import org.distorted.library.type.Static4D;
28 6cf89a3e Leszek Koltunski
import org.distorted.helpers.ScrambleState;
29 538ee7a6 Leszek Koltunski
import org.distorted.main.R;
30
31
///////////////////////////////////////////////////////////////////////////////////////////////////
32
33
class TwistyBandaged3Plate extends TwistyBandagedAbstract
34
{
35 68ce0d53 Leszek Koltunski
  TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
36
                       DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
37 538ee7a6 Leszek Koltunski
    {
38 68ce0d53 Leszek Koltunski
    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth);
39 38589947 Leszek Koltunski
40 6cf89a3e Leszek Koltunski
    mStates = new ScrambleState[]
41 38589947 Leszek Koltunski
    {
42 6cf89a3e Leszek Koltunski
    new ScrambleState( new int[][] {{ 2,-1, 1, 2, 1, 6                  }, { 0,-1, 5, 0, 1, 3                  }, { 2,-1, 2, 2, 1, 4                  }} ),
43
    new ScrambleState( new int[][] {{ 2, 1, 0                           }, {                                   }, { 2, 1,10, 2, 2, 7                  }} ),
44
    new ScrambleState( new int[][] {{                                   }, { 0,-1,11, 0, 2, 8                  }, { 2, 1, 0                           }} ),
45
    new ScrambleState( new int[][] {{ 2, 1,12, 2, 2, 9                  }, { 0,-1, 0                           }, {                                   }} ),
46
    new ScrambleState( new int[][] {{ 2,-1,10, 2, 2,13                  }, {                                   }, { 2,-1, 0                           }} ),
47
    new ScrambleState( new int[][] {{                                   }, { 0, 1, 0                           }, { 2,-1,11, 2, 2,14                  }} ),
48
    new ScrambleState( new int[][] {{ 2,-1, 0                           }, { 0, 1,12, 0, 2,15                  }, {                                   }} ),
49
    new ScrambleState( new int[][] {{                                   }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1                  }} ),
50
    new ScrambleState( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2                  }, {                                   }} ),
51
    new ScrambleState( new int[][] {{ 2,-1,12, 2, 2, 3                  }, {                                   }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ),
52
    new ScrambleState( new int[][] {{ 2,-1,13, 2, 1, 4                  }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7                  }} ),
53
    new ScrambleState( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2                  }, { 2,-1,14, 2, 1, 5                  }} ),
54
    new ScrambleState( new int[][] {{ 2,-1, 3, 2, 1, 9                  }, { 0,-1, 6, 0, 1,15                  }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ),
55
    new ScrambleState( new int[][] {{ 2, 1,10, 2, 2, 4                  }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, {                                   }} ),
56
    new ScrambleState( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, {                                   }, { 2, 1,11, 2, 2, 5                  }} ),
57
    new ScrambleState( new int[][] {{                                   }, { 0,-1,12, 0, 2, 6                  }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} )
58 38589947 Leszek Koltunski
    };
59 538ee7a6 Leszek Koltunski
    }
60
61
///////////////////////////////////////////////////////////////////////////////////////////////////
62
63 68ce0d53 Leszek Koltunski
  float[][] getPositions()
64 538ee7a6 Leszek Koltunski
    {
65 f2d0d23e Leszek Koltunski
    if( POSITIONS==null )
66
      {
67
      POSITIONS = new float[][]
68
        {
69
          {-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
70
          { 1.0f,  0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f, -1.0f,  1.0f,  1.0f,  0.0f},
71
          {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f},
72
          { 1.0f,  1.0f,  1.0f},
73
          { 1.0f,  0.0f,  1.0f},
74
          { 1.0f, -1.0f,  1.0f},
75
          {-1.0f, -1.0f,  1.0f},
76
          { 0.0f, -1.0f,  1.0f},
77
          { 1.0f, -1.0f,  0.0f},
78
          { 1.0f, -1.0f, -1.0f},
79
          {-1.0f,  1.0f, -1.0f},
80
          {-1.0f,  1.0f,  0.0f},
81
          { 0.0f,  1.0f, -1.0f},
82
          { 0.0f,  1.0f,  0.0f},
83
          {-1.0f,  0.0f, -1.0f},
84
          {-1.0f,  0.0f,  0.0f},
85
          { 0.0f,  0.0f, -1.0f}
86
        };
87
      }
88 68ce0d53 Leszek Koltunski
    return POSITIONS;
89 538ee7a6 Leszek Koltunski
    }
90
91
///////////////////////////////////////////////////////////////////////////////////////////////////
92
93 68ce0d53 Leszek Koltunski
  int[] getQuatIndices()
94 538ee7a6 Leszek Koltunski
    {
95 f2d0d23e Leszek Koltunski
    if( QUAT_INDICES==null )
96
      {
97
      QUAT_INDICES = new int[] { 1,3 };
98
      }
99
100 68ce0d53 Leszek Koltunski
    return QUAT_INDICES;
101 538ee7a6 Leszek Koltunski
    }
102
103
///////////////////////////////////////////////////////////////////////////////////////////////////
104
// PUBLIC API
105 eff371f4 Leszek Koltunski
106 538ee7a6 Leszek Koltunski
  public int getObjectName(int numLayers)
107
    {
108
    return R.string.bandaged_3plate;
109
    }
110
111
///////////////////////////////////////////////////////////////////////////////////////////////////
112
113
  public int getInventor(int numLayers)
114
    {
115
    return R.string.bandaged_3plate_inventor;
116
    }
117
118
///////////////////////////////////////////////////////////////////////////////////////////////////
119
120
  public int getComplexity(int numLayers)
121
    {
122
    return 8;
123
    }
124
}