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From 01/06/2021 to 02/04/2021

01/31/2021

03:26 PM Magic Cube Revision c0125648 (magiccube): Disallow setting a name with spaces in it.
Leszek Koltunski
03:22 PM Magic Cube Revision f2d04089 (magiccube): Improve the way we scramble the Kilo and Megaminx.
Leszek Koltunski

01/29/2021

11:20 AM Magic Cube Revision 6a9987c9 (magiccube): Up version to 1.6.4
Leszek Koltunski
11:16 AM Magic Cube Revision ab656b60 (magiccube): Megaminx - tutorials.
Leszek Koltunski
10:39 AM Magic Cube Revision 1e6fb034 (magiccube): Megaminx mesh.
Leszek Koltunski
10:14 AM Magic Cube Revision 673d7b24 (magiccube): Progress with Megaminx - icons.
Leszek Koltunski

01/27/2021

03:47 PM Magic Cube Revision 329d21a5 (magiccube): Progress with Megaminx.
Leszek Koltunski
03:42 PM Magic Cube Revision ed01e351 (magiccube): Progress with Megaminx.
Leszek Koltunski
03:12 PM Magic Cube Revision 51df47f3 (magiccube): Progress with Megaminx.
Leszek Koltunski
01:56 PM Magic Cube Revision ede1b68c (magiccube): Progress with Megaminx.
Leszek Koltunski
01:56 PM Distorted Android Revision 2acab35b (library): Progress with Megaminx.
Leszek Koltunski
10:26 AM Magic Cube Revision e4bf4d02 (magiccube): Progress with Megaminx.
Leszek Koltunski

01/26/2021

09:19 PM Magic Cube Revision 0e7a13b4 (magiccube): Progress with Megaminx.
Leszek Koltunski
04:54 PM Magic Cube Revision 3d8237cc (magiccube): Progress with Megaminx.
Leszek Koltunski
09:35 AM Distorted Android Revision 6d020cb6 (examples): Progress with Megaminx.
Leszek Koltunski
09:35 AM Magic Cube Revision db608887 (magiccube): Progress with Megaminx.
Leszek Koltunski

01/24/2021

11:59 PM Magic Cube Revision d38f1397 (magiccube): Progress with Megaminx.
Leszek Koltunski

01/20/2021

02:26 PM Magic Cube Revision 6e7146df (magiccube): Progress with Megaminx.
Leszek Koltunski
01:24 PM Magic Cube Revision 28b54fe3 (magiccube): Progress with Megaminx. Darken the RED color.
Leszek Koltunski

01/19/2021

04:17 PM Magic Cube Revision a64e07d0 (magiccube): Beginnings of Megaminx & Gigaminx
Leszek Koltunski
04:17 PM Distorted Android Revision b3d28a81 (examples): Beginnings of Megaminx & Gigaminx
Leszek Koltunski

01/13/2021

01:50 PM Magic Cube Revision b2d17b15 (magiccube): Add Kosovo flag
Leszek Koltunski
12:31 PM Distorted Android Bug #63: Adreno 510: problems with UBO in fragment shader
For now, the issue worked around by removing the UBO from the fragment shader:
Commit commit:2b7d2abb
Leszek Koltunski
12:30 PM Distorted Android Bug #63: Adreno 510: problems with UBO in fragment shader
Question in OpenGL forum:
https://community.khronos.org/t/adreno-510-gpu-deadlock-would-occur-when-trying-to-use-u...
Leszek Koltunski
12:29 PM Distorted Android Bug #63 (New): Adreno 510: problems with UBO in fragment shader
As soon as I added an UBO in the fragment shader ( commit:78ff6ea9 and commit:de77a6c5 ) everything started crashing ... Leszek Koltunski
12:23 PM Magic Cube Revision 5822b974 (magiccube): Important bugfix - up version to 1.6.3
Leszek Koltunski
12:22 PM Distorted Android Revision 736a0b00 (examples): We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.
Leszek Koltunski
12:21 PM Distorted Android Revision 2b7d2abb (library): Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.
Leszek Koltunski

01/11/2021

02:55 PM Magic Cube Revision fa806818 (magiccube): Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Leszek Koltunski
02:47 PM Magic Cube Revision 14fe8a07 (magiccube): Minor.
Leszek Koltunski
02:00 PM Magic Cube Revision 140b74a0 (magiccube): Minor.
Leszek Koltunski
01:59 PM Magic Cube Revision f36e94a7 (magiccube): Rename 'Minx' to 'Kilo'. There would be a separate Kilominx and Megaminx series.
Leszek Koltunski
11:28 AM Magic Cube Revision 848c7953 (magiccube): Darken the orange color; lower the perspective FOV angle when playing with the Minx.
Leszek Koltunski

01/10/2021

12:29 AM Magic Cube Revision 3f6cbd29 (magiccube): Bump version to 1.6.2
Leszek Koltunski
12:25 AM Magic Cube Revision 33b4138b (magiccube): Skewb Diamond: make the color scheme more standard.
Leszek Koltunski
11:52 PM Magic Cube Revision 323b217c (magiccube): Make the color scheme more standard.
Leszek Koltunski
11:26 PM Magic Cube Revision 3c621722 (magiccube): Minor.
Leszek Koltunski
11:26 PM Distorted Android Revision 43b28f5b (library): Minor.
Leszek Koltunski
10:39 PM Magic Cube Revision cce59cd4 (magiccube): Solve bug with detection of the Rex Cube solved state reported by Hitendar Goal.
Leszek Koltunski
01:01 PM Distorted Android Revision 3ac42a4c (library): Properly initialize DynamicQuat.
Leszek Koltunski
01:01 PM Magic Cube Revision 4dd637f4 (magiccube): Properly initialize DynamicQuat.
Leszek Koltunski
11:25 AM Distorted Android Feature #26 (Closed): Use SSBO for storing effect arrays
Leszek Koltunski
11:25 AM Distorted Android Feature #26: Use SSBO for storing effect arrays
Commit commit:de77a6c5 introduces another UBO to store the last part of vertex and fragment uniforms whose number was... Leszek Koltunski

01/09/2021

12:05 AM Distorted Android Revision 6979a0e0 (examples): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Leszek Koltunski
12:05 AM Distorted Android Revision 8f011621 (library): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Leszek Koltunski
11:50 PM Magic Cube Revision d5973655 (magiccube): We now have much more effects possible, 100 by default - it is no longer needed to call setMax().
Leszek Koltunski
11:49 PM Distorted Android Revision de77a6c5 (library): Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.
Leszek Koltunski

01/08/2021

06:26 PM Distorted Android Feature #26: Use SSBO for storing effect arrays
Last commits convert integer part of the EffectQueues to UBOs.
The last thing is to convert the float part.
Leszek Koltunski
04:19 PM Distorted Android Bug #62 (Closed): OutOfMemory
Leszek Koltunski
04:18 PM Distorted Android Bug #62: OutOfMemory
Commit commit:fb001aff fixes two more problems with leaking memory. It should be fine now. Leszek Koltunski
01:21 AM Distorted Android Bug #62 (In Progress): OutOfMemory
Commit commit:8b36dabf fixes the major part of this.
Still one more leak remains - another Uniform Buffer has to ...
Leszek Koltunski
04:15 PM Magic Cube Revision 54342a21 (magiccube): Plug two more memory leaks.
Leszek Koltunski
04:08 PM Distorted Android Revision 431929cf (examples): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
04:08 PM Distorted Android Revision fb001aff (library): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
01:18 AM Distorted Android Revision 8b36dabf (library): Plug a major memory leak.
Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues. Leszek Koltunski

01/07/2021

04:08 PM Distorted Android Revision 78ff6ea9 (library): Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters. Leszek Koltunski
04:01 PM Magic Cube Revision f577131a (magiccube): Do use 61 vertex effects (with the advent of Kilominx)
Leszek Koltunski
04:00 PM Distorted Android Revision 42ec9110 (examples): Fixes for Deform and Moving Effects.
Leszek Koltunski
12:51 PM Distorted Android Bug #62 (Closed): OutOfMemory
The 'Memory' app, when run for some time, crashes with an 'OutOfMeory' exception. Leszek Koltunski
 

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