Progress with RubikControl.
Cube Control: step 2.
Rename 'state' to 'screen'
Control the Cube: beginnings.
Include info about renderer and version in the submit packet.
Fix the long-standing issue with the double 'READY' state which, as I now see, was causing some impossible records.
Bump version to 1.7.6
Up version to 1.7.5
Minor.
Fix (again) the solved state detection in Dino4.
Fix solved state detection of the Dino4
- report the Graphics driver's Renderer and Version.- new Diamond, Skewb2 and Skewb3 meshes.
Minor adjustments for the UI.
Correctly centralize the buttons on the main menu popup.
Correct the layout to look better on right-to-left locales.
Create new meshes.
Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.
New cubit engine: finish converting Kilominx & Megaminx.
New cubit engine: convert Kiliminx & some Megaminx.
Simplify.
Convert the Redi Cube to the new engine.
Convert the Helicopter face cubits to the new engine.
Correct still one bug with collapsing stickers in teh new Cubit engine.Convert the Helicopter corner cubits to the new engine.
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