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# Date Author Comment
4f8cda80 09/06/2021 11:45 PM Leszek Koltunski

Remove statics from the Jing class.

e01fa67a 09/06/2021 11:20 PM Leszek Koltunski

Remove statics from the Ivy class.

85449b44 09/06/2021 11:12 PM Leszek Koltunski

Remove statics from the Helicopter class.

d464f54f 09/06/2021 10:56 PM Leszek Koltunski

Remove statics from the Dino classes.

aec5cc91 09/06/2021 10:42 PM Leszek Koltunski

Remove statics from the Diamond classes.

97eb0852 09/06/2021 10:29 PM Leszek Koltunski

Remove more statics from the Bandaged Cube classes.

7ff38997 09/06/2021 10:10 PM Leszek Koltunski

Remove statics from the Cube classes.

f2d0d23e 09/06/2021 03:14 PM Leszek Koltunski

Remove statics from the Bandaged Cube classes.

214e301a 09/06/2021 02:59 PM Leszek Koltunski

Fix the problem reported by Samsung -

1. Fire off the app
2. minimize it, select 'Multi window'
3. put some other app in the lower half of the screen
4. close the lower app
5. our app used to fail to display the upper and lower menu bars.

0021af58 09/02/2021 10:44 PM Leszek Koltunski

Convert Square-2 to the new generic scrambling algorithm.

In order to do it we need to introduce a third, artificial rotational axis - otherwise the algorithm would make it impossible to rotate the lower layer and immediatelly after - the upper.

e42a9e87 09/01/2021 10:24 PM Leszek Koltunski

Fix the Square-2 isSolved() (it was wrong even before!)

bbbfb6af 09/01/2021 10:02 PM Leszek Koltunski

Convert the Pyraminxes to the new scrambling paradigm.
This leaves only the two Squares.

aa26ba7f 08/31/2021 11:52 PM Leszek Koltunski

Convert the 4 Minx'es to the new scrambling paradigm.

cda32fc1 08/31/2021 06:12 PM Leszek Koltunski

Convert the Redi to the new scrambling paradigm.

e1dc3366 08/31/2021 05:46 PM Leszek Koltunski

Introduce pseudorandom balancing into scrambling to all the other already converted objects, i.e. everytihng except for Pyraminxes, Squares, Minxes and the Redi.

6cf89a3e 08/31/2021 03:38 PM Leszek Koltunski

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

caccea6e 08/31/2021 01:12 AM Leszek Koltunski

Convert the Cubes of all sizes to the new, unified scrambling method.

20898e6f 08/30/2021 11:03 PM Leszek Koltunski

Convert both Dinos to the new, unified scrambling method.

486b3417 08/30/2021 10:21 PM Leszek Koltunski

Convert the Diamonds & the Helicopter to the new, unified scrambling method.

01b2ef5a 08/30/2021 07:33 PM Leszek Koltunski

Convert Skewbs & Rex Cube to the new, unified scrambling method.

0ad6b867 08/30/2021 05:02 PM Leszek Koltunski

Convert Skewb Ultimate, Jing Pyraminx & Ivy Cube to the new, unified scrambling method.

38589947 08/30/2021 10:51 AM Leszek Koltunski

Unify scrambling across all 4 bandaged objects.

8db55f55 08/30/2021 01:46 AM Leszek Koltunski

Preparation for unification of scrambling. Scrambling of all objects will be done by a generic funtion, only fed a certain data structure by the objects. The data structure is going to be the ScrambleStateGraph - a directed state graph of all states we can come across while scrambling....

5e254115 08/26/2021 10:39 PM Leszek Koltunski

auto-compute the bandaged status from dimension of the CENTERS. Make 'computeBitmapFromRow' generic for bandageed and not bandaged objects.

169219a7 08/26/2021 10:30 PM Leszek Koltunski

Remove the last 'isSolved()' (from Dino4) and put it to the parent class as a special case.

(1001-1025/1939) Per page: 25, 50, 100

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