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From 06/24/2016 to 07/23/2016

07/20/2016

11:11 PM Revision ff8ad0a7 (library): Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.
This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :) Leszek Koltunski

07/17/2016

09:43 PM Revision beb70e07 (library): Fix for Bug #21: implement z-shear.
Leszek Koltunski
09:27 PM Revision 30925500 (library): Fix for Bug #18: DISTORT effect: disappearing triangles
Leszek Koltunski

07/16/2016

11:14 PM Revision 9420f2fe (library): Fix for Bug 19: SWIRL effect: mess if Center out of Region.
Leszek Koltunski

07/15/2016

11:53 PM Revision 8fd9f5fa (examples): Vertex3D: make the Activity independent of Effects
Leszek Koltunski
11:22 PM Revision 24991bc2 (examples): Vertex3D: app finished!
Leszek Koltunski
10:07 PM Revision 17600407 (examples): Vertex3D: fix region size.
Leszek Koltunski
09:39 PM Revision 9167cfd4 (examples): Vertex3D: Add the new 'Grid' bitmap option!
Leszek Koltunski
09:01 PM Revision 2c9c22df (examples): Vertex3D: Correct setting regions (correction!)
Leszek Koltunski
08:58 PM Revision 69942a83 (examples): Vertex3D: Correct setting regions.
Leszek Koltunski
02:01 PM Revision cb13d188 (examples): Add the missing 'Region' resource.
Leszek Koltunski

07/12/2016

01:01 AM Revision 07651f8f (library): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski
01:01 AM Revision 9ae05f6c (examples): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski

07/08/2016

11:23 PM Revision 6f779cd4 (examples): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski
10:38 PM Revision 950511ed (examples): re-add center to Vertex3D
Leszek Koltunski

07/07/2016

01:04 AM Revision 56cbe1cf (examples): Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
Leszek Koltunski

07/06/2016

11:41 PM Revision 3bec5dc2 (examples): Fragment3D finished.
Leszek Koltunski
10:36 PM Revision 65270124 (examples): Fragment3D should be pretty much finished.
Leszek Koltunski
04:39 PM Revision 75c7def3 (examples): Fragment3D close to done now!
Leszek Koltunski
12:35 PM Revision 56e4be07 (examples): Improve Fragment3D app some more!
Leszek Koltunski
12:07 PM Revision 7e9be46d (examples): Improve Fragment3D app some more!
Leszek Koltunski

07/05/2016

10:34 PM Revision 65074f5a (library): Minor stuff - comments.
Leszek Koltunski
10:33 PM Revision 50f58197 (examples): Make the Fragment3D app more generic: beginnings.
Leszek Koltunski
11:14 AM Revision b4a73ea5 (examples): Essentially revert the last commit :)
Leszek Koltunski

07/04/2016

04:12 PM Revision edafb4a7 (examples): Some progress with Fragment3D app - doesn't compile yet!
Leszek Koltunski
04:12 PM Revision ac094579 (library): Some progress with Fragment3D app - doesn't compile yet!
Leszek Koltunski

07/03/2016

12:23 AM Revision df77c72c (examples): New Fragment3D app.
Leszek Koltunski
10:15 PM Revision 1317832f (examples): new icon.
Leszek Koltunski

07/02/2016

01:05 AM Revision bcc8e016 (examples): Improve the Vertex3D app some more.
Leszek Koltunski
11:45 PM Revision 62f7a90a (library): Revert the Cubes App.
Leszek Koltunski
11:45 PM Revision 462c74f4 (examples): Revert the Cubes App.
Leszek Koltunski

07/01/2016

02:40 PM Revision 0729bc41 (library): Add DistortedGridFactory to share Grids among same-shaped DistortedObjects.
Leszek Koltunski

06/30/2016

01:06 PM Revision ffbf279e (library): revert latest changes to the fragment shader.
small things in DistortedObjects. Leszek Koltunski

06/29/2016

11:53 PM Revision 50ac40a6 (examples): some improvements for the way we test DistortedObjects.
Leszek Koltunski
11:53 PM Revision 2e75bd79 (library): some improvements for the way we test DistortedObjects.
Leszek Koltunski
08:57 PM Revision 4018b3b7 (library): fix fragment effects :)
Leszek Koltunski
04:15 PM Revision 2dacdeb2 (library): remove the 'Color' vertex attribute.
Leszek Koltunski

06/28/2016

08:45 PM Revision ac02465e (examples): minor stuff in layouts
Leszek Koltunski
03:58 PM Revision 8cefe6a3 (library): switch precision to low in fragment shader
Leszek Koltunski
01:01 PM Revision cd174a64 (library): Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.
Leszek Koltunski
11:13 AM Revision 81376ddb (library): Avoid a crash on exiting MessageSender
Leszek Koltunski
10:41 AM Revision e52f9d96 (examples): Fix a bug in PlainMonaLisa - avoid a crash on screen rotate
Leszek Koltunski

06/27/2016

10:57 PM Revision 369ee56a (library): fix in vertex shader
Leszek Koltunski
10:57 PM Revision adc2a085 (examples): fix in vertex shader
Leszek Koltunski
12:35 PM Revision 7c227ed2 (library): Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)
Leszek Koltunski
12:00 PM Revision d2337a3a (examples): Progress with Vertex3D
Leszek Koltunski
12:00 PM Revision 341c803d (library): Progress with Vertex3D
Leszek Koltunski

06/26/2016

10:45 PM Revision 2bf60c29 (examples): Progress with vertex3D
Leszek Koltunski

06/25/2016

11:59 PM Revision 71d8ad03 (examples): Vertex3D: beginnings of support for a visible 'center' cross.
Leszek Koltunski
10:54 PM Revision 794e6c4f (examples): Vertex3D: add configurable center
Leszek Koltunski

06/24/2016

01:17 PM Revision f969f51d (examples): Make the hips movement more realistic
Leszek Koltunski
01:06 PM Revision 39cbf9dc (library): Minor: deal with IntelliJ warnings
Leszek Koltunski
01:05 PM Revision 7abd1d00 (examples): make the 'Deform' app much more flexible (now we can mix effects atthe same time!)
Leszek Koltunski
11:07 AM Revision 8aac2acc (library): minor
Leszek Koltunski
11:05 AM Revision 0318e7e3 (library): Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.
Leszek Koltunski
 

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