bugfix for a bugfix :)
Fix a bug noticed by Rohan M.
Comment.
correct face shapes (post-new MeshPolygon normal computation)
improve MeshPolygon. Now Multigon's meshes are close to perfect.
Multigon testing app
MeshMultigon finished.
Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.
Beginnings of MeshMultigon (does not work yet)
MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)
MeshPolygon: fix the normals.
one more fix for displaying normals.
Fix bug which prevented the normal vectors from being drawn.Bug introduced in 2021/Dec/16!
build for API 34.
minor
speedup
Completely kick out the android.opengl.Matrix dependency from the library.
Implement the android.opengl.Matrix functions ourselves.
Make the touchable part of the 'coin' in the CoinTetrahedroon a bit smaller.
Decouple (to a large degree) the OpenGL Library from Android.
Dino6 solver: corrections to the pruning engine.
fix detection of not used attributes.
Major change in JSOn file format:
replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.
Finally fix the reason foor 'incorrect vertex attribute' message spamming the Log of the Emulator.
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