Bug #16
When rotated at an angle, surfaces get increasingly transparent
Start date:
07/07/2016
Due date:
% Done:
100%
Estimated time:
Description
Any surface gets more and more transparent when rotated.
This is probably issue with the last line of the fragment shader, where we multiply the g_FragColor (everything including alpha) by (v_Normal.z+1.0)/2.
History
Updated by Distorted Admin over 8 years ago
- Status changed from New to In Progress
- Assignee set to Leszek Koltunski
Updated by Distorted Admin over 8 years ago
- Status changed from In Progress to Closed
Commit library|ff8ad0a7 fixes this.