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Bug #16

When rotated at an angle, surfaces get increasingly transparent

Added by Leszek Koltunski over 8 years ago. Updated over 6 years ago.

Status:
Closed
Priority:
Normal
Start date:
07/07/2016
Due date:
% Done:

100%

Estimated time:

Description

Any surface gets more and more transparent when rotated.

This is probably issue with the last line of the fragment shader, where we multiply the g_FragColor (everything including alpha) by (v_Normal.z+1.0)/2.

History

#1

Updated by Distorted Admin over 8 years ago

  • Status changed from New to In Progress
  • Assignee set to Leszek Koltunski
#2

Updated by Distorted Admin over 8 years ago

  • Status changed from In Progress to Closed

Commit library|ff8ad0a7 fixes this.

#3

Updated by Distorted Admin over 6 years ago

  • % Done changed from 0 to 100

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