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# Date Author Comment
8b082b9f 09/14/2020 10:10 AM Leszek Koltunski


45b08c37 09/13/2020 12:35 AM Leszek Koltunski


d456b075 09/08/2020 06:03 PM Leszek Koltunski

Add an extra option to MeshPolygon: making triangles located around the vertices of the polygon smaller.

eeb5d115 08/29/2020 01:25 PM Leszek Koltunski

Progress with MeshPolygon.

ac6a08e7 08/28/2020 02:56 PM Leszek Koltunski

Progress with MeshPolygon.

b948df7a 08/28/2020 12:37 AM Leszek Koltunski

Rename Meshes.

808ef3aa 08/28/2020 12:36 AM Leszek Koltunski

First attempt at new mesh - Polygon. Unfinished (normal vector!), untested

9f9924f8 08/26/2020 03:36 PM Leszek Koltunski

Remove the 'binding' parameter from the UBO in the vertex shader - this is not part of OpenGL ES 3.0, only introduced in 3.1, and we want to be compatible with 3.0.
Now we need to dynamically detect the UBO index and form a BlockBinding ourselves.

7a9edb92 08/26/2020 12:24 AM Leszek Koltunski

Add component centers to dmesh version 2.

45d530fc 08/25/2020 05:48 PM Leszek Koltunski

Update all the dmeshes to versions 2. Add the Dino dmesh.

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