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Leszek Koltunski's activity

From 09/07/2021 to 10/06/2021

10/06/2021

11:40 PM Magic Cube Revision f08ec48e (magiccube): Remove unneeded API.
Leszek Koltunski
11:40 PM TwistyPuzzleLib Revision 97bf248f (distorted-objectlib): Remove unneeded API.
Leszek Koltunski
11:25 PM Magic Cube Revision 0c52f5da (magiccube): Relax objectlib's requirements: it can be displayed not only on top of a DistortedScreen, but any DistortedFramebuffer.
Leszek Koltunski
11:25 PM TwistyPuzzleLib Revision dd00d051 (distorted-objectlib): Relax objectlib's requirements: it can be displayed not only on top of a DistortedScreen, but any DistortedFramebuffer.
Leszek Koltunski
10:31 PM TwistyPuzzleLib Revision 854b09be (distorted-objectlib): Improve the Jing mesh.
Leszek Koltunski
05:54 PM Distorted Android Revision ba70e7c9 (library): Mesh creation: finished.
Leszek Koltunski
05:54 PM TwistyPuzzleLib Revision 3e9df6aa (distorted-objectlib): Mesh creation: finished.
Leszek Koltunski
01:15 PM Magic Cube Revision 52547ba7 (magiccube): Simplification
Leszek Koltunski
12:35 PM TwistyPuzzleLib Revision b80e6524 (distorted-objectlib): No, move the object afterall. Why? See in Tutorials - a moved node has the right side missing.
Leszek Koltunski
12:30 PM TwistyPuzzleLib Revision d3371e37 (distorted-objectlib): minor
Leszek Koltunski
12:29 PM TwistyPuzzleLib Revision b6a71581 (distorted-objectlib): Improve 'off-center' objects: move the node, not the object!
This simplifies the Effects and makes them more correct (glow!) Leszek Koltunski
09:50 AM TwistyPuzzleLib Revision e6b45809 (distorted-objectlib): Fix important bug in Minx'es detection of the solved state.
Leszek Koltunski

10/05/2021

01:04 AM Magic Cube Revision eb49fa90 (magiccube): Use the off-center objects to display the object in Tutorial mode properly.
Now it is not covered by the right bar! Leszek Koltunski
12:23 AM TwistyPuzzleLib Revision 72d6857c (distorted-objectlib): off-center objects: finished.
Leszek Koltunski
12:06 AM TwistyPuzzleLib Revision 02d80fe6 (distorted-objectlib): progress with off-center objects.
Leszek Koltunski
11:38 PM TwistyPuzzleLib Revision ecf3d6e3 (distorted-objectlib): 1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)
2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now. Leszek Koltunski
10:53 PM TwistyPuzzleLib Revision 81141862 (distorted-objectlib): Remove the 'setupObject()' redundant API.
Leszek Koltunski
10:53 PM Magic Cube Revision 33f6abfd (magiccube): Remove the 'setupObject()' redundant API.
Leszek Koltunski
07:10 PM Magic Cube Revision f57d0ad9 (magiccube): Minor
Leszek Koltunski
03:40 PM Magic Cube Revision c65a5efe (magiccube): Further simplifications.
Leszek Koltunski
03:40 PM TwistyPuzzleLib Revision 2fca02cf (distorted-objectlib): Further simplifications.
Leszek Koltunski
03:12 PM Magic Cube Revision e019c70b (magiccube): Remove the concept of a 'TwistyActivity' altogether.
Leszek Koltunski
03:12 PM TwistyPuzzleLib Revision b3fff6fb (distorted-objectlib): Remove the concept of a 'TwistyActivity' altogether.
Leszek Koltunski
02:12 PM Magic Cube Revision 9523ae28 (magiccube): Hide most of the TwistyActivity methods inside objectlib.
Leszek Koltunski
02:12 PM TwistyPuzzleLib Revision b9956428 (distorted-objectlib): Hide most of the TwistyActivity methods inside objectlib.
Leszek Koltunski
12:58 PM Magic Cube Revision f4f784ad (magiccube): Bugfix: we shouldn't be calling TwsityObject.solve() directly from the app, only through ObjectControl.solveOnly().
Leszek Koltunski
12:58 PM TwistyPuzzleLib Revision 17d623f1 (distorted-objectlib): Bugfix: we shouldn't be calling TwsityObject.solve() directly from the app, only through ObjectControl.solveOnly().
Leszek Koltunski
12:52 PM Magic Cube Revision e4f656d1 (magiccube): Simplifications
Leszek Koltunski
12:52 PM TwistyPuzzleLib Revision 2df35810 (distorted-objectlib): Simplifications
Leszek Koltunski
11:58 AM Magic Cube Revision 2afc6754 (magiccube): Move RubikControl to objectlib (as 'ObjectAutomator')
Hide ObjectPreRender inside objectlib and move its APi to ObjectControl. Leszek Koltunski
11:58 AM TwistyPuzzleLib Revision 9276dced (distorted-objectlib): Move RubikControl to objectlib (as 'ObjectAutomator')
Hide ObjectPreRender inside objectlib and move its APi to ObjectControl. Leszek Koltunski

10/04/2021

10:11 PM Magic Cube Revision 8ab435b9 (magiccube): 1. Remove 'db level' from objectlib (this belongs to the app!)
2. change ScreenPlay's 'mObject' to be an ObjectType. Leszek Koltunski
10:11 PM TwistyPuzzleLib Revision 046104f5 (distorted-objectlib): 1. Remove 'db level' from objectlib (this belongs to the app!)
2. change ScreenPlay's 'mObject' to be an ObjectType. Leszek Koltunski
04:59 PM Magic Cube Revision 287e91a6 (magiccube): Remove from ObjectType info which row given object is supposed to be in. This belongs to the applcations.
Leszek Koltunski
04:59 PM TwistyPuzzleLib Revision 00469c40 (distorted-objectlib): Remove from ObjectType info which row given object is supposed to be in. This belongs to the applcations.
Leszek Koltunski
03:33 PM TwistyPuzzleLib Revision f1bd7340 (distorted-objectlib): Simplifications
Leszek Koltunski
03:33 PM Magic Cube Revision 1bafcba4 (magiccube): Simplifications
Leszek Koltunski
03:23 PM TwistyPuzzleLib Revision b09dd39b (distorted-objectlib): Simplifications
Leszek Koltunski
03:23 PM Magic Cube Revision 05a244ad (magiccube): Simplifications
Leszek Koltunski
03:02 PM TwistyPuzzleLib Revision b78ebd76 (distorted-objectlib): Simplifications
Leszek Koltunski
02:17 PM TwistyPuzzleLib Revision 15e5214c (distorted-objectlib): Simplifications
Leszek Koltunski
02:17 PM Magic Cube Revision 05c20dad (magiccube): Simplifications
Leszek Koltunski
01:39 PM TwistyPuzzleLib Revision 880beeea (distorted-objectlib): Move ObjectControl, the next big chunk of code, to objectlib.
Leszek Koltunski
01:39 PM Magic Cube Revision dd1a65c1 (magiccube): Move ObjectControl, the next big chunk of code, to objectlib.
Leszek Koltunski

10/02/2021

12:40 AM Distorted Android Revision 8d98b65f (library): Move destroying most of statics from onDestroy() earlier, to onPause().
Reason: doing this in onDestroy() is too late, because when we have two activities, and switch between them, first th... Leszek Koltunski
12:07 PM Magic Cube Revision eaf46415 (magiccube): Move PreRender to objectlib.
This code is now shared betweeen the Rubik and Tutorial activities. Leszek Koltunski
12:06 PM TwistyPuzzleLib Revision 7c111294 (distorted-objectlib): Move PreRender to objectlib.
This code is now shared betweeen the Rubik and Tutorial activities. Leszek Koltunski

10/01/2021

12:08 AM TwistyPuzzleLib Revision 7e152586 (distorted-objectlib): Move yet more code to objectlib.
It's almost possible to move the PreRender to objectlib now. Leszek Koltunski
12:08 AM Magic Cube Revision 1cd323dd (magiccube): Move yet more code to objectlib.
It's almost possible to move the PreRender to objectlib now. Leszek Koltunski
11:31 PM Magic Cube Revision d2556e79 (magiccube): Move yet more code to objectlib.
Leszek Koltunski
11:31 PM TwistyPuzzleLib Revision a5a52e8d (distorted-objectlib): Move yet more code to objectlib.
Leszek Koltunski
11:27 PM Magic Cube Revision 88a3e972 (magiccube): Move more code to objectlib.
Leszek Koltunski
11:26 PM TwistyPuzzleLib Revision 198c5bf0 (distorted-objectlib): Move more code to objectlib.
Leszek Koltunski
10:33 PM TwistyPuzzleLib Revision c8bc83d9 (distorted-objectlib): Simplify TwistyObject's API.
Leszek Koltunski
10:33 PM Magic Cube Revision c4175d85 (magiccube): Simplify TwistyObject's API.
Leszek Koltunski
10:12 PM Magic Cube Revision e8205412 (magiccube): Simplify TwistyObject's API.
Leszek Koltunski
10:12 PM TwistyPuzzleLib Revision 9a316d92 (distorted-objectlib): Simplify TwistyObject's API.
Leszek Koltunski
10:01 PM Magic Cube Revision 9333086d (magiccube): Correct a recently introduced bug with restoring records.
Slightely simplify ObjectType. Leszek Koltunski
10:01 PM TwistyPuzzleLib Revision ad9f5cae (distorted-objectlib): Correct a recently introduced bug with restoring records.
Slightely simplify ObjectType. Leszek Koltunski
04:33 PM TwistyPuzzleLib Revision 8005e762 (distorted-objectlib): Reename ObjectList to a more logical ObjectType.
Leszek Koltunski
04:33 PM Magic Cube Revision 318c0a7d (magiccube): Reename ObjectList to a more logical ObjectType.
Leszek Koltunski
04:31 PM Magic Cube Revision 7ac0ee88 (magiccube): Simplify ObjectList: now there's just one object per size.
Leszek Koltunski
04:31 PM TwistyPuzzleLib Revision 61aa85e4 (distorted-objectlib): Simplify ObjectList: now there's just one object per size.
Leszek Koltunski

09/30/2021

12:09 AM TwistyPuzzleLib Revision 4e1dc313 (distorted-objectlib): move the resourceIDs from ObjectList to individual object classes.
Leszek Koltunski
11:30 PM TwistyPuzzleLib Revision cc448c54 (distorted-objectlib): improvements to the Mirror Cube.
Leszek Koltunski
07:05 PM TwistyPuzzleLib Revision 0310ac32 (distorted-objectlib): Bugfixes
Leszek Koltunski
04:14 PM Magic Cube Revision fdb5f389 (magiccube): Simplify objectlib's API.
Correct a recently introduced bug with resetting texture maps. Leszek Koltunski
04:14 PM TwistyPuzzleLib Revision e607083f (distorted-objectlib): Simplify objectlib's API.
Correct a recently introduced bug with resetting texture maps. Leszek Koltunski
04:03 PM TwistyPuzzleLib Revision a706f8e0 (distorted-objectlib): Move QuatHelpeer to distorted-library
Leszek Koltunski
04:03 PM Magic Cube Revision b6dcb62b (magiccube): Move QuatHelpeer to distorted-library
Leszek Koltunski
04:03 PM Distorted Android Revision 8fc3b80a (library): Move QuatHelpeer to distorted-library
Leszek Koltunski
02:39 PM Distorted Android Revision 4c96c7c9 (library): Add debugging option to DistortedEffects.
Leszek Koltunski

09/29/2021

10:40 PM Flags Revision fe0ed137 (distorted-flags): Remove unneeded dependencies.
Leszek Koltunski
10:17 PM Flags Revision 7252a86e (distorted-flags): Initial commit
Leszek Koltunski
10:16 PM Magic Cube Revision c4b665bf (magiccube): Remove all the flags - those are now in a separate module
Leszek Koltunski
09:49 PM Magic Cube Revision c93c6264 (magiccube): add two missing files
Leszek Koltunski
04:27 PM TwistyPuzzleLib Revision 29b82486 (distorted-objectlib): Initial commit
Leszek Koltunski
04:07 PM Magic Cube Revision 3f7a4363 (magiccube): Remove all files that have been separated into a new library 'objectlib'
Leszek Koltunski
12:14 PM Magic Cube Revision 588ace55 (magiccube): Prepare the 'objectlib' package to be separated into a library module
Leszek Koltunski
10:10 AM Magic Cube Revision e01c0d02 (magiccube): Rename some assets for consistency
Leszek Koltunski

09/28/2021

11:47 PM Magic Cube Revision bdbbb4c5 (magiccube): Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're go... Leszek Koltunski

09/27/2021

04:02 PM Magic Cube Revision d13df23d (magiccube): Important bugfix.
Leszek Koltunski

09/26/2021

10:12 PM Magic Cube Revision 7ee89540 (magiccube): Remove redundant variable.
Leszek Koltunski

09/24/2021

01:30 AM Magic Cube Revision 967c1d17 (magiccube): Do away with the last method in the object Movement classes. Remove the object Movement classes altogether.
From now on the implementation of a TwistyPuzzle is 100% data, no code at all.
Next step: make the implementation a (...
Leszek Koltunski
05:27 PM Magic Cube Revision 74c9af0d (magiccube): Next step on the way to completely do away with object Movement classes.
Leszek Koltunski
04:23 PM Magic Cube Revision a76d9cb4 (magiccube): Correct the cuts of Mega/Kilominx.
Leszek Koltunski
11:30 AM Magic Cube Revision 4946b635 (magiccube): Major abstraction - automatically compute the 'computeRowFromOffset()' function from CUTS.
Still one thing left: it appears like the CUTS of Mega/Kilominxes are not correct. Leszek Koltunski

09/23/2021

02:11 AM Magic Cube Revision ef018c1b (magiccube): Abstract the next function, computeRowFromOffset(), out of the individual Movement classes.
Still two issues:
1) mysterious 1.5 multiplier in Movement12
2) in Movement8, moving the offset works only if the ro...
Leszek Koltunski

09/21/2021

02:15 AM Magic Cube Revision 4ab3d91b (magiccube): Remove class referencees from ObjectList.
Leszek Koltunski

09/20/2021

01:50 AM Magic Cube Revision 96208efc (magiccube): MOve the FOV from ObjectList to individual object classes.
Leszek Koltunski
01:43 AM Magic Cube Revision efa81f0c (magiccube): Introduce abstract 4,6,8 adn 12 classes.
Leszek Koltunski
12:59 AM Magic Cube Revision e9a87113 (magiccube): Move the Movement class from ObjectList to individual object classes.
Leszek Koltunski
12:37 AM Magic Cube Revision e782e026 (magiccube): Realize that the Movements of Rex, Redi, Dino and the Skewbs are all identical and convert those 4 classes into one MovementCornerTwisting.
Leszek Koltunski

09/19/2021

01:04 PM Magic Cube Revision 5da517d3 (magiccube): Minor
Leszek Koltunski

09/18/2021

12:44 AM Magic Cube Revision da178c88 (magiccube): Make computing the offset in the Movement class more correct. From now on, in the center of the face the offset if always 0 regardless of the axis.
Before it would always assume that we can add DIST2D to the offset which is originated at the center of the face and ... Leszek Koltunski
10:09 PM Magic Cube Revision 771f6dfa (magiccube): Move actual solving the object to PreRender.
(before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!) Leszek Koltunski
08:40 PM Magic Cube Revision df664009 (magiccube): Minor
Leszek Koltunski

09/17/2021

04:10 PM Magic Cube Revision 5b05d357 (magiccube): Minor
Leszek Koltunski
03:57 PM Magic Cube Revision c7a98f94 (magiccube): Minor
Leszek Koltunski
03:51 PM Magic Cube Revision be7c9190 (magiccube): Abstract out some methods from the Movement classes. only two remain now: rowFromOffset and enabledAxis.
Leszek Koltunski
12:01 PM Magic Cube Revision 387b6326 (magiccube): Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski

09/15/2021

12:27 AM Magic Cube Revision 1b32d001 (magiccube): Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
12:00 AM Magic Cube Revision 74d67e50 (magiccube): Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
11:24 PM Magic Cube Revision 16861599 (magiccube): Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
06:41 PM Magic Cube Revision d84768fe (magiccube): Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
01:48 PM Magic Cube Revision 4d27a99b (magiccube): Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
01:34 PM Magic Cube Revision 41c8d4d8 (magiccube): Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Leszek Koltunski
10:37 AM Magic Cube Revision 7e338611 (magiccube): On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.
Leszek Koltunski
10:37 AM Distorted Android Revision 9ef86c9f (library): On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.
Leszek Koltunski
10:33 AM Distorted Android Revision 2f40484b (library): Improve EffectMessageSender: ArrayList with explicit locking in place of a Vector.
Leszek Koltunski

09/14/2021

11:55 PM Magic Cube Revision 4c49986e (magiccube): 1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) i...
Leszek Koltunski
11:55 PM Distorted Android Revision c337dd1c (library): 1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) i...
Leszek Koltunski
05:31 PM Distorted Android Revision 7d151b69 (library): More debugs to the EffectMessageSender.
Leszek Koltunski
04:17 PM Distorted Android Revision 43eecb4c (library): Firebase shows that we have a problem when an app is rapidly restarted, i.e. when is it paused and resumes within tens of milliseconds. Then sometimes the EffectMessageSender thread dies.
Attempt to limit this by synchronizing the whole 'start' and 'stop' methods, although I suspect this will still happe... Leszek Koltunski
03:32 PM Magic Cube Revision de43f86a (magiccube): Correct height of the tutorial dialog.
Leszek Koltunski

09/13/2021

03:02 PM Magic Cube Revision 210250ea (magiccube): Up version to 1.8.6
Leszek Koltunski
01:39 PM Magic Cube Revision 1160205e (magiccube): Add Mirror 2x2 tutorials.
Leszek Koltunski
01:07 PM Magic Cube Revision 3e6b6e37 (magiccube): Increase NODE_RATIO, i.e. the height/width ratio of the DistortedNode behind the object (before with 1.4, if one scrambled the Mirror Cube and made it the largest possible, corners were cut off form the top and bottom)
Leszek Koltunski
01:00 PM Magic Cube Revision 0e505360 (magiccube): Mirror Cubes: re-enable meshes; update meshes.
Leszek Koltunski
12:55 PM Magic Cube Revision 62ec404d (magiccube): Mirror Cubes: make them still more off-center.
Leszek Koltunski
03:53 AM Magic Cube Revision 69f807c5 (magiccube): Mirror Cubes: make them a bit more off-center.
Leszek Koltunski
03:45 AM Magic Cube Revision 36341b2f (magiccube): Mirror Cubes: add meshes and icons.
Leszek Koltunski
03:15 AM Magic Cube Revision abf36986 (magiccube): Add Mirror Cube 2x2 and 3x3.
Leszek Koltunski

09/09/2021

01:29 AM Magic Cube Revision 91792184 (magiccube): Make object scrambling abstract (well, almost - with exception of Square-1 - this theoretically could also be done the generic way, but this would require almost 20000 'ScrambleStates')
Leszek Koltunski
11:56 PM Magic Cube Revision f5e7bb94 (magiccube): Some more debugs for the case when the UI is blocked.
Leszek Koltunski
11:56 PM Distorted Android Revision 188b3dc0 (library): Some more debugs for the case when the UI is blocked.
Leszek Koltunski
11:24 PM Magic Cube Revision 00aa398a (magiccube): safety!
Leszek Koltunski
11:21 PM Magic Cube Revision 255492a0 (magiccube): Improvements for the PopupWindows: now they work:
1) on Android 11, everywhere
2) on Android 10,9,8.1,8.0 - in case of fullscreen and split-screen modes; pop-up mode s...
Leszek Koltunski

09/07/2021

11:27 PM Magic Cube Revision a36b9dca (magiccube): Defer initialization of statics in RubikNetwork till we actually need them.
Leszek Koltunski
11:11 PM Magic Cube Revision cc3d81dd (magiccube): Remove statics from the TwistyObject class.
Leszek Koltunski
02:34 PM Magic Cube Revision dc78f395 (magiccube): Fix play screen popups in case the whole app is in 'multi-window' or 'pop-up window' state.
Leszek Koltunski
01:08 PM Magic Cube Revision 51baad0e (magiccube): Simplify Play Screen popups.
Leszek Koltunski
01:00 PM Magic Cube Revision d90c55cc (magiccube): Make the 'Play' popup always fit within the window height.
Leszek Koltunski
12:39 PM Distorted Android Revision b36227cd (library): Minor.
Leszek Koltunski
02:17 AM Magic Cube Revision 963921af (magiccube): Remove statics from the Ultimate class.
Leszek Koltunski
02:06 AM Magic Cube Revision d5380277 (magiccube): Remove statics from the Square classes.
Leszek Koltunski

09/06/2021

01:25 AM Magic Cube Revision 8c3148e2 (magiccube): Remove statics from the Skewb class.
Leszek Koltunski
01:09 AM Magic Cube Revision f242ba04 (magiccube): Remove statics from the Rex class.
Leszek Koltunski
01:02 AM Magic Cube Revision 1dd8d3af (magiccube): Remove statics from the Redi class.
Leszek Koltunski
12:48 AM Magic Cube Revision 48fec01e (magiccube): Remove statics from the Pyraminx class.
Leszek Koltunski
12:38 AM Magic Cube Revision af0de0af (magiccube): Remove statics from the Minx classes.
Leszek Koltunski
 

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