New 'JingPyraminx' object.
Again abandon RubikControl (after bumping into hard-to-solve issues)
Improve debugging in BlockController.
add possible scrolling to the 'object' popup in case the grid of objects does not fit on the screen.
Progress with RubikControl.
Lots of changes :)
Bugfix
When we're leaving the Tutorial activity, unblock everything.
Make it impossible to launch more than one Tutorial screen at a time.
BlockController: Unblock after 3 seconds.
up library versions.
Up version to 1.8.4
Fix the long-standing problem that putting app to the background would not stop the 'solving' counter.
Fix the reddening the Lock icon.
Fix a rare crash.
Introduce a BlockController - a watchdog which makes sure the Touch and UI blocks do not take too long.If it detecs a long block, it unblocks and reports the situation to Crashylytics.
Add a 'give up' dialog - if one made at least 10 moves when solving and presses a 'back' button, one needs to confirm.
Always set the back move icon when we clear moves
Give visual indication when dragging is locked.
Change the 'Cube Back' icon when there are no moves to back.
Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.This code had been duplicated there.
Add flag of Botswana.
New Kilominx mesh.
Important bugfix: no we cannot unblock touch when WIN effect finishes, because
1) starting the WIN effect does not block touch in the first place2) it can happen that this unblocking happens when we have started finishing the rotation but haven't removed it yet...
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