Face cubit creation: progress: rounded corners
Face cubit creation: progress, a cube renders correctly :)
Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.
Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....
Correct a comment for Javadoc.
Add new comments for Javadoc.
Correct comments; hide stuff from Javadoc.
Make the 'Component Associations' UBO (on most devices) twice smaller -use the 'packed' layout and 'ivec2' in place of 'ivec4'.
This forces us to dynamically probe the 'Stride' - number of 4-byte entities that the UBO's 'ivec4' takes - and correct the already-constructed UniformBlockAssociation objects in case this turns out to be different than the expected 2, i.e. tightly-packed....
Add a new API DistortedEffects.exists(long id)
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