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# Date Author Comment
c0254421 03/24/2021 10:00 PM Leszek Koltunski

Automatic scrambling of the Evil Cube works!

10cd5579 03/23/2021 03:27 PM Leszek Koltunski

Bugfix.

68ce0d53 03/23/2021 01:30 PM Leszek Koltunski

Simplify the 'bandaged' class API.

6fad862b 03/23/2021 11:06 AM Leszek Koltunski

Remove some of the UI blocks:

No need to block the three top dialogs - the Object, Menu and Play popups.

3329a277 03/23/2021 10:35 AM Leszek Koltunski

Speedup: in the tutorial dialog, only create the current tab +-1.

a4a0b1de 03/23/2021 12:11 AM Leszek Koltunski

New Bandaged tutorials.
New Korean tutorials.

34440c77 03/21/2021 09:57 PM Leszek Koltunski

Bugfix.

69341f31 03/21/2021 07:05 PM Leszek Koltunski

Comment.

e50d4668 03/21/2021 07:01 PM Leszek Koltunski

1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.

5043d5d0 03/21/2021 12:44 AM Leszek Koltunski

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

51a07bb4 03/20/2021 10:44 PM Leszek Koltunski

Minor

bbc6471c 03/20/2021 12:36 AM Leszek Koltunski

Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.

b1e3d6e9 03/19/2021 11:06 PM Leszek Koltunski

Switch on Dmeshes - in light of the previous fix, they work now.

42fe3bad 03/19/2021 11:03 PM Leszek Koltunski

Bugfix.

4da63d67 03/19/2021 10:41 PM Leszek Koltunski

Add bandaged meshes - switched off for now, since something doesn't work.

0501a4b8 03/19/2021 10:28 PM Leszek Koltunski

Transpose the Object Popup

4a6b8cc4 03/19/2021 10:05 PM Leszek Koltunski

Bandaged objects: icons

eff371f4 03/18/2021 05:43 PM Leszek Koltunski

Bandaged objects: first step making automatic scrambling work.

ce366b42 03/18/2021 12:55 PM Leszek Koltunski

Make manual scrambling work.

92ec91b9 03/18/2021 11:48 AM Leszek Koltunski

Progress with bandaged objects.

e6cf7283 03/18/2021 09:48 AM Leszek Koltunski

Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.

f0450fcc 03/17/2021 04:37 PM Leszek Koltunski

Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects)

722b2512 03/17/2021 03:20 PM Leszek Koltunski

Simplifications.

221a4090 03/17/2021 02:31 PM Leszek Koltunski

Simplification with objects.

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

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