progress with Ghosts. Still far off...
progress with generic ghostAxis switching.
implement correct TouchControlShapeChanging for Ghosts - taking into account the Ghost rotation.
progress with Ghosts
replace all andoird logging with System.out.println
Fix for bugs in Qualcomm Adreno 308 and 650 - the compilators do not like the literal constant 0x80000000 there.
minor
Bugfix in the main vertex shader: now the 'component association' buffers might be needed even if there are no vertex effects.
Bugfix: for affected components, we were using bit 16, not the intended bit 32. Bit 16 clashes with associations of vertex effects!
corrections for glowing.
Bugfix with UniformBlockAssociation
Make it possible to apply Postprocessing effects to only an arbitrary subset of components.
push objectRatio up from TwistyObjectControllable to the last layer.
bugfix in the Library:Before, the mapping of the attributes in various shaders to the MeshBase.bindVertexAttribs() was shaky.In fact incorrect in case of the Preprocess program. Improve that!
major speedup of SolvedObject
Lint
Enforce AGP 8.1.4 (with AGP 8.2.2 the release build mysteriously crashes out with VerifyError!)
Important bugfix for the shape of concave cubit walls!
add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.
Bump Jing works now.
fix the 'holes in textures' problem.
fix the 'band' problem in the TwistyBandagedMegaminx.
New 'PIPE' vertex effect.
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