Making the Diamond class support any size: finished.
Progress making the Diamond class support any size.
Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)
Up version to 1.7.3
Automatic scrambling of the Evil Cube works!
Bugfix.
Simplify the 'bandaged' class API.
Remove some of the UI blocks:
No need to block the three top dialogs - the Object, Menu and Play popups.
Speedup: in the tutorial dialog, only create the current tab +-1.
New Bandaged tutorials.New Korean tutorials.
Comment.
1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.
Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Minor
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Switch on Dmeshes - in light of the previous fix, they work now.
Add bandaged meshes - switched off for now, since something doesn't work.
Transpose the Object Popup
Bandaged objects: icons
Bandaged objects: first step making automatic scrambling work.
Make manual scrambling work.
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