Documents
User documentation
Tesselation of a (possibly concave) polygon into triangles
03/04/2022 03:35 PM
A library implemented in C: https://www.cs.cmu.edu/~quake/triangle.html
Technical documentation
OpenGL 3.1 specs
04/11/2018 11:14 PM
OpenGL ES 3.1 and GLSL ES 3.1 specifications.
Order Independent Transparency
04/13/2018 08:50 PM
Various scientific papers describing ways to implement Order Independent Transparency - depth peeling, k-buffer, A-buffer.
Deferred Shading
04/11/2018 11:49 PM
Scientific papers describing ways to implement deferred shading.