Feature #40
Apply static Vertex effects to a Mesh
Start date:
03/10/2020
Due date:
% Done:
100%
Estimated time:
Description
New API: MeshBase.apply(VertexEffect effect).
The apply would have to be done before the first time the Mesh is used in a render and its modified vertices transferred back to CPU via transform feedback.
History
Updated by Distorted Admin over 4 years ago
- Status changed from New to Closed
- Assignee set to Leszek Koltunski
- % Done changed from 0 to 100
A series of commits to the 'mesh-preapply' branch (merged) provides this functionality.