Activity
From 05/17/2020 to 06/15/2020
06/15/2020
- 09:04 PM Distorted Android Feature #44 (Closed): Distorted's own Mesh file format
- Done (commit commit:5eb4cc34)
- 09:03 PM Distorted Android Feature #11 (Rejected): New effect: wait
- We do not need this.
06/12/2020
- 07:30 PM Distorted Android Feature #44 (In Progress): Distorted's own Mesh file format
- Commit commit:22422a76 provides initial support for this.
- 04:20 PM Magic Cube Feature #49 (Closed): Two-finger Object rotations
- Utilize Android gestures to make it possible to twist the Object in screen plane.
- 04:11 PM Magic Cube Feature #48 (Closed): Make it possible to make an Object smaller or bigger
- Add a button somewhere in the PLAY state that will make the Object up to N% smaller or bigger (N=20?)
- 04:03 PM Magic Cube Bug #47 (Closed): Remove the FBO_QUEUE
- Problems with ARM Mali (as described in https://distorted.org/redmine/issues/31 ) do not affect Magic Cube, because w...
- 04:00 PM Magic Cube Feature #46 (Closed): Rework the bottom pane
- Buttons placed in the bottom pane are too close to the Android system buttons.
Think about moving them somewhere else. - 03:59 PM Magic Cube Feature #45 (Closed): Improve the icon
- More vibrant colors; a glow around the cube, maybe the Distorted Android?
05/29/2020
- 08:16 PM Distorted Android Feature #44 (Closed): Distorted's own Mesh file format
- Invent our own Mesh file format and implement MeshBase.save() and MeshBase.read(), and a new MeshFile class.
- 08:14 PM Distorted Android Feature #40 (Closed): Apply static Vertex effects to a Mesh
- A series of commits to the 'mesh-preapply' branch (merged) provides this functionality.
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