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Bug #63

Adreno 510: problems with UBO in fragment shader

Added by Leszek Koltunski 4 months ago. Updated 4 months ago.

Status:
New
Priority:
Normal
Start date:
01/13/2021
Due date:
% Done:

30%

Estimated time:

Description

As soon as I added an UBO in the fragment shader ( 78ff6ea9 and de77a6c5 ) everything started crashing on Adreno 510 and Adreno 506 with

W/Adreno-GSL: <gsl_ldd_control:475>: ioctl fd 26 code 0x400c0907 (IOCTL_KGSL_DEVICE_WAITTIMESTAMP_CTXTID) failed: errno 35 Resource deadlock would occur
W/Adreno-GSL: <log_gpu_snapshot:384>: panel.gpuSnapshotPath is not set.not generating user snapshot
W/Adreno-GSL: <gsl_ldd_control:475>: ioctl fd 26 code 0xc0200933 (IOCTL_KGSL_TIMESTAMP_EVENT) failed: errno 22 Invalid argument
W/Adreno-GSL: <ioctl_kgsl_syncobj_create:2979>: (1b, b, 2112) fail 22 Invalid argument
W/Adreno-GSL: <gsl_ldd_control:475>: ioctl fd 26 code 0xc040094a (IOCTL_KGSL_GPU_COMMAND) failed: errno 35 Resource deadlock would occur
W/Adreno-GSL: <log_gpu_snapshot:384>: panel.gpuSnapshotPath is not set.not generating user snapshot

On all other GPUs I've checked it's working ok.

History

#2

Updated by Leszek Koltunski 4 months ago

  • Assignee set to Leszek Koltunski
  • % Done changed from 0 to 30

For now, the issue worked around by removing the UBO from the fragment shader:

Commit 2b7d2abb

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