Leszek Koltunski's activity
From 01/10/2021 to 02/08/2021
01/31/2021
- 03:26 PM Magic Cube Revision c0125648 (magiccube): Disallow setting a name with spaces in it.
- 03:22 PM Magic Cube Revision f2d04089 (magiccube): Improve the way we scramble the Kilo and Megaminx.
01/29/2021
- 11:20 AM Magic Cube Revision 6a9987c9 (magiccube): Up version to 1.6.4
- 11:16 AM Magic Cube Revision ab656b60 (magiccube): Megaminx - tutorials.
- 10:39 AM Magic Cube Revision 1e6fb034 (magiccube): Megaminx mesh.
- 10:14 AM Magic Cube Revision 673d7b24 (magiccube): Progress with Megaminx - icons.
01/27/2021
- 03:47 PM Magic Cube Revision 329d21a5 (magiccube): Progress with Megaminx.
- 03:42 PM Magic Cube Revision ed01e351 (magiccube): Progress with Megaminx.
- 03:12 PM Magic Cube Revision 51df47f3 (magiccube): Progress with Megaminx.
- 01:56 PM Magic Cube Revision ede1b68c (magiccube): Progress with Megaminx.
- 01:56 PM Distorted Android Revision 2acab35b (library): Progress with Megaminx.
- 10:26 AM Magic Cube Revision e4bf4d02 (magiccube): Progress with Megaminx.
01/26/2021
- 09:19 PM Magic Cube Revision 0e7a13b4 (magiccube): Progress with Megaminx.
- 04:54 PM Magic Cube Revision 3d8237cc (magiccube): Progress with Megaminx.
- 09:35 AM Distorted Android Revision 6d020cb6 (examples): Progress with Megaminx.
- 09:35 AM Magic Cube Revision db608887 (magiccube): Progress with Megaminx.
01/24/2021
- 11:59 PM Magic Cube Revision d38f1397 (magiccube): Progress with Megaminx.
01/20/2021
- 02:26 PM Magic Cube Revision 6e7146df (magiccube): Progress with Megaminx.
- 01:24 PM Magic Cube Revision 28b54fe3 (magiccube): Progress with Megaminx. Darken the RED color.
01/19/2021
- 04:17 PM Magic Cube Revision a64e07d0 (magiccube): Beginnings of Megaminx & Gigaminx
- 04:17 PM Distorted Android Revision b3d28a81 (examples): Beginnings of Megaminx & Gigaminx
01/13/2021
- 01:50 PM Magic Cube Revision b2d17b15 (magiccube): Add Kosovo flag
- 12:31 PM Distorted Android Bug #63: Adreno 510: problems with UBO in fragment shader
- For now, the issue worked around by removing the UBO from the fragment shader:
Commit commit:2b7d2abb - 12:30 PM Distorted Android Bug #63: Adreno 510: problems with UBO in fragment shader
- Question in OpenGL forum:
https://community.khronos.org/t/adreno-510-gpu-deadlock-would-occur-when-trying-to-use-u... - 12:29 PM Distorted Android Bug #63 (New): Adreno 510: problems with UBO in fragment shader
- As soon as I added an UBO in the fragment shader ( commit:78ff6ea9 and commit:de77a6c5 ) everything started crashing ...
- 12:23 PM Magic Cube Revision 5822b974 (magiccube): Important bugfix - up version to 1.6.3
- 12:22 PM Distorted Android Revision 736a0b00 (examples): We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.
- 12:21 PM Distorted Android Revision 2b7d2abb (library): Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.
01/11/2021
- 02:55 PM Magic Cube Revision fa806818 (magiccube): Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
- 02:47 PM Magic Cube Revision 14fe8a07 (magiccube): Minor.
- 02:00 PM Magic Cube Revision 140b74a0 (magiccube): Minor.
- 01:59 PM Magic Cube Revision f36e94a7 (magiccube): Rename 'Minx' to 'Kilo'. There would be a separate Kilominx and Megaminx series.
- 11:28 AM Magic Cube Revision 848c7953 (magiccube): Darken the orange color; lower the perspective FOV angle when playing with the Minx.
01/10/2021
- 12:29 AM Magic Cube Revision 3f6cbd29 (magiccube): Bump version to 1.6.2
- 12:25 AM Magic Cube Revision 33b4138b (magiccube): Skewb Diamond: make the color scheme more standard.
- 11:52 PM Magic Cube Revision 323b217c (magiccube): Make the color scheme more standard.
- 11:26 PM Magic Cube Revision 3c621722 (magiccube): Minor.
- 11:26 PM Distorted Android Revision 43b28f5b (library): Minor.
- 11:20 PM Magic Cube Wiki edit: Wiki (#49)
- 11:19 PM Magic Cube Wiki edit: Wiki (#48)
- 10:39 PM Magic Cube Revision cce59cd4 (magiccube): Solve bug with detection of the Rex Cube solved state reported by Hitendar Goal.
- 01:01 PM Distorted Android Revision 3ac42a4c (library): Properly initialize DynamicQuat.
- 01:01 PM Magic Cube Revision 4dd637f4 (magiccube): Properly initialize DynamicQuat.
- 11:25 AM Distorted Android Feature #26 (Closed): Use SSBO for storing effect arrays
- 11:25 AM Distorted Android Feature #26: Use SSBO for storing effect arrays
- Commit commit:de77a6c5 introduces another UBO to store the last part of vertex and fragment uniforms whose number was...
01/09/2021
- 12:05 AM Distorted Android Revision 6979a0e0 (examples): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
- 12:05 AM Distorted Android Revision 8f011621 (library): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
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