Corrections for the new Pyraminx5 patterns.
We've got lots of bugfixes, some 400 new Pretty Patterns.
Bump version to 1.8.3
Update the Pyraminx5 pretty patterns.
New Megaminx & Gigaminx pretty patterns.
Convert the move format to one which can hold moves of the Megaminx and Gigaminx (in preparation for introduction of the Mega& Gigaminx Pretty Patterns)Now we use 2 bits for the angle, 3 bits for the axis and 5 bits for the bitmap of layers. This totals 10 bits so 1024, but the whole thing will not spill over 3 digits, because in the Minxes we have total of 6 axis, not 8.
Workaround for a crash.
Correct the Redmi mesh to eliminate the visible seams.
Correct the dino mesh to eliminate the visible seams.
Correct rotations of the Cube - eliminate one cse when four consecutive rotations collapse into one or a NOP.
Correct rotations of the Pyraminx - eliminate one cse when three consecutive rotations collapse into one.
Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.
Minor.
Improve scrambling of the Minx'es and the Redi, which in full scramble mode were frequently leaving large corners unscrambled.
Preparation for 'smart scrambling' : introduce the total number of scrambles to the 'randomizeNewScramble' function.
Correct the way we overlay our (possibly) better local (i.e. unsubmitted yet or submitted, but not picked up by the 'clean_db' cron job) records on top of the DB records ini the 'Scores' dialog.
Fix the fact that in the last, 'Full Scramble' level, it wouldn't switch on the green light.
Minx'es: fix for the automatic rotations.
Square-2: correct detecting the solved state.
Backing moves: constant angle speed (part 2).
Backing moves: constant angle speed.
Squares: add tutorials.Correct the order of objects in the tutorial dialog.
Squares: add meshes.Bump version to 1.8.2
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