IAP part 4: further progress with locks in the object popup screen.
bugfix
IAP, part 3: non-free objects appear in the popup with a lock icon: make the lock icon's size resolution-independent
IAP, part 3: non-free objects appear in the popup with a lock icon.
IAP, part 2: unify the way we create object popups in ScreenPlay and ConfigActivity.
IAP, part 1: Introduce the concept of a 'free' and 'not free' object to
- ObjectType- DownloadedObject- RubikObject- jsons
Sort the objects in the object popup by difficulty level.
Move the 'bandaged' button back to the main menu.
Simplification for the new way of storing records.
New way to store records, comopletely independent on the number of scrambles.Do away with the weird 'getDBLevel' thing.
difficulty icons.
Make error reporting in the Solver a bit better.
Bugfix for rotating the object in BandagedCreator mode.
Make the bandaged cuboids work up to any size.
Make ObjectSignature ready for any size bandaged cube.
Bump to 1.11.3
Correct the MAX level in the leaderboard.
Correct the leaderboard. Still, the 'MAX' level does noot work!
Bump to 1.11.2
Important bugfix for fast scrambling!
license
solvers,tutorials: license.
screens: license.
objects,patterns: license.
main,messaging: license.
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