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Leszek Koltunski's activity

From 02/22/2017 to 03/23/2017

03/16/2017

10:10 PM Distorted Android Revision a1b36fc8 (library): Simplify BLUR shader.
Leszek Koltunski

03/15/2017

11:01 PM Distorted Android Revision 653d09dc (examples): as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.
Leszek Koltunski
10:56 PM Distorted Android Revision 855ba24e (examples): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Leszek Koltunski
10:56 PM Distorted Android Revision a9f41fa3 (library): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Leszek Koltunski

03/14/2017

11:49 PM Distorted Android Revision 95c441a2 (library): Progress with Multiblur.
This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' ) Leszek Koltunski
04:54 PM Distorted Android Revision 3e95b421 (library): Minor.
Leszek Koltunski
04:51 PM Distorted Android Revision 580f7d10 (library): Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!
Leszek Koltunski

03/13/2017

11:10 PM Distorted Android Revision 48d0867a (library): Important bugfix in Dynamic - sometimes it would never stop interpolating and never send a FINISHED message!
Leszek Koltunski

03/12/2017

11:02 PM Distorted Android Revision b9798977 (library): Advances in Multiblur - breaks BLUR for now.
Leszek Koltunski

03/06/2017

10:29 PM Distorted Android Revision 39086ebb (library): New method of rendering.
Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the M... Leszek Koltunski

03/05/2017

11:46 PM Distorted Android Revision 5ac76be9 (examples): 1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode Leszek Koltunski
11:46 PM Distorted Android Revision d61fd515 (library): 1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode Leszek Koltunski

03/01/2017

12:04 AM Distorted Android Revision c2c08950 (library): simplify blitPriv()
Leszek Koltunski
11:02 PM Distorted Android Revision c1e24646 (library): Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
Leszek Koltunski

02/28/2017

11:51 PM Distorted Android Revision 81a0b906 (library): Preparation for shader optimization
Leszek Koltunski
04:22 PM Distorted Android Revision 2f7afccf (examples): Fix Crawl transparency in StarWars.
Leszek Koltunski

02/27/2017

11:58 PM Distorted Android Revision ee82510e (examples): Small improvements for StarWars, but the main issue - non-working transparency of the Crawl - not solved.
Leszek Koltunski
11:06 PM Distorted Android Revision af662543 (examples): Fixes for z-fighting.
Leszek Koltunski
11:06 PM Distorted Android Revision 54fe333a (library): Fixes for z-fighting.
Leszek Koltunski

02/23/2017

11:41 PM Distorted Android Revision fc695380 (examples): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
Leszek Koltunski
11:41 PM Distorted Android Revision c834348d (library): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
Leszek Koltunski
10:21 PM Distorted Android Revision 9dba4df1 (library): New 'RenderState' class which will be used to change OpenGL state when rendering Nodes.
Leszek Koltunski
 

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