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Bug #29

Postprocessed surface incorrectly merged

Added by Leszek Koltunski about 6 years ago. Updated almost 6 years ago.

Status:
Closed
Priority:
Normal
Start date:
04/08/2018
Due date:
% Done:

100%

Estimated time:

Description

As easily demonstrated by the 'Triblur' app, when we have 2 postprocessed objects, and the one closer to us is drawn first, and it obstructs another post processed object further away from us, then the two post processed surfaces are not merged together correctly (white band appears).

This is most probably the issue with the 'blitWithDepth' function ignoring transparency. We need a method which will be able to merge two surfaces taking into account

a) color
b) depth
c) transparency


Related issues

Related to Feature #15: Order Independent TransparencyClosed06/17/2016

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History

#1

Updated by Leszek Koltunski about 6 years ago

  • Related to Feature #15: Order Independent Transparency added
#2

Updated by Leszek Koltunski almost 6 years ago

  • Status changed from New to Closed
  • Assignee set to Leszek Koltunski
  • % Done changed from 0 to 100

Commit library|c207da02 resolves this.

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