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Feature #25

Enable Transform Feedback

Added by Distorted Admin over 7 years ago. Updated over 7 years ago.

Status:
Closed
Priority:
High
Start date:
04/30/2017
Due date:
% Done:

100%

Estimated time:

Description

Transform Feedback enables the CPU to read back the coords of the transferred vertices. This means we would be able to render a Mesh to a buffer FBO, read back its vertices, compute the bounding rectangle in CPU, and based on that efficiently postprocess the buffer by setting up the Scissor test to only process the bounding rectangle (+optionally some boundary).

Transform Feedback is available in OpenGL ES 3.0. Add support for it.

History

#1

Updated by Distorted Admin over 7 years ago

  • Status changed from New to In Progress
#2

Updated by Leszek Koltunski over 7 years ago

Transform Feedback merged back to trunk in commit 54d38d30. Used to (optionally) display normal vectors. The 'Effects3D' app shows this.

#3

Updated by Distorted Admin over 7 years ago

  • Status changed from In Progress to Resolved
  • % Done changed from 0 to 100
#4

Updated by Distorted Admin over 7 years ago

  • Status changed from Resolved to Closed

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