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Leszek Koltunski's activity

From 03/11/2021 to 04/09/2021

04/09/2021

03:00 PM Distorted Android Revision 2d732361 (library): Face cubit creation: progress, a cube renders correctly :)
Leszek Koltunski
03:00 PM Distorted Android Revision 140f2c4e (examples): Face cubit creation: progress, a cube renders correctly :)
Leszek Koltunski

04/08/2021

12:56 AM Distorted Android Revision ef231eba (examples): Face cubit creation: progress, a cube rendered almost correctly :)
Leszek Koltunski
10:14 PM Distorted Android Revision 33647db9 (examples): Face cubit creation: compiles and runs now (but results are incorrect)
Leszek Koltunski

04/02/2021

12:09 AM Magic Cube Revision e6d6d884 (magiccube): Up app version to 1.7.4.
Up target SDK to 30 (as per Google Play reqs) Leszek Koltunski
11:21 PM Magic Cube Revision 6a77a59b (magiccube): Master Kilominx: tutorials.
Leszek Koltunski
10:11 PM Magic Cube Revision 32f4e2a7 (magiccube): Master Kilominx: mesh.
Leszek Koltunski
09:54 PM Magic Cube Revision 5b115c9b (magiccube): Master Kilominx: icons.
Leszek Koltunski
09:17 PM Magic Cube Revision ca824448 (magiccube): Any size Kilominx: finished
Leszek Koltunski
08:35 PM Magic Cube Revision 22b32e57 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
04:05 PM Magic Cube Revision a4962b9c (magiccube): Progress with any size Kilominx.
Leszek Koltunski

04/01/2021

01:22 AM Magic Cube Revision 7a606778 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
11:53 PM Magic Cube Revision 16f34a98 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
11:53 PM Distorted Android Revision 54e47d9b (examples): Progress with any size Kilominx.
Leszek Koltunski
01:02 PM Magic Cube Revision b5347187 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
12:23 PM Magic Cube Revision 7764a67a (magiccube): Progress with any size Kilominx.
Leszek Koltunski

03/30/2021

12:49 AM Magic Cube Revision ead91342 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
04:53 PM Magic Cube Revision f6e46300 (magiccube): Progress with any size Kilominx.
Leszek Koltunski

03/29/2021

05:09 PM Magic Cube Revision 75a21cd6 (magiccube): Comment.
Leszek Koltunski
05:04 PM Magic Cube Revision f2b63463 (magiccube): Making the Diamond class support any size: finished.
Leszek Koltunski
02:28 PM Magic Cube Revision 68b5f9c5 (magiccube): Progress making the Diamond class support any size.
Leszek Koltunski
01:32 PM Magic Cube Revision 2ef489e2 (magiccube): Progress making the Diamond class support any size.
Leszek Koltunski

03/28/2021

01:03 AM Magic Cube Revision 680f921e (magiccube): Progress making the Diamond class support any size.
Leszek Koltunski

03/27/2021

11:27 AM Magic Cube Revision c5b4af4a (magiccube): Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)
Leszek Koltunski

03/24/2021

10:01 PM Magic Cube Revision 43d26500 (magiccube): Up version to 1.7.3
Leszek Koltunski
10:00 PM Magic Cube Revision c0254421 (magiccube): Automatic scrambling of the Evil Cube works!
Leszek Koltunski

03/23/2021

03:27 PM Magic Cube Revision 10cd5579 (magiccube): Bugfix.
Leszek Koltunski
01:30 PM Magic Cube Revision 68ce0d53 (magiccube): Simplify the 'bandaged' class API.
Leszek Koltunski
11:06 AM Magic Cube Revision 6fad862b (magiccube): Remove some of the UI blocks:
No need to block the three top dialogs - the Object, Menu and Play popups. Leszek Koltunski
10:35 AM Magic Cube Revision 3329a277 (magiccube): Speedup: in the tutorial dialog, only create the current tab +-1.
Leszek Koltunski

03/22/2021

12:11 AM Magic Cube Revision a4a0b1de (magiccube): New Bandaged tutorials.
New Korean tutorials. Leszek Koltunski

03/21/2021

09:57 PM Magic Cube Revision 34440c77 (magiccube): Bugfix.
Leszek Koltunski
07:05 PM Magic Cube Revision 69341f31 (magiccube): Comment.
Leszek Koltunski
07:01 PM Magic Cube Revision e50d4668 (magiccube): 1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes. Leszek Koltunski

03/20/2021

12:44 AM Magic Cube Revision 5043d5d0 (magiccube): Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Leszek Koltunski
10:44 PM Magic Cube Revision 51a07bb4 (magiccube): Minor
Leszek Koltunski

03/19/2021

12:36 AM Magic Cube Revision bbc6471c (magiccube): Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Leszek Koltunski
11:06 PM Magic Cube Revision b1e3d6e9 (magiccube): Switch on Dmeshes - in light of the previous fix, they work now.
Leszek Koltunski
11:03 PM Magic Cube Revision 42fe3bad (magiccube): Bugfix.
Leszek Koltunski
10:41 PM Magic Cube Revision 4da63d67 (magiccube): Add bandaged meshes - switched off for now, since something doesn't work.
Leszek Koltunski
10:28 PM Magic Cube Revision 0501a4b8 (magiccube): Transpose the Object Popup
Leszek Koltunski
10:05 PM Magic Cube Revision 4a6b8cc4 (magiccube): Bandaged objects: icons
Leszek Koltunski

03/18/2021

05:43 PM Magic Cube Revision eff371f4 (magiccube): Bandaged objects: first step making automatic scrambling work.
Leszek Koltunski
12:55 PM Magic Cube Revision ce366b42 (magiccube): Make manual scrambling work.
Leszek Koltunski
11:48 AM Magic Cube Revision 92ec91b9 (magiccube): Progress with bandaged objects.
Leszek Koltunski
09:48 AM Magic Cube Revision e6cf7283 (magiccube): Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they ar... Leszek Koltunski

03/17/2021

04:37 PM Magic Cube Revision f0450fcc (magiccube): Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects) Leszek Koltunski
03:20 PM Magic Cube Revision 722b2512 (magiccube): Simplifications.
Leszek Koltunski
02:31 PM Magic Cube Revision 221a4090 (magiccube): Simplification with objects.
Leszek Koltunski

03/16/2021

11:44 PM Magic Cube Revision 538ee7a6 (magiccube): Progress with bandaged cubes.
Leszek Koltunski
11:44 PM Distorted Android Revision 116af6dc (examples): Progress with bandaged cubes.
Leszek Koltunski

03/15/2021

09:19 PM Magic Cube Revision af940c29 (magiccube): Progress with bandaged cubes.
Leszek Koltunski
09:19 PM Distorted Android Revision 04a21ed6 (examples): Progress with bandaged cubes.
Leszek Koltunski
03:59 PM Magic Cube Revision 4c0a6d97 (magiccube): Beginnings of support for bandaged versions of the 3x3 cube.
Leszek Koltunski
03:59 PM Distorted Android Revision a65604a7 (examples): Beginnings of support for bandaged versions of the 3x3 cube.
Leszek Koltunski

03/14/2021

10:04 AM Distorted Android Revision eff6e3d3 (library): Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.
Leszek Koltunski
10:04 AM Magic Cube Revision b4a9a34f (magiccube): Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.
Leszek Koltunski

03/13/2021

10:47 AM Magic Cube Revision 1081bb47 (magiccube): Comment eexplaining the recent 'gigaminx ban' on some platforms.
Leszek Koltunski
10:40 AM Magic Cube Revision bad94fe5 (magiccube): Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.
Leszek Koltunski

03/12/2021

10:35 PM Magic Cube Revision bb090cce (magiccube): Bump version to 1.7.2.
Leszek Koltunski
10:33 PM Magic Cube Revision 42661133 (magiccube): Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the pac...
Leszek Koltunski
10:33 PM Distorted Android Revision 073e5a7a (library): Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the pac...
Leszek Koltunski
 

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