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Feature #40

Apply static Vertex effects to a Mesh

Added by Leszek Koltunski 5 months ago. Updated 2 months ago.

Status:
Closed
Priority:
Normal
Start date:
03/10/2020
Due date:
% Done:

100%

Estimated time:

Description

New API: MeshBase.apply(VertexEffect effect).

The apply would have to be done before the first time the Mesh is used in a render and its modified vertices transferred back to CPU via transform feedback.

History

#1

Updated by Distorted Admin 2 months ago

  • Status changed from New to Closed
  • Assignee set to Leszek Koltunski
  • % Done changed from 0 to 100

A series of commits to the 'mesh-preapply' branch (merged) provides this functionality.

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