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# Date Author Comment
92ec91b9 03/18/2021 11:48 AM Leszek Koltunski

Progress with bandaged objects.

e6cf7283 03/18/2021 09:48 AM Leszek Koltunski

Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.

f0450fcc 03/17/2021 04:37 PM Leszek Koltunski

Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects)

722b2512 03/17/2021 03:20 PM Leszek Koltunski

Simplifications.

221a4090 03/17/2021 02:31 PM Leszek Koltunski

Simplification with objects.

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

af940c29 03/15/2021 09:19 PM Leszek Koltunski

Progress with bandaged cubes.

4c0a6d97 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

b4a9a34f 03/14/2021 10:04 AM Leszek Koltunski

Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.

1081bb47 03/13/2021 10:47 AM Leszek Koltunski

Comment eexplaining the recent 'gigaminx ban' on some platforms.

bad94fe5 03/13/2021 10:40 AM Leszek Koltunski

Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.

bb090cce 03/12/2021 10:35 PM Leszek Koltunski

Bump version to 1.7.2.

42661133 03/12/2021 10:33 PM Leszek Koltunski

Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.

The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....

e836b91a 03/10/2021 09:43 AM Leszek Koltunski

Bump version to 1.7.1

80fe0ef7 03/10/2021 09:34 AM Leszek Koltunski

Bugfix for a crasher

396d0909 03/09/2021 11:17 PM Leszek Koltunski

Add German tutorials

3626eeed 03/09/2021 10:05 PM Leszek Koltunski

Changes are bigger than anticipated - bump version to 1.7.0

00af5060 03/09/2021 10:02 PM Leszek Koltunski

Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.

b07b4b89 03/08/2021 04:57 PM Leszek Koltunski

New Gigaminx tutorials.

23e4c6aa 03/08/2021 03:32 PM Leszek Koltunski

Up version to 1.6.5

ab210d63 03/08/2021 03:30 PM Leszek Koltunski

Make the Minx objects a little bigger by default.

30bc2d91 03/08/2021 02:58 PM Leszek Koltunski

Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.

db875721 03/07/2021 12:17 AM Leszek Koltunski

Add Gigaminx dmesh.

61b217a5 02/25/2021 11:33 AM Leszek Koltunski

Add Gigaminx dmesh.

4c55b0f0 02/24/2021 03:16 PM Leszek Koltunski

Add Greenland and Puerto Rico.

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