Bug #63
Adreno 510: problems with UBO in fragment shader
30%
Description
As soon as I added an UBO in the fragment shader ( 78ff6ea9 and de77a6c5 ) everything started crashing on Adreno 510 and Adreno 506 with
W/Adreno-GSL: <gsl_ldd_control:475>: ioctl fd 26 code 0x400c0907 (IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID) failed: errno 35 Resource deadlock would occur
W/Adreno-GSL: <log_gpu_snapshot:384>: panel.gpuSnapshotPath is not set.not generating user snapshot
W/Adreno-GSL: <gsl_ldd_control:475>: ioctl fd 26 code 0xc0200933 (IOCTL_KGSL_TIMESTAMP_EVENT) failed: errno 22 Invalid argument
W/Adreno-GSL: <ioctl_kgsl_syncobj_create:2979>: (1b, b, 2112) fail 22 Invalid argument
W/Adreno-GSL: <gsl_ldd_control:475>: ioctl fd 26 code 0xc040094a (IOCTL_KGSL_GPU_COMMAND) failed: errno 35 Resource deadlock would occur
W/Adreno-GSL: <log_gpu_snapshot:384>: panel.gpuSnapshotPath is not set.not generating user snapshot
On all other GPUs I've checked it's working ok.
History
Updated by Leszek Koltunski almost 4 years ago
Question in OpenGL forum:
Question in the Qualcomm Forum:
https://developer.qualcomm.com/forum/qdn-forums/software/adreno-gpu-sdk/68260
Updated by Leszek Koltunski almost 4 years ago
- Assignee set to Leszek Koltunski
- % Done changed from 0 to 30
For now, the issue worked around by removing the UBO from the fragment shader:
Commit 2b7d2abb