Leszek Koltunski's activity
From 02/18/2017 to 03/19/2017
03/16/2017
- 10:10 PM Distorted Android Revision a1b36fc8 (library): Simplify BLUR shader.
03/15/2017
- 11:01 PM Distorted Android Revision 653d09dc (examples): as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.
- 10:56 PM Distorted Android Revision 855ba24e (examples): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
- 10:56 PM Distorted Android Revision a9f41fa3 (library): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
03/14/2017
- 11:49 PM Distorted Android Revision 95c441a2 (library): Progress with Multiblur.
- This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' )
- 04:54 PM Distorted Android Revision 3e95b421 (library): Minor.
- 04:51 PM Distorted Android Revision 580f7d10 (library): Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!
03/13/2017
- 11:10 PM Distorted Android Revision 48d0867a (library): Important bugfix in Dynamic - sometimes it would never stop interpolating and never send a FINISHED message!
03/12/2017
- 11:02 PM Distorted Android Revision b9798977 (library): Advances in Multiblur - breaks BLUR for now.
03/06/2017
- 10:29 PM Distorted Android Revision 39086ebb (library): New method of rendering.
- Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the M...
03/05/2017
- 11:46 PM Distorted Android Revision 5ac76be9 (examples): 1. Move to Gradle 25.0.0
- 2. Bugfix in DistortedNode
- 11:46 PM Distorted Android Revision d61fd515 (library): 1. Move to Gradle 25.0.0
- 2. Bugfix in DistortedNode
03/01/2017
- 12:04 AM Distorted Android Revision c2c08950 (library): simplify blitPriv()
- 11:02 PM Distorted Android Revision c1e24646 (library): Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
02/28/2017
- 11:51 PM Distorted Android Revision 81a0b906 (library): Preparation for shader optimization
- 04:22 PM Distorted Android Revision 2f7afccf (examples): Fix Crawl transparency in StarWars.
02/27/2017
- 11:58 PM Distorted Android Revision ee82510e (examples): Small improvements for StarWars, but the main issue - non-working transparency of the Crawl - not solved.
- 11:06 PM Distorted Android Revision af662543 (examples): Fixes for z-fighting.
- 11:06 PM Distorted Android Revision 54fe333a (library): Fixes for z-fighting.
02/23/2017
- 11:41 PM Distorted Android Revision fc695380 (examples): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
- 11:41 PM Distorted Android Revision c834348d (library): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
- 10:21 PM Distorted Android Revision 9dba4df1 (library): New 'RenderState' class which will be used to change OpenGL state when rendering Nodes.
02/21/2017
- 11:03 PM Distorted Android Revision 30548891 (library): The only operation which is now enabled 'statically' in render() is blending.
- 11:03 PM Distorted Android Revision 3c44dcc7 (examples): The only operation which is now enabled 'statically' in render() is blending.
- 10:10 PM Distorted Android Revision 2ed1c692 (library): 1) stop culling back face
- 2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales - 10:10 PM Distorted Android Revision 71759555 (examples): 1) stop culling back face
- 2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales
02/19/2017
- 10:05 PM Distorted Android Revision 26e18334 (library): Exclude certain public methods from Javadoc API.
- 09:58 PM Distorted Android Revision 43fbf0dd (library): Exclude certain public methods from Javadoc API.
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