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From 08/23/2016 to 09/21/2016

09/15/2016

09:36 PM Revision 5eb95531 (examples): Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)
Leszek Koltunski
09:04 PM Revision a7067deb (library): small improvements in DISTORT
Leszek Koltunski

08/31/2016

10:39 PM Revision 9ea4f88f (library): Better normals in DISTORT
Leszek Koltunski

08/30/2016

04:55 PM Revision 815869cb (library): Vertex positions fully 3D now. Remaining: normals!
Leszek Koltunski
04:29 PM Revision f4e44230 (examples): Preparation to make the WAVE effect fully 3D
Leszek Koltunski
04:29 PM Revision 02ef26bc (library): Preparation to make the WAVE effect fully 3D
Leszek Koltunski

08/29/2016

09:34 PM Revision 6ddda212 (library): Adjustments for EffectQueueVertex.postprocess()
Leszek Koltunski
06:32 PM Revision 9b82becd (library): Improvements for WAVE
Leszek Koltunski
04:51 PM Revision 30e77a6c (examples): Beginnings of the WAVE effect.
Leszek Koltunski
04:51 PM Revision 4fde55a0 (library): Beginnings of the WAVE effect.
Leszek Koltunski

08/24/2016

09:31 PM Revision 9f5eba09 (examples): Correct an important bug in the vertex shader.
b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers fro... Leszek Koltunski
09:31 PM Revision 20af7b69 (library): Correct an important bug in the vertex shader.
b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers fro... Leszek Koltunski
 

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