Convert the Pyraminxes to the new scrambling paradigm.This leaves only the two Squares.
Convert the 4 Minx'es to the new scrambling paradigm.
Convert the Redi to the new scrambling paradigm.
Introduce pseudorandom balancing into scrambling to all the other already converted objects, i.e. everytihng except for Pyraminxes, Squares, Minxes and the Redi.
Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.
Convert the Cubes of all sizes to the new, unified scrambling method.
Convert both Dinos to the new, unified scrambling method.
Convert the Diamonds & the Helicopter to the new, unified scrambling method.
Convert Skewbs & Rex Cube to the new, unified scrambling method.
Convert Skewb Ultimate, Jing Pyraminx & Ivy Cube to the new, unified scrambling method.
Unify scrambling across all 4 bandaged objects.
Preparation for unification of scrambling. Scrambling of all objects will be done by a generic funtion, only fed a certain data structure by the objects. The data structure is going to be the ScrambleStateGraph - a directed state graph of all states we can come across while scrambling....
auto-compute the bandaged status from dimension of the CENTERS. Make 'computeBitmapFromRow' generic for bandageed and not bandaged objects.
Remove the last 'isSolved()' (from Dino4) and put it to the parent class as a special case.
Standarize the 'isSolved()' method: now all objects, except one (Dino4) have a standard isSolved().This incidentally also fixes detection of the solved state in case of Diamond4, i.e. a Master FTO.
Come back to creating the objects from mesh.
Add flag of Madagascar.
Make the 3x3 and 4x4 Diamond meshes smaller.
Finally remove cubit creation from the implementation classes and move it to the TwistyObject.
Convert the last object, Skewb Ultimate, to the new scheme.
Convert the two Squares to the new scheme.
Convert Skewb to the new scheme. New smaller mesh for the Master Skewb.
Convert Rex Cube to the new scheme.
Convert Redi Cube to the new scheme.
Convert Pyraminx to the new scheme. Make Pyra4 and Pyra5 meshes much smaller.
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