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From 07/16/2016 to 08/14/2016

08/11/2016

10:41 PM Revision 77fcb24d (library): Fix for Bug #17: Regions of Fragment Effects migrate.
Fix is: don't send vertex position and the Fragment Effect region to the fragment shader already multiplied by the Mo... Leszek Koltunski

08/09/2016

02:22 PM Revision 63fc1eaf (examples): Remove the MACROBLOCK Effect altogether.
Leszek Koltunski
02:22 PM Revision 42e08626 (library): Remove the MACROBLOCK Effect altogether.
Leszek Koltunski
02:12 PM Revision 66466936 (examples): Fix the 'Fragment3D' app
Leszek Koltunski
02:07 PM Revision 70d7a31f (examples): Fix the 'FBO' app
Leszek Koltunski
02:04 PM Revision bdfec906 (examples): Fix the 'Effects2D' app
Leszek Koltunski
01:57 PM Revision c1ca7c3d (examples): Fix the 'Different Effects' app
Leszek Koltunski
01:52 PM Revision 4348b52e (examples): Fix the 'Moving Effects' app
Leszek Koltunski
01:44 PM Revision f26ab2fd (examples): Fix the 'Macroblock' app.
Leszek Koltunski
12:11 PM Revision 985ea9c5 (library): Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
Leszek Koltunski
12:11 PM Revision 8ff32d4d (examples): Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
Leszek Koltunski

08/07/2016

10:50 PM Revision 3c28857f (examples): Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
Leszek Koltunski
10:50 PM Revision 79f172ab (library): Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
Leszek Koltunski
09:32 PM Revision c5b1451b (library): Remove the 'invert' option from DistortedProjection - this was making the DistortedNode-based apps not show the Objects, because the winding of triangles was wrong.
Now however the DistortedNode based stuff is inverted top-down :) Leszek Koltunski

08/02/2016

11:48 PM Revision 29dd01c6 (library): Further simplify and speed up the DistortedCubes target.
Leszek Koltunski
11:42 PM Revision e5d9b235 (library): Further simplify and speed up the DistortedCubes target.
Leszek Koltunski
11:21 PM Revision 15873844 (library): Simplify and spped up the DistortedCubes target.
Leszek Koltunski
11:09 PM Revision adb2661c (library): Correctly tesselate the DistortedBitmap target!
Leszek Koltunski

07/31/2016

02:13 PM Revision 84ee2a6a (library): Advanced tesselation of DistortedCubes should be done! This fixes Bug #22
Leszek Koltunski

07/30/2016

01:25 AM Revision ce7f3833 (library): beginnings of support for advanced tesselation in DistortedCubes target (still doesn't quite work)
Leszek Koltunski

07/27/2016

12:20 AM Revision 2e96ee72 (library): minor formatting stuff
Leszek Koltunski

07/26/2016

11:24 PM Revision 5bf698ee (library): Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!
Leszek Koltunski
07:01 PM Revision a05bb000 (library): Merge remote-tracking branch 'origin/master'
Leszek Koltunski
07:01 PM Revision 0ce6fcef (library): Cull back faces of triangles.
Leszek Koltunski

07/25/2016

10:27 PM Revision c7a860f9 (examples): Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Leszek Koltunski
10:27 PM Revision d44ac567 (library): Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Leszek Koltunski

07/20/2016

11:11 PM Revision ff8ad0a7 (library): Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.
This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :) Leszek Koltunski

07/17/2016

09:43 PM Revision beb70e07 (library): Fix for Bug #21: implement z-shear.
Leszek Koltunski
09:27 PM Revision 30925500 (library): Fix for Bug #18: DISTORT effect: disappearing triangles
Leszek Koltunski

07/16/2016

11:14 PM Revision 9420f2fe (library): Fix for Bug 19: SWIRL effect: mess if Center out of Region.
Leszek Koltunski
 

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