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# Date Author Comment
9b2b34d2 01/02/2025 01:25 PM Leszek Koltunski

Bugfix in the main vertex shader: now the 'component association' buffers might be needed even if there are no vertex effects.

7aa0ff7b 01/01/2025 11:05 AM Leszek Koltunski

Bugfix: for affected components, we were using bit 16, not the intended bit 32. Bit 16 clashes with associations of vertex effects!

2e600ed3 12/30/2024 11:50 AM Leszek Koltunski

minor

6e4699db 12/20/2024 04:12 PM Leszek Koltunski

corrections for glowing.

6d4cbfdf 12/20/2024 12:06 AM Leszek Koltunski

Bugfix with UniformBlockAssociation

8a6898dc 12/18/2024 10:14 PM Leszek Koltunski

Make it possible to apply Postprocessing effects to only an arbitrary subset of components.

84e9dcc2 12/16/2024 03:02 PM Leszek Koltunski

push objectRatio up from TwistyObjectControllable to the last layer.

f01ab878 12/12/2024 01:59 PM Leszek Koltunski

bugfix in the Library:
Before, the mapping of the attributes in various shaders to the MeshBase.bindVertexAttribs() was shaky.
In fact incorrect in case of the Preprocess program. Improve that!

309ba6ea 11/04/2024 03:59 PM Leszek Koltunski

major speedup of SolvedObject

0fb3f8b8 03/20/2024 12:08 PM Leszek Koltunski

Lint

c6f467b1 03/19/2024 03:59 PM Leszek Koltunski

Enforce AGP 8.1.4 (with AGP 8.2.2 the release build mysteriously crashes out with VerifyError!)

93718f1b 03/17/2024 01:50 PM Leszek Koltunski

Important bugfix for the shape of concave cubit walls!

c05d4977 01/28/2024 01:13 AM Leszek Koltunski

add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.

cbcf2374 01/27/2024 02:08 PM Leszek Koltunski

minor

08902d53 11/24/2023 01:25 PM Leszek Koltunski

Bump Jing works now.

3273dce2 09/18/2023 04:40 PM Leszek Koltunski

fix the 'holes in textures' problem.

b379da66 09/18/2023 12:11 AM Leszek Koltunski

fix the 'band' problem in the TwistyBandagedMegaminx.

c1f892ed 08/04/2023 12:45 AM Leszek Koltunski

New 'PIPE' vertex effect.

bc6adbb5 08/02/2023 12:20 AM Leszek Koltunski

also change the fullVertices to the same format

1ce7e2f6 08/01/2023 11:38 PM Leszek Koltunski

change the way the coordinates of stickers are kept from float[2*N] to float[N][2]

efcbfe8e 08/01/2023 07:37 PM Leszek Koltunski

minor

9ee850c5 08/01/2023 07:36 PM Leszek Koltunski

Major progress with supporting cubit faces with holes.

1ad1c158 07/21/2023 11:19 PM Leszek Koltunski

Initial support for scrambling a bandaged pyraminx.

f835cc50 07/18/2023 11:44 PM Leszek Koltunski

Improve MeshMultigon (for the BandagedPyraminx case!)

898ff658 07/14/2023 01:26 AM Leszek Koltunski

another bugfix for MeshMultigon.

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