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# Date Author Comment
55e6be1d 06/29/2021 01:37 PM Leszek Koltunski

Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.
This code had been duplicated there.

f2dadd94 06/28/2021 03:45 PM Leszek Koltunski

Add flag of Botswana.

9d56dba8 06/26/2021 12:17 AM Leszek Koltunski

New Kilominx mesh.

7a733a8c 06/25/2021 11:35 PM Leszek Koltunski

Important bugfix: no we cannot unblock touch when WIN effect finishes, because

1) starting the WIN effect does not block touch in the first place
2) it can happen that this unblocking happens when we have started finishing the rotation but haven't removed it yet...

96b75886 06/24/2021 04:10 PM Leszek Koltunski

Corrections for the new Pyraminx5 patterns.

2f7fc231 06/24/2021 04:02 PM Leszek Koltunski

We've got lots of bugfixes, some 400 new Pretty Patterns.

Bump version to 1.8.3

82c27fc5 06/24/2021 03:59 PM Leszek Koltunski

Update the Pyraminx5 pretty patterns.

f185faf8 06/24/2021 01:15 AM Leszek Koltunski

New Megaminx & Gigaminx pretty patterns.

3c4495ac 06/22/2021 05:34 PM Leszek Koltunski

Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)
Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024, but the whole thing will not spill over 3 digits, because in the Minxes we have total of 6 axis, not 8.

0bda7e06 06/19/2021 10:06 AM Leszek Koltunski

Workaround for a crash.

516451c4 06/17/2021 05:35 PM Leszek Koltunski

Correct the Redmi mesh to eliminate the visible seams.

d17f7a73 06/17/2021 04:26 PM Leszek Koltunski

Correct the dino mesh to eliminate the visible seams.

8e6dc249 06/17/2021 01:51 PM Leszek Koltunski

Correct rotations of the Cube - eliminate one cse when four consecutive rotations collapse into one or a NOP.

3ca97293 06/17/2021 10:01 AM Leszek Koltunski

Correct rotations of the Pyraminx - eliminate one cse when three consecutive rotations collapse into one.

0a7aa15b 06/16/2021 11:19 PM Leszek Koltunski

Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.

4c737817 06/16/2021 05:41 PM Leszek Koltunski

Minor.

348a445b 06/16/2021 05:24 PM Leszek Koltunski

Minor.

0812242b 06/16/2021 01:29 PM Leszek Koltunski

Improve scrambling of the Minx'es and the Redi, which in full scramble mode were frequently leaving large corners unscrambled.

9f171eba 06/13/2021 10:35 PM Leszek Koltunski

Preparation for 'smart scrambling' : introduce the total number of scrambles to the 'randomizeNewScramble' function.

cf097581 06/12/2021 01:36 PM Leszek Koltunski

Minor.

14f14138 06/12/2021 12:58 PM Leszek Koltunski

Correct the way we overlay our (possibly) better local (i.e. unsubmitted yet or submitted, but not picked up by the 'clean_db' cron job) records on top of the DB records ini the 'Scores' dialog.

4fc7b1e6 06/11/2021 12:06 AM Leszek Koltunski

Fix the fact that in the last, 'Full Scramble' level, it wouldn't switch on the green light.

df1b6296 06/10/2021 11:35 PM Leszek Koltunski

Minx'es: fix for the automatic rotations.

c3203fb1 06/10/2021 11:31 PM Leszek Koltunski

Minx'es: fix for the automatic rotations.

57e86ed0 06/10/2021 03:07 PM Leszek Koltunski

Square-2: correct detecting the solved state.

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