Activity
From 06/21/2016 to 07/20/2016
07/20/2016
- 11:11 PM Revision ff8ad0a7 (library): Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.
- This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :)
07/17/2016
- 09:43 PM Revision beb70e07 (library): Fix for Bug #21: implement z-shear.
- 09:27 PM Revision 30925500 (library): Fix for Bug #18: DISTORT effect: disappearing triangles
07/16/2016
07/15/2016
- 11:53 PM Revision 8fd9f5fa (examples): Vertex3D: make the Activity independent of Effects
- 11:22 PM Revision 24991bc2 (examples): Vertex3D: app finished!
- 10:07 PM Revision 17600407 (examples): Vertex3D: fix region size.
- 09:39 PM Revision 9167cfd4 (examples): Vertex3D: Add the new 'Grid' bitmap option!
- 09:01 PM Revision 2c9c22df (examples): Vertex3D: Correct setting regions (correction!)
- 08:58 PM Revision 69942a83 (examples): Vertex3D: Correct setting regions.
- 02:01 PM Revision cb13d188 (examples): Add the missing 'Region' resource.
07/12/2016
- 01:01 AM Revision 9ae05f6c (examples): beginnings of support for drawing the Region in Vertex3D app.
- 01:01 AM Revision 07651f8f (library): beginnings of support for drawing the Region in Vertex3D app.
07/08/2016
- 11:23 PM Revision 6f779cd4 (examples): beginnings of support for drawing the Region in Vertex3D app.
- 10:38 PM Revision 950511ed (examples): re-add center to Vertex3D
07/07/2016
07/06/2016
- 11:41 PM Revision 3bec5dc2 (examples): Fragment3D finished.
- 10:36 PM Revision 65270124 (examples): Fragment3D should be pretty much finished.
- 04:39 PM Revision 75c7def3 (examples): Fragment3D close to done now!
- 12:35 PM Revision 56e4be07 (examples): Improve Fragment3D app some more!
- 12:07 PM Revision 7e9be46d (examples): Improve Fragment3D app some more!
07/05/2016
- 10:34 PM Revision 65074f5a (library): Minor stuff - comments.
- 10:33 PM Revision 50f58197 (examples): Make the Fragment3D app more generic: beginnings.
- 11:14 AM Revision b4a73ea5 (examples): Essentially revert the last commit :)
07/04/2016
- 04:12 PM Revision edafb4a7 (examples): Some progress with Fragment3D app - doesn't compile yet!
- 04:12 PM Revision ac094579 (library): Some progress with Fragment3D app - doesn't compile yet!
07/03/2016
- 12:23 AM Revision df77c72c (examples): New Fragment3D app.
- 10:15 PM Revision 1317832f (examples): new icon.
07/02/2016
- 01:05 AM Revision bcc8e016 (examples): Improve the Vertex3D app some more.
- 11:45 PM Revision 462c74f4 (examples): Revert the Cubes App.
- 11:45 PM Revision 62f7a90a (library): Revert the Cubes App.
07/01/2016
06/30/2016
- 01:06 PM Revision ffbf279e (library): revert latest changes to the fragment shader.
- small things in DistortedObjects.
06/29/2016
- 11:53 PM Revision 50ac40a6 (examples): some improvements for the way we test DistortedObjects.
- 11:53 PM Revision 2e75bd79 (library): some improvements for the way we test DistortedObjects.
- 08:57 PM Revision 4018b3b7 (library): fix fragment effects :)
- 04:15 PM Revision 2dacdeb2 (library): remove the 'Color' vertex attribute.
06/28/2016
- 08:45 PM Revision ac02465e (examples): minor stuff in layouts
- 03:58 PM Revision 8cefe6a3 (library): switch precision to low in fragment shader
- 01:01 PM Revision cd174a64 (library): Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.
- 11:13 AM Revision 81376ddb (library): Avoid a crash on exiting MessageSender
- 10:41 AM Revision e52f9d96 (examples): Fix a bug in PlainMonaLisa - avoid a crash on screen rotate
06/27/2016
- 10:57 PM Revision adc2a085 (examples): fix in vertex shader
- 10:57 PM Revision 369ee56a (library): fix in vertex shader
- 12:35 PM Revision 7c227ed2 (library): Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)
- 12:00 PM Revision d2337a3a (examples): Progress with Vertex3D
- 12:00 PM Revision 341c803d (library): Progress with Vertex3D
06/26/2016
06/25/2016
- 11:59 PM Revision 71d8ad03 (examples): Vertex3D: beginnings of support for a visible 'center' cross.
- 10:54 PM Revision 794e6c4f (examples): Vertex3D: add configurable center
06/24/2016
- 01:17 PM Revision f969f51d (examples): Make the hips movement more realistic
- 01:06 PM Revision 39cbf9dc (library): Minor: deal with IntelliJ warnings
- 01:05 PM Revision 7abd1d00 (examples): make the 'Deform' app much more flexible (now we can mix effects atthe same time!)
- 11:07 AM Revision 8aac2acc (library): minor
- 11:05 AM Revision 0318e7e3 (library): Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.
06/23/2016
- 03:22 PM Revision 261fe5bd (examples): Improvements to the Cubes & Vertex3D apps.
- 01:33 PM Revision e642b4aa (examples): Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
- 01:33 PM Revision 42e62272 (library): Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
- 12:56 PM Revision 26b28407 (examples): Progress with Vertex3D
- 10:57 AM Revision 833685d0 (examples): Progress with Vertex3D
- 10:36 AM Revision d40cfeb2 (examples): Progress with Vertex3D
06/22/2016
- 11:24 PM Revision e2d8ea1d (examples): Progress with Vertex3D
- 03:42 PM Revision 08f92d82 (examples): Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
- 12:52 PM Revision db5d943e (examples): Rename Effects3D to Matrix3D
- 11:21 AM Revision c5a28eb8 (examples): Cleanup, consistent variable names, minor details.
- 11:21 AM Revision e8c81a8e (library): Cleanup, consistent variable names, minor details.
06/21/2016
- 12:21 AM Revision 5fd28c26 (library): Further progress with SenderThread: make it possible to actually exit the thread on app exit.
- 12:12 AM Revision 6613266b (library): Major: the MessageSender thread used to be running all the time in a tight loop!!
- 11:13 PM Revision e25d0dde (library): Additional Javadoc stuff.
- 01:02 PM Revision 59bbb86a (examples): - Javadoc for EffectNames
- - make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix ... - 01:02 PM Revision 0df17fad (library): - Javadoc for EffectNames
- - make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix ... - 10:06 AM Revision 84dd0d8f (examples): Cleanup.
- 10:06 AM Revision 015642fb (library): Cleanup.
- 09:36 AM Revision 8bebb319 (examples): Effects2D should be finished.
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