If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.
Bugfix
BandagedCreator: mark cubits
BandagedCreator: colorful cube.
BandagedPlay: remove the conf dialog
BandagedPlay: configurable mode and scramble depth
BandagedPlay: dialog
preparation for dual animation on/off modes in BandagedPlay
Minor.
Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.
Properly detect which drivers are slow with compilation of TF programs.
On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!
More fixes for the Creator.
Further bugfix for a crasher.
Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.
Correct a crasher in BandagedCreator.Correct maesh of Trajber 4x4.
RtL
Only show Bandaged option on Android >= 7.0.
Bandaged 3x3: remember object state and move history.
Bandaged 3x3: just-in-time scrambling.
Bandaged 3x3: fix scrambling.
Bandaged 3x3: solve and scramble buttons.
Bandaged 3x3: support for obejct control in the Play Screen.
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